IDebugBinder3::GetMemoryObject

Applies to: yesVisual Studio noVisual Studio for Mac

Note

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This method retrieves a memory object that represents the memory that this object is bound to.

Syntax

HRESULT GetMemoryObject(
   IDebugField*   pField,
   UINT64         uConstant,
   IDebugObject** ppObject
);
int GetMemoryObject(
   IDebugField      pField,
   long             uConstant,
   out IDebugObject ppObject
);

Parameters

pField
[in] Specifies which field to get the memory object for.

uConstant
[in] Represents a memory address or value for a constant value.

ppObject
[out] An IDebugObject representing the memory that this object is bound to.

Return Value

If successful, returns S_OK; otherwise, returns an error code.

See also