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estructura de CD3D11_UNORDERED_ACCESS_VIEW_DESC1 (d3d11_3.h)

Describe los subrecursos de un recurso al que se puede acceder mediante una vista de acceso desordenado.

Syntax

struct CD3D11_UNORDERED_ACCESS_VIEW_DESC1 : D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
  void CD3D11_UNORDERED_ACCESS_VIEW_DESC1();
  void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
    const D3D11_UNORDERED_ACCESS_VIEW_DESC1 & o
  );
  void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
    D3D11_UAV_DIMENSION viewDimension,
    DXGI_FORMAT         format,
    UINT                mipSlice,
    UINT                firstArraySlice,
    UINT                arraySize,
    UINT                flags,
    UINT                planeSlice
  );
  void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
    ID3D11Buffer *unnamedParam1,
    DXGI_FORMAT  format,
    UINT         firstElement,
    UINT         numElements,
    UINT         flags
  );
  void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
    ID3D11Texture1D     *pTex1D,
    D3D11_UAV_DIMENSION viewDimension,
    DXGI_FORMAT         format,
    UINT                mipSlice,
    UINT                firstArraySlice,
    UINT                arraySize
  );
  void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
    ID3D11Texture2D     *pTex2D,
    D3D11_UAV_DIMENSION viewDimension,
    DXGI_FORMAT         format,
    UINT                mipSlice,
    UINT                firstArraySlice,
    UINT                arraySize,
    UINT                planeSlice
  );
  void CD3D11_UNORDERED_ACCESS_VIEW_DESC1(
    ID3D11Texture3D *pTex3D,
    DXGI_FORMAT     format,
    UINT            mipSlice,
    UINT            firstWSlice,
    UINT            wSize
  );
  void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1();
};

Herencia

La estructura CD3D11_UNORDERED_ACCESS_VIEW_DESC1 implementa D3D11_UNORDERED_ACCESS_VIEW_DESC1.

Miembros

void CD3D11_UNORDERED_ACCESS_VIEW_DESC1()

TBD

void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( const D3D11_UNORDERED_ACCESS_VIEW_DESC1 & o)

void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT flags, UINT planeSlice)

void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Buffer *unnamedParam1, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags)

void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture1D *pTex1D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize)

void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture2D *pTex2D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)

void CD3D11_UNORDERED_ACCESS_VIEW_DESC1( ID3D11Texture3D *pTex3D, DXGI_FORMAT format, UINT mipSlice, UINT firstWSlice, UINT wSize)

void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1()

TBD

Comentarios

Se pasa una descripción unordered-access-view a ID3D11Device3::CreateUnorderedAccessView1 para crear una vista.

Requisitos

Requisito Valor
Header d3d11_3.h

Consulte también

Estructuras de recursos