Instalación de las herramientasInstall the tools

Consigue las herramientas necesarias para compilar aplicaciones para Microsoft HoloLens y los cascos envolventes de Windows Mixed Reality (VR).Get the tools you need to build applications for Microsoft HoloLens and Windows Mixed Reality immersive (VR) headsets. No hay ningún SDK independiente para el desarrollo con Windows Mixed Reality. Tendrás que usar Visual Studio con el SDK de Windows 10.There is no separate SDK for Windows Mixed Reality development; you'll use Visual Studio with the Windows 10 SDK.

¿No tienes un dispositivo de realidad mixta?Don't have a mixed reality device? Puedes instalar el emulador de HoloLens para probar algunas funciones de las aplicaciones de realidad mixta sin necesidad de un dispositivo HoloLens.You can install the HoloLens emulator to test some functionality of mixed reality apps without a HoloLens. También puedes utilizar el simulador de Windows Mixed Reality para probar las aplicaciones de realidad mixta con unos cascos envolventes.You can also use the Windows Mixed Reality simulator to test your mixed reality apps for immersive headsets. Si usa Unity, puede usar la simulación de entrada de Mixed Reality Toolkit (MRTK) para probar varios tipos de interacciones de entrada, como el seguimiento de la mano y el ocular.If you're using Unity, you can use Mixed Reality Toolkit (MRTK)'s input simulation to test various types of input interactions such as hand-tracking and eye-tracking input.

Se recomienda instalar el motor de juego de Unity como la manera más sencilla de empezar a crear aplicaciones de realidad mixta.We recommend installing the Unity game engine as the easiest way to get started creating mixed reality apps. Sin embargo, también puedes compilar en DirectX si quieres utilizar un motor personalizado.However, you can also build against DirectX if you'd like to use a custom engine.

Sugerencia

Marca esta página como favorita y compruébala con regularidad para estar al día de la versión más reciente de cada herramienta recomendada para el desarrollo de realidad mixta.Bookmark this page and check it regularly to keep up-to-date on the most recent version of each tool recommended for mixed reality development.


Lista de comprobación de la instalaciónInstallation checklist

HerramientaTool NotasNotes
Logotipo de WindowsWindows logo

Windows 10 (vínculo de instalación manual)Windows 10 (Manual install link)

Instala la versión más reciente de Windows 10 para que el sistema operativo del equipo coincida con la plataforma para la que vas a compilar las aplicaciones de realidad mixta.Install the most recent version of Windows 10 so your PC's operating system matches the platform for which you're building mixed reality applications.
Instalación de Windows 10Installing Windows 10
Puedes instalar la versión más reciente de Windows 10 mediante Windows Update en Configuración o mediante la creación de soportes de instalación a través del vínculo de la columna izquierda.You can install the most recent version of Windows 10 via Windows Update in Settings or by creating installation media, using the link in the left column.

Consulta las notas de la versión actual para más información acerca de las características de realidad mixta más recientes disponibles en cada versión de Windows 10.See current release notes for information about the newest mixed reality features available with each release of Windows 10. Habilita el modo para desarrolladores en el equipo en Configuración > Actualización y seguridad > Para programadores.Enable developer mode on your PC at Settings > Update & Security > For developers.

Nota para equipos empresariales y de administración corporativaNote for enterprise and corporate-managed PCs
Si administra el equipo un departamento de TI de la organización, es posible que deba ponerse en contacto con ellos para la actualización.If your PC is managed by an your organization's IT department, you might need to contact them in order to update.

Versiones "N" de Windows'N' versions of Windows
Los cascos envolventes de Windows Mixed Reality no son compatibles con las versiones "N" de Windows.Windows Mixed Reality immersive (VR) headsets are not supported on 'N' versions of Windows.
Imagen del logotipo de Visual StudioVisual Studio logo image

Visual Studio 2019 (16.2 o superior) (vínculo de instalación)Visual Studio 2019 (16.2 or higher) (Install link)

Entorno de desarrollo integrado (IDE) completo para Windows, etc.Fully-featured integrated development environment (IDE) for Windows and more. Vas a utilizar Visual Studio para escribir código, depurar, realizar pruebas e implementar.You'll use Visual Studio to write code, debug, test, and deploy.
Instalación de Visual Studio 2019Installing Visual Studio 2019
Asegúrate de instalar las siguientes cargas de trabajo:Be sure you install the following workloads:

● Desarrollo de escritorio con C++● Desktop development with C++
● Desarrollo para la Plataforma universal de Windows (UWP)● Universal Windows Platform (UWP) development

En la carga de trabajo de UWP, asegúrate de comprobar el siguiente componente opcional si vas a desarrollar para HoloLens:Within the UWP workload, be sure to check the following optional component if you'll be developing for HoloLens:

● Conectividad con dispositivo USB● USB Device Connectivity

Nota acerca de UnityNote about Unity
A menos que esté intentando instalar de manera intencionada una versión más reciente (no LTS) de Unity para un propósito específico, le recomendamos que no instale la carga de trabajo de Unity como parte de la instalación de Visual Studio y que, en su lugar, instale el flujo Unity 2019 LTS como se indica a continuación.Unless you're intentionally trying to install a newer (non-LTS) version of Unity for a specific purpose, we recommend not installing the Unity workload as part of Visual Studio installation, and instead install the Unity 2019 LTS stream as noted below.

Problemas conocidosKnown issues
Hay algunos problemas conocidos con la depuración de aplicaciones de realidad mixta en Visual Studio 2019, versión 16.0.There are some known issues with debugging mixed reality apps in Visual Studio 2019 version 16.0. Asegúrate de actualizar a Visual Studio 2019, versión 16.2 o superior.Please ensure that you update to Visual Studio 2019 version 16.2 or higher.
Logotipo de WindowsWindows logo

SDK de Windows 10 (10.0.18362.0) (vínculo de instalación manual)Windows 10 SDK (10.0.18362.0) (Manual install link)

Proporciona los encabezados, bibliotecas, metadatos y herramientas más recientes para compilar aplicaciones de Windows 10 en HoloLens 2.Provides the latest headers, libraries, metadata, and tools for building Windows 10 apps on HoloLens 2.
Para compilar aplicaciones de HoloLens 2, debe instalar Windows SDK, compilación 18362 o posterior.To build HoloLens 2 apps, you must install the Windows SDK, build 18362 or later.

Si solo vas a desarrollar aplicaciones para cascos de Windows Mixed Reality o HoloLens (1.ª generación), puedes usar el SDK de Windows que instala Visual Studio 2017.If you are only developing applications for desktop Windows Mixed Reality headsets or HoloLens (1st gen), you can use the Windows SDK installed by Visual Studio 2017.
Logotipo de Visual StudioVisual Studio logo

Emulador de HoloLens 2 (Windows Holographic, versión 2004, actualización de octubre de 2020) (vínculo de instalación: 10.0.19041.1124)HoloLens 2 Emulator (Windows Holographic, version 2004 October 2020 Update) (Install link: 10.0.19041.1124)

Emulador de HoloLens (Gen 1) (vínculo de instalación: 10.0.17763.134)HoloLens (1st gen) Emulator (Install link: 10.0.17763.134)

El emulador te permite ejecutar aplicaciones en una imagen de máquina virtual de HoloLens sin necesidad de un dispositivo HoloLens físico.The emulator lets you run applications on a HoloLens virtual machine image without a physical HoloLens.

Consulta Uso del emulador de HoloLens para más información sobre cómo empezar a trabajar con el emulador.See Using the HoloLens emulator for more information on getting started with the emulator.

El sistema debe admitir Hyper-V para que la instalación del emulador se realice correctamente.Your system must support Hyper-V for the emulator installation to succeed. Consulta la sección Requisitos del sistema que aparece a continuación para obtener los detalles.Reference the System Requirements section below for details.

Nota sobre el emulador de HoloLens (1.ª generación)Note on HoloLens (1st gen) Emulator
Se requiere Visual Studio 2017 para completar correctamente la instalación.Visual Studio 2017 is required to successfully complete the installation. Si va a instalar el emulador de HoloLens (1.ª generación) con Visual Studio 2019, debe anular la selección de las plantillas de VS y agregarlas manualmente más adelante.If you're installing the HoloLens (1st gen) emulator with Visual Studio 2019 you need to deselect the VS templates and manually add them later on.

Elige el motorChoose your engine

Ahora que tiene Windows 10, Visual Studio y el SDK de Windows 10 listos para usar, vamos a elegir un motor con el cual crear.Now that you have your Windows 10, Visual Studio, and Windows 10 SDK ready to go, let's choose an engine to build on.

Unity logo banner

1. Download the latest version

We recommend the Unity LTS (Long Term Support) stream as the best version to use when starting new projects, updating to its latest revision to pick up the latest stable fixes.

  • The current recommendation is to use Unity 2019, which is the LTS build required for MRTK v2 below.
  • If you need to use a different version of Unity for specific reasons, Unity supports side-by-side installs of different versions.

2. Import Mixed Reality Toolkit (MRTK)

MRTK

Mixed Reality Toolkit (MRTK) is an open-source, cross-platform development kit for mixed reality applications. MRTK provides a cross-platform input system, foundational components, and common building blocks for spatial interactions. The toolkit is intended to accelerate the development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and the OpenVR platform.

For installation, we recommend completing the Getting Started section of our curated Unity development journey. If you're already following the Unity development journey, finish up the rest of the setup steps listed below and continue on to the HoloLens 2 Getting Started tutorials.

Importante

Note that installation instructions are targeted for the latest stable combination of MRTK and Unity releases, which are MRTK 2.4.0 and Unity 2019.3.15.

Nota

If you don't want to use MRTK for Unity, you'll need to script all interactions and behaviors yourself.

Other tools [optional]

3. Set up your PC for Mixed Reality development

The Windows 10 SDK works best on the Windows 10 operating system. This SDK is also supported on Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2. Note that not all tools are supported on older operating systems.

Nota

You can develop and deploy your apps for HoloLens, VR immersive headsets, or both. Make sure you fulfill the requirements below depending on your needs.

For HoloLens development

When setting up your development PC for HoloLens development, please make sure it meets the system requirements for both Unity and Visual Studio. If you plan on using the HoloLens emulator, you'll want to make sure your PC meets the HoloLens emulator system requirements as well.

To get started with the HoloLens emulator, see Using the HoloLens emulator.

If you plan to develop for both HoloLens and Windows Mixed Reality immersive (VR) headsets, use the system recommendations and requirements in the section below.

Immersive (VR) headset requirements

Nota

The following guidelines are the current minimum and recommended specs for your immersive (VR) headset development PC, and are updated regularly.

Advertencia

Do not confuse this with the minimum PC hardware compatibility guidelines, which outlines the consumer PC specs to which you should target your immersive (VR) headset app or game.

If you're using a Reverb G2 headset, download the Microsoft-Valve OpenXR plugin (TODO: // Need link).

If your immersive headset development PC does not have full-sized HDMI and/or USB 3.0 ports, you'll need adapters to connect your headset.

There are currently known issues with some hardware configurations, particularly notebooks that have hybrid graphics.

Minimum Recommended
Processor Notebook: Intel Mobile Core i5 7th generation CPU, Dual-Core with Hyper Threading Desktop: Intel Desktop i5 6th generation CPU, Dual-Core with Hyper Threading OR AMD FX4350 4.2Ghz Quad-Core equivalent Desktop: Intel Desktop i7 6th generation (6 Core) OR AMD Ryzen 5 1600 (6 Core, 12 threads)
GPU Notebook: NVIDIA GTX 965M, AMD RX 460M (2GB) equivalent or greater DX12 capable GPU Desktop: NVIDIA GTX 960/1050, AMD Radeon RX 460 (2GB) equivalent or greater DX12 capable GPUDesktop: NVIDIA GTX 980/1060, AMD Radeon RX 480 (2GB) equivalent or greater DX12 capable GPU
GPU driver WDDM version WDDM 2.2 driver
Thermal Design Power 15W or greater
Graphics display ports 1x available graphics display port for headset (HDMI 1.4 or DisplayPort 1.2 for 60Hz headsets, HDMI 2.0 or DisplayPort 1.2 for 90Hz headsets)
Display resolution Resolution: SVGA (800x600) or greater Bit depth: 32 bits of color per pixel
Memory 8 GB of RAM or greater 16 GB of RAM or greater
Storage >10 GB additional free space
USB Ports 1x available USB port for headset (USB 3.0 Type-A) Note: USB must supply a minimum of 900mA
Bluetooth Bluetooth 4.0 (for accessory connectivity)

If you're new to MRTK development with Unity, we recommend following our curated Unity development journey:

Next Development Checkpoint

If you're following the Unity development checkpoint journey we've laid out, your next task is to work through our HoloLens 2 tutorial series.

You can always go back to the Unity development checkpoints at any time.