GetCurrentPackagePath2 function (appmodel.h)

Gets the package path for the calling process, with the option to specify the type of folder path to retrieve for the package.

Syntax

LONG GetCurrentPackagePath2(
  PackagePathType packagePathType,
  UINT32          *pathLength,
  PWSTR           path
);

Parameters

packagePathType

Type: PackagePathType

Indicates the type of folder path to retrieve for the package (the original install folder or the mutable folder).

pathLength

Type: UINT32*

On input, the size of the path buffer, in characters. On output, the size of the package path returned, in characters, including the null terminator.

path

Type: PWSTR

The package path.

Return value

Type: LONG

If the function succeeds it returns ERROR_SUCCESS. Otherwise, the function returns an error code. The possible error codes include the following.

Return code Description
APPMODEL_ERROR_NO_PACKAGE
The process has no package identity.
ERROR_INSUFFICIENT_BUFFER
The buffer is not large enough to hold the data. The required size is specified by pathLength.

Remarks

The packagePathType parameter is useful for applications that use the windows.mutablePackageDirectories extension in their package manifest. This extension specifies a folder under the %ProgramFiles%\ModifiableWindowsApps path where the contents of the application's install folder are projected so that users can modify the installation files. This feature is currently available only for certain types of desktop PC games that are published by Microsoft and our partners, and it enables these types of games to support mods.

Requirements

   
Minimum supported client Windows 10 [desktop apps only]
Minimum supported server Windows Server 2016 [desktop apps only]
Target Platform Windows
Header appmodel.h
Library Kernel32.lib
DLL Kernel32.dll

See also

GetCurrentPackagePath

GetCurrentPackageFamilyName

GetCurrentPackageFullName

GetCurrentPackageId

GetCurrentPackageInfo

GetCurrentPackageInfo2

GetPackagePath