ID2D1Geometry::ComputeArea(constD2D1_MATRIX_3X2_F,FLOAT) method (d2d1.h)
Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.
Syntax
HRESULT ComputeArea(
const D2D1_MATRIX_3X2_F *worldTransform,
FLOAT *area
);
Parameters
worldTransform
Type: [in, optional] const D2D1_MATRIX_3X2_F*
The transform to apply to this geometry before computing its area, or NULL.
area
Type: [out] FLOAT*
When this this method returns, contains a pointer to the area of the transformed, flattened version of this geometry. You must allocate storage for this parameter.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
| Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1.h |
| Library | D2d1.lib |
| DLL | D2d1.dll |