ID2D1Properties::GetValue(U,T) method (d2d1_1.h)
Gets the value of the property by index. This is a template overload. See Remarks.
Syntax
HRESULT GetValue(
U index,
[out] T *value
);
Parameters
index
Type: U
The index of the property from which the value is to be obtained.
[out] value
Type: T*
When this method returns, contains a pointer to the value.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| D2DERR_INVALID_PROPERTY | The specified property does not exist. |
| E_OUTOFMEMORY | Failed to allocate necessary memory. |
| D3DERR_OUT_OF_VIDEO_MEMORY | Failed to allocate required video memory. |
| E_INVALIDARG | One or more arguments are invalid. |
| E_FAIL | Unspecified failure. |
Remarks
template<typename T, typename U>
HRESULT GetValue(
U index,
_Out_ T *value
) const;
Requirements
| Minimum supported client | Windows�8 and Platform Update for Windows�7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server�2012 and Platform Update for Windows Server�2008�R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1_1.h |
| Library | D2d1.lib |
| DLL | D2d1.dll |
See also
ID2D1DeviceContext::CreateEffect
�