ID3D11VideoContext::ConfigureAuthenticatedChannel method (d3d11.h)

Sends a configuration command to an authenticated channel.

Syntax

HRESULT ConfigureAuthenticatedChannel(
  [in]  ID3D11AuthenticatedChannel           *pChannel,
  [in]  UINT                                 InputSize,
  [in]  const void                           *pInput,
  [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput
);

Parameters

[in] pChannel

A pointer to the ID3D11AuthenticatedChannel interface.

[in] InputSize

The size of the pInput array, in bytes.

[in] pInput

A pointer to a byte array that contains input data for the command. This buffer always starts with a D3D11_AUTHENTICATED_CONFIGURE_INPUT structure. The ConfigureType member of the structure specifies the command and defines the meaning of the rest of the buffer.

[out] pOutput

A pointer to a D3D11_AUTHENTICATED_CONFIGURE_OUTPUT structure that receives the response to the command.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

   
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012, None supported [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

ID3D11VideoContext