ID3D11VideoContext::VideoProcessorGetStreamOutputRate method (d3d11.h)

Gets the rate at which the video processor produces output frames for an input stream.

Syntax

void VideoProcessorGetStreamOutputRate(
  [in]  ID3D11VideoProcessor              *pVideoProcessor,
  [in]  UINT                              StreamIndex,
  [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
  [out] BOOL                              *pRepeatFrame,
  [out] DXGI_RATIONAL                     *pCustomRate
);

Parameters

[in] pVideoProcessor

A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.

[in] StreamIndex

The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.

[out] pOutputRate

Receives a D3D11_VIDEO_PROCESSOR_OUTPUT_RATE value that specifies the output rate.

[out] pRepeatFrame

Receives a Boolean value that specifies how the driver performs frame-rate conversion, if required.

Value Meaning
TRUE
Repeat frames.
FALSE
Interpolate frames.

[out] pCustomRate

A pointer to a DXGI_RATIONAL structure. If the output rate is D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM, the method fills in this structure with the exact output rate. Otherwise, this parameter is ignored.

Return value

None

Requirements

   
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

ID3D11VideoContext