D3D11_LOGIC_OP enumeration (d3d11_1.h)
Note This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Syntax
typedef enum D3D11_LOGIC_OP {
D3D11_LOGIC_OP_CLEAR = 0,
D3D11_LOGIC_OP_SET,
D3D11_LOGIC_OP_COPY,
D3D11_LOGIC_OP_COPY_INVERTED,
D3D11_LOGIC_OP_NOOP,
D3D11_LOGIC_OP_INVERT,
D3D11_LOGIC_OP_AND,
D3D11_LOGIC_OP_NAND,
D3D11_LOGIC_OP_OR,
D3D11_LOGIC_OP_NOR,
D3D11_LOGIC_OP_XOR,
D3D11_LOGIC_OP_EQUIV,
D3D11_LOGIC_OP_AND_REVERSE,
D3D11_LOGIC_OP_AND_INVERTED,
D3D11_LOGIC_OP_OR_REVERSE,
D3D11_LOGIC_OP_OR_INVERTED
} ;
Constants
D3D11_LOGIC_OP_CLEARValue: 0 Clears the render target. |
D3D11_LOGIC_OP_SETSets the render target. |
D3D11_LOGIC_OP_COPYCopys the render target. |
D3D11_LOGIC_OP_COPY_INVERTEDPerforms an inverted-copy of the render target. |
D3D11_LOGIC_OP_NOOPNo operation is performed on the render target. |
D3D11_LOGIC_OP_INVERTInverts the render target. |
D3D11_LOGIC_OP_ANDPerforms a logical AND operation on the render target. |
D3D11_LOGIC_OP_NANDPerforms a logical NAND operation on the render target. |
D3D11_LOGIC_OP_ORPerforms a logical OR operation on the render target. |
D3D11_LOGIC_OP_NORPerforms a logical NOR operation on the render target. |
D3D11_LOGIC_OP_XORPerforms a logical XOR operation on the render target. |
D3D11_LOGIC_OP_EQUIVPerforms a logical equal operation on the render target. |
D3D11_LOGIC_OP_AND_REVERSEPerforms a logical AND and reverse operation on the render target. |
D3D11_LOGIC_OP_AND_INVERTEDPerforms a logical AND and invert operation on the render target. |
D3D11_LOGIC_OP_OR_REVERSEPerforms a logical OR and reverse operation on the render target. |
D3D11_LOGIC_OP_OR_INVERTEDPerforms a logical OR and invert operation on the render target. |
Requirements
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Header | d3d11_1.h |