D3D11_SHADER_VERSION_TYPE enumeration (d3d11shader.h)
Indicates shader type.
Syntax
typedef enum D3D11_SHADER_VERSION_TYPE {
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 0xFFF0
} ;
Constants
D3D11_SHVER_PIXEL_SHADERValue: 0 Pixel shader. |
D3D11_SHVER_VERTEX_SHADERValue: 1 Vertex shader. |
D3D11_SHVER_GEOMETRY_SHADERValue: 2 Geometry shader. |
D3D11_SHVER_HULL_SHADERValue: 3 Hull shader. |
D3D11_SHVER_DOMAIN_SHADERValue: 4 Domain shader. |
D3D11_SHVER_COMPUTE_SHADERValue: 5 Compute shader. |
D3D11_SHVER_RESERVED0Value: 0xFFF0 Indicates the end of the enumeration constants. |
Requirements
| Header | d3d11shader.h |