D3D12_COMPARISON_FUNC enumeration (d3d12.h)
Specifies comparison options.
Syntax
typedef enum D3D12_COMPARISON_FUNC {
D3D12_COMPARISON_FUNC_NEVER = 1,
D3D12_COMPARISON_FUNC_LESS = 2,
D3D12_COMPARISON_FUNC_EQUAL = 3,
D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
D3D12_COMPARISON_FUNC_GREATER = 5,
D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
D3D12_COMPARISON_FUNC_ALWAYS = 8
} ;
Constants
D3D12_COMPARISON_FUNC_NEVERValue: 1 Never pass the comparison. |
D3D12_COMPARISON_FUNC_LESSValue: 2 If the source data is less than the destination data, the comparison passes. |
D3D12_COMPARISON_FUNC_EQUALValue: 3 If the source data is equal to the destination data, the comparison passes. |
D3D12_COMPARISON_FUNC_LESS_EQUALValue: 4 If the source data is less than or equal to the destination data, the comparison passes. |
D3D12_COMPARISON_FUNC_GREATERValue: 5 If the source data is greater than the destination data, the comparison passes. |
D3D12_COMPARISON_FUNC_NOT_EQUALValue: 6 If the source data is not equal to the destination data, the comparison passes. |
D3D12_COMPARISON_FUNC_GREATER_EQUALValue: 7 If the source data is greater than or equal to the destination data, the comparison passes. |
D3D12_COMPARISON_FUNC_ALWAYSValue: 8 Always pass the comparison. |
Remarks
A comparison option determines how the runtime compares source (new) data against destination (existing) data before storing the new data. The comparison option is declared in a description before an object is created. The API allows you to set a comparison option for
- a depth-stencil buffer (D3D12_DEPTH_STENCIL_DESC)
- depth-stencil operations (D3D12_DEPTH_STENCILOP_DESC)
- sampler state (D3D12_SAMPLER_DESC)
Requirements
| Header | d3d12.h |