D3D12_GRAPHICS_STATES enumeration (d3d12.h)
Defines flags that specify states related to a graphics command list. Values can be bitwise OR'd together.
Syntax
typedef enum D3D12_GRAPHICS_STATES {
D3D12_GRAPHICS_STATE_NONE = 0,
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS,
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER,
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY,
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP,
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE,
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE,
D3D12_GRAPHICS_STATE_RS_VIEWPORTS,
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS,
D3D12_GRAPHICS_STATE_PREDICATION,
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS,
D3D12_GRAPHICS_STATE_OM_STENCIL_REF,
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR,
D3D12_GRAPHICS_STATE_PIPELINE_STATE,
D3D12_GRAPHICS_STATE_SO_TARGETS,
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS,
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS,
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK
} ;
Constants
D3D12_GRAPHICS_STATE_NONEValue: 0 Specifies no state. |
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERSSpecifies the state of the vertex buffer bindings on the input assembler stage. |
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFERSpecifies the state of the index buffer binding on the input assembler stage. |
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGYSpecifies the state of the primitive topology value set on the input assembler stage. |
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAPSpecifies the state of the currently bound descriptor heaps. |
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURESpecifies the state of the currently set graphics root signature. |
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURESpecifies the state of the currently set compute root signature. |
D3D12_GRAPHICS_STATE_RS_VIEWPORTSSpecifies the state of the viewports bound to the rasterizer stage. |
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTSSpecifies the state of the scissor rectangles bound to the rasterizer stage. |
D3D12_GRAPHICS_STATE_PREDICATIONSpecifies the predicate state. |
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETSSpecifies the state of the render targets bound to the output merger stage. |
D3D12_GRAPHICS_STATE_OM_STENCIL_REFSpecifies the state of the reference value for depth stencil tests set on the output merger stage. |
D3D12_GRAPHICS_STATE_OM_BLEND_FACTORSpecifies the state of the blend factor set on the output merger stage. |
D3D12_GRAPHICS_STATE_PIPELINE_STATESpecifies the state of the pipeline state object. |
D3D12_GRAPHICS_STATE_SO_TARGETSSpecifies the state of the buffer views bound to the stream output stage. |
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDSSpecifies the state of the depth bounds set on the output merger stage. |
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONSSpecifies the state of the sample positions. |
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASKSpecifies the state of the view instances mask. |
Requirements
| Header | d3d12.h |