D3D12_SAMPLER_FEEDBACK_TIER enumeration (d3d12.h)

Defines constants that specify sampler feedback support.

Syntax

typedef enum D3D12_SAMPLER_FEEDBACK_TIER {
  D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0,
  D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90,
  D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100
} ;

Constants

 
D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED
Value: 0
Specifies that mesh and amplification shaders are not supported.
D3D12_SAMPLER_FEEDBACK_TIER_0_9
Value: 90
Specifies that mesh and amplification shaders are supported to tier 0.9.
D3D12_SAMPLER_FEEDBACK_TIER_1_0
Value: 100
Specifies that mesh and amplification shaders are supported to tier 1.0.

Requirements

   
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h

See also