D3D12_SAMPLER_FEEDBACK_TIER enumeration (d3d12.h)
Defines constants that specify sampler feedback support.
Syntax
typedef enum D3D12_SAMPLER_FEEDBACK_TIER {
D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0,
D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90,
D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100
} ;
Constants
D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTEDValue: 0 Specifies that mesh and amplification shaders are not supported. |
D3D12_SAMPLER_FEEDBACK_TIER_0_9Value: 90 Specifies that mesh and amplification shaders are supported to tier 0.9. |
D3D12_SAMPLER_FEEDBACK_TIER_1_0Value: 100 Specifies that mesh and amplification shaders are supported to tier 1.0. |
Requirements
| Minimum supported client | Windows 10 Build 20348 |
| Minimum supported server | Windows 10 Build 20348 |
| Header | d3d12.h |