D3D12_TEXTURE_COPY_TYPE enumeration (d3d12.h)
Specifies what type of texture copy is to take place.
Syntax
typedef enum D3D12_TEXTURE_COPY_TYPE {
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1
} ;
Constants
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEXValue: 0 Indicates a subresource, identified by an index, is to be copied. |
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINTValue: 1 Indicates a place footprint, identified by a D3D12_PLACED_SUBRESOURCE_FOOTPRINT structure, is to be copied. |
Remarks
This enum is used by the D3D12_TEXTURE_COPY_LOCATION structure.
Requirements
| Header | d3d12.h |