D3D_SHADER_MODEL enumeration (d3d12.h)
Specifies a shader model.
Syntax
typedef enum D3D_SHADER_MODEL {
D3D_SHADER_MODEL_5_1 = 0x51,
D3D_SHADER_MODEL_6_0 = 0x60,
D3D_SHADER_MODEL_6_1 = 0x61,
D3D_SHADER_MODEL_6_2 = 0x62,
D3D_SHADER_MODEL_6_3 = 0x63,
D3D_SHADER_MODEL_6_4 = 0x64,
D3D_SHADER_MODEL_6_5,
D3D_SHADER_MODEL_6_6,
D3D_SHADER_MODEL_6_7,
D3D_HIGHEST_SHADER_MODEL
} ;
Constants
D3D_SHADER_MODEL_5_1Value: 0x51 Indicates shader model 5.1. |
D3D_SHADER_MODEL_6_0Value: 0x60 Indicates shader model 6.0. |
D3D_SHADER_MODEL_6_1Value: 0x61 Indicates shader model 6.1. |
D3D_SHADER_MODEL_6_2Value: 0x62 |
D3D_SHADER_MODEL_6_3Value: 0x63 |
D3D_SHADER_MODEL_6_4Value: 0x64 |
Remarks
This enum is used by the D3D12_FEATURE_DATA_SHADER_MODEL structure.
Requirements
| Header | d3d12.h |