estructura de CD3DX12_HEAP_DESC

Estructura auxiliar para habilitar una inicialización sencilla de una estructura de D3D12_HEAP_DESC .

Sintaxis

struct CD3DX12_HEAP_DESC  : public D3D12_HEAP_DESC{
   CD3DX12_HEAP_DESC();
   explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o);
   CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_PROPERTIES properties, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_TYPE type, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(UINT64 size, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   operator const D3D12_HEAP_DESC&() const;
};

Miembros

CD3DX12_HEAP_DESC()

Crea una nueva instancia sin inicializar de un CD3DX12_HEAP_DESC.

explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o)

Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializado con el contenido de otra estructura de D3D12_HEAP_DESC .

CD3DX12_HEAP_DESC(tamaño UINT64, propiedades de D3D12_HEAP_PROPERTIES, alineación UINT64 = 0, marcas D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)

Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:

Tamaño de UINT64

propiedades de D3D12_HEAP_PROPERTIES

(opt) Alineación UINT64 = 0

(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(tamaño UINT64, tipo de D3D12_HEAP_TYPE, alineación UINT64 = 0, marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)

Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:

Tamaño de UINT64

tipo de D3D12_HEAP_TYPE

(opt) Alineación UINT64 = 0

(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(tamaño UINT64, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, alineación UINT64 = 0, D3D12_HEAP_FLAGS marcas = D3D12_HEAP_FLAG_NONE)

Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:

Tamaño de UINT64

D3D12_CPU_PAGE_PROPERTY cpuPageProperty

D3D12_MEMORY_POOL memoryPoolPreference

(opt) Alineación UINT64 = 0

(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, propiedades de D3D12_HEAP_PROPERTIES, marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)

Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:

& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo

propiedades de D3D12_HEAP_PROPERTIES

(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:

& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo

tipo de D3D12_HEAP_TYPE

(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Crea una nueva instancia de un CD3DX12_HEAP_DESC, inicializando los parámetros siguientes:

& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo

D3D12_CPU_PAGE_PROPERTY cpuPageProperty

D3D12_MEMORY_POOL memoryPoolPreference

(opt) marcas de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE

operator const D3D12_HEAP_DESC&() const

Define el & operador de paso a referencia para el tipo de estructura CD3DX12_HEAP_DESC.

Requisitos

Requisito Value
Encabezado
D3dx12.h

Consulte también

D3D12_HEAP_DESC

Estructuras auxiliares de D3D12