estructura de CD3DX12_ROOT_PARAMETER

Estructura auxiliar para habilitar la inicialización sencilla de una estructura de D3D12_ROOT_PARAMETER .

Sintaxis

struct CD3DX12_ROOT_PARAMETER  : public D3D12_ROOT_PARAMETER{
       CD3DX12_ROOT_PARAMETER();
       explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o);
  void static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
};

Miembros

CD3DX12_ROOT_PARAMETER()

Crea una nueva instancia sin inicializar de un CD3DX12_ROOT_PARAMETER.

explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o)

Crea una nueva instancia de un CD3DX12_ROOT_PARAMETER, inicializado con el contenido de otra estructura de D3D12_ROOT_PARAMETER .

static initAsDescriptorTable(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER rootParam

UINT numDescriptorRanges

D3D12_DESCRIPTOR_RANGE* pDescriptorRanges

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER rootParam

UINT num32BitValues

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER rootParam

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER rootParam

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER rootParam

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

UINT numDescriptorRanges

D3D12_DESCRIPTOR_RANGE* pDescriptorRanges

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

UINT num32BitValues

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

Sombreador UINTRegister

(opt) RegisterSpace de UINT = 0

(opt) visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

Requisitos

Requisito Value
Encabezado
D3dx12.h

Consulte también

D3D12_ROOT_PARAMETER

Estructuras auxiliares de D3D12