Modifier

HandConstraint.OnHandActivate Property

Definition

Event which is triggered when a hand begins being tracked.

public:
 property UnityEngine::Events::UnityEvent ^ OnHandActivate { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent OnHandActivate { get; set; }
member this.OnHandActivate : UnityEngine.Events.UnityEvent with get, set
Public Property OnHandActivate As UnityEvent

Property Value

UnityEngine.Events.UnityEvent

Applies to