CodeSnippetCompileUnit Class

Definition

Represents a literal code fragment that can be compiled.

public ref class CodeSnippetCompileUnit : System::CodeDom::CodeCompileUnit
public class CodeSnippetCompileUnit : System.CodeDom.CodeCompileUnit
[System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDispatch)]
[System.Runtime.InteropServices.ComVisible(true)]
[System.Serializable]
public class CodeSnippetCompileUnit : System.CodeDom.CodeCompileUnit
type CodeSnippetCompileUnit = class
    inherit CodeCompileUnit
[<System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDispatch)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
[<System.Serializable>]
type CodeSnippetCompileUnit = class
    inherit CodeCompileUnit
Public Class CodeSnippetCompileUnit
Inherits CodeCompileUnit
Inheritance
CodeSnippetCompileUnit
Attributes

Examples

The following code example demonstrates how to create a new instance of the CodeSnippetCompileUnit class by using a string that represents literal code.

// Creates a compile unit using a literal sring;
String^ literalCode;
literalCode = "using System; namespace TestLiteralCode " +
   "{ public class TestClass { public TestClass() {} } }";
CodeSnippetCompileUnit^ csu = gcnew CodeSnippetCompileUnit( literalCode );
// Creates a compile unit using a literal sring;
string literalCode;
literalCode = "using System; namespace TestLiteralCode " +
    "{ public class TestClass { public TestClass() {} } }";
CodeSnippetCompileUnit csu = new CodeSnippetCompileUnit( literalCode );
' Creates a compile unit using a literal sring.
Dim literalCode As String
literalCode = "using System; namespace TestLiteralCode " & _
    "{ public class TestClass { public TestClass() {} } }"
Dim csu As New CodeSnippetCompileUnit(literalCode)

Remarks

CodeSnippetCompileUnit can represent a literal block of code that is included directly in the source without modification.

A CodeSnippetCompileUnit stores a section of code, exactly in its original format, as a string. The CodeDOM does not translate literal code fragments. Literal code fragments are stored and output in their original format. CodeDOM objects that contain literal code are provided so developers can encapsulate code that is already in the target language.

The Value property contains the literal code fragment as a string. The LinePragma property is optional and specifies the position of the code within a source code document.

Constructors

CodeSnippetCompileUnit()

Initializes a new instance of the CodeSnippetCompileUnit class.

CodeSnippetCompileUnit(String)

Initializes a new instance of the CodeSnippetCompileUnit class.

Properties

AssemblyCustomAttributes

Gets a collection of custom attributes for the generated assembly.

(Inherited from CodeCompileUnit)
EndDirectives

Gets a CodeDirectiveCollection object containing end directives.

(Inherited from CodeCompileUnit)
LinePragma

Gets or sets the line and file information about where the code is located in a source code document.

Namespaces

Gets the collection of namespaces.

(Inherited from CodeCompileUnit)
ReferencedAssemblies

Gets the referenced assemblies.

(Inherited from CodeCompileUnit)
StartDirectives

Gets a CodeDirectiveCollection object containing start directives.

(Inherited from CodeCompileUnit)
UserData

Gets the user-definable data for the current object.

(Inherited from CodeObject)
Value

Gets or sets the literal code fragment to represent.

Methods

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to