ISupportInitialize.EndInit Méthode

Définition

Signale à l'objet que l'initialisation est terminée.Signals the object that initialization is complete.

public:
 void EndInit();
public void EndInit ();
abstract member EndInit : unit -> unit
Public Sub EndInit ()

Exemples

L’exemple de code suivant montre comment utiliser l' ISupportInitialize interface pour initialiser trois TrackBar contrôles.The following code example demonstrates how to use the ISupportInitialize interface to initialize three TrackBar controls.

(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar1))->BeginInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar2))->BeginInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar3))->BeginInit();
this->SuspendLayout();

// 
// trackBar1
// 
this->trackBar1->Location = System::Drawing::Point( 160, 400 );
this->trackBar1->Name = "trackBar1";
this->trackBar1->TabIndex = 1;
this->trackBar1->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );

// 
// trackBar2
// 
this->trackBar2->Location = System::Drawing::Point( 608, 40 );
this->trackBar2->Name = "trackBar2";
this->trackBar2->TabIndex = 2;
this->trackBar2->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );

// 
// trackBar3
// 
this->trackBar3->Location = System::Drawing::Point( 56, 40 );
this->trackBar3->Name = "trackBar3";
this->trackBar3->TabIndex = 3;
this->trackBar3->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar1))->EndInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar2))->EndInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar3))->EndInit();

((System.ComponentModel.ISupportInitialize)(this.trackBar1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar3)).BeginInit();
this.SuspendLayout();
// 
// trackBar1
// 
this.trackBar1.Location = new System.Drawing.Point(160, 400);
this.trackBar1.Name = "trackBar1";
this.trackBar1.TabIndex = 1;
this.trackBar1.Scroll += new System.EventHandler(this.trackBar_Scroll);
// 
// trackBar2
// 
this.trackBar2.Location = new System.Drawing.Point(608, 40);
this.trackBar2.Name = "trackBar2";
this.trackBar2.TabIndex = 2;
this.trackBar2.Scroll += new System.EventHandler(this.trackBar_Scroll);
// 
// trackBar3
// 
this.trackBar3.Location = new System.Drawing.Point(56, 40);
this.trackBar3.Name = "trackBar3";
this.trackBar3.TabIndex = 3;
this.trackBar3.Scroll += new System.EventHandler(this.trackBar_Scroll);
((System.ComponentModel.ISupportInitialize)(this.trackBar1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar3)).EndInit();
CType(Me.trackBar1, System.ComponentModel.ISupportInitialize).BeginInit()
CType(Me.trackBar2, System.ComponentModel.ISupportInitialize).BeginInit()
CType(Me.trackBar3, System.ComponentModel.ISupportInitialize).BeginInit()
Me.SuspendLayout()
'
'trackBar1
'
Me.trackBar1.Location = New System.Drawing.Point(160, 400)
Me.trackBar1.Name = "trackBar1"
Me.trackBar1.TabIndex = 1
'
'trackBar2
'
Me.trackBar2.Location = New System.Drawing.Point(608, 40)
Me.trackBar2.Name = "trackBar2"
Me.trackBar2.TabIndex = 2
'
'trackBar3
'
Me.trackBar3.Location = New System.Drawing.Point(56, 40)
Me.trackBar3.Name = "trackBar3"
Me.trackBar3.TabIndex = 3
CType(Me.trackBar1, System.ComponentModel.ISupportInitialize).EndInit()
CType(Me.trackBar2, System.ComponentModel.ISupportInitialize).EndInit()
CType(Me.trackBar3, System.ComponentModel.ISupportInitialize).EndInit()

S’applique à

Voir aussi