ATTACH_REASONATTACH_REASON

Spécifie la raison pour le moteur de débogage (DE) à attacher à un nœud du programme.Specifies the reason for the debug engine (DE) to attach to a program node.

SyntaxeSyntax

enum enum_ATTACH_REASON {   
   ATTACH_REASON_LAUNCH = 0x0001,  
   ATTACH_REASON_USER   = 0x0002,  
   ATTACH_REASON_AUTO   = 0x0003  
};  
typedef DWORD ATTACH_REASON;  
public enum enum_ATTACH_REASON {   
   ATTACH_REASON_LAUNCH = 0x0001,  
   ATTACH_REASON_USER   = 0x0002,  
   ATTACH_REASON_AUTO   = 0x0003  
};  

MembresMembers

ATTACH_REASON_AUTOATTACH_REASON_AUTO
Attacher, car le processus est actuellement en mode débogage.Attach because the process is currently in debug mode.

ATTACH_REASON_LAUNCHATTACH_REASON_LAUNCH
Attacher, car le processus a été lancé.Attach because the process has been launched.

ATTACH_REASON_USERATTACH_REASON_USER
Attacher en raison d’une demande de l’utilisateur.Attach because of a user request.

NotesRemarks

Ces valeurs sont utilisées en tant que paramètre à la Attach et attacher méthodes.These values are used as a parameter to the Attach and Attach methods.

SpécificationsRequirements

En-tête : msdbg.hHeader: msdbg.h

Namespace : Microsoft.VisualStudio.Debugger.InteropNamespace: Microsoft.VisualStudio.Debugger.Interop

Assembly : Microsoft.VisualStudio.Debugger.Interop.dllAssembly: Microsoft.VisualStudio.Debugger.Interop.dll

Voir aussiSee Also

Énumérations Enumerations
Joindre Attach
AttacherAttach