D3DXVECTOR3 _ 16F, structure

Identique à un D3DXVECTOR3, mais il utilise des valeurs à virgule flottante 16 bits pour x, y et z.

Syntaxe

typedef struct D3DXVECTOR3_16F {
  FLOAT x;
  FLOAT y;
  FLOAT z;
} D3DXVECTOR3_16F, *LPD3DXVECTOR3_16F;

Membres

x

Type : float

Composant x.

y

Type : float

Composant y.

z

Type : float

Composant z.

Notes

D3DXVECTOR3 _ 16F contient les extensions C++ suivantes.

_Extensions 16F D3DXVECTOR3


typedef struct D3DXVECTOR3_16F
{
#ifdef __cplusplus
public:
    D3DXVECTOR3_16F() {};
    D3DXVECTOR3_16F( CONST FLOAT * );
    D3DXVECTOR3_16F( CONST D3DVECTOR& );
    D3DXVECTOR3_16F( CONST D3DXFLOAT16 * );
    D3DXVECTOR3_16F( CONST D3DXFLOAT16 &x, CONST D3DXFLOAT16 &y, CONST D3DXFLOAT16 &z );

    // casting
    operator D3DXFLOAT16* ();
    operator CONST D3DXFLOAT16* () const;

    // binary operators
    BOOL operator == ( CONST D3DXVECTOR3_16F& ) const;
    BOOL operator != ( CONST D3DXVECTOR3_16F& ) const;

public:
#endif //__cplusplus
    D3DXFLOAT16 x, y, z;

} D3DXVECTOR3_16F, *LPD3DXVECTOR3_16F;

Configuration requise

Condition requise Valeur
En-tête
D3DX10Math. h

Voir aussi

Structures D3DX