CodeCompileUnit Classe

Definizione

Fornisce un contenitore per un grafico di programma CodeDOM.Provides a container for a CodeDOM program graph.

public ref class CodeCompileUnit : System::CodeDom::CodeObject
public class CodeCompileUnit : System.CodeDom.CodeObject
[System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDispatch)]
[System.Runtime.InteropServices.ComVisible(true)]
[System.Serializable]
public class CodeCompileUnit : System.CodeDom.CodeObject
type CodeCompileUnit = class
    inherit CodeObject
[<System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDispatch)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
[<System.Serializable>]
type CodeCompileUnit = class
    inherit CodeObject
Public Class CodeCompileUnit
Inherits CodeObject
Ereditarietà
CodeCompileUnit
Derivato
Attributi

Esempio

Nell'esempio di codice seguente viene costruito un oggetto CodeCompileUnit che modella la struttura del programma di un semplice programma "Hello World".The following code example constructs a CodeCompileUnit that models the program structure of a simple "Hello World" program. Questo esempio di codice fa parte di un esempio più ampio che produce anche codice da questo modello e viene fornito per la CodeDomProvider classe.This code example is part of a larger example that also produces code from this model, and is provided for the CodeDomProvider class.

// Build a Hello World program graph using 
// System::CodeDom types.
static CodeCompileUnit^ BuildHelloWorldGraph()
{
    // Create a new CodeCompileUnit to contain 
    // the program graph.
    CodeCompileUnit^ compileUnit = gcnew CodeCompileUnit;

    // Declare a new namespace called Samples.
    CodeNamespace^ samples = gcnew CodeNamespace( "Samples" );

    // Add the new namespace to the compile unit.
    compileUnit->Namespaces->Add( samples );

    // Add the new namespace import for the System namespace.
    samples->Imports->Add( gcnew CodeNamespaceImport( "System" ) );

    // Declare a new type called Class1.
    CodeTypeDeclaration^ class1 = gcnew CodeTypeDeclaration( "Class1" );

    // Add the new type to the namespace's type collection.
    samples->Types->Add( class1 );

    // Declare a new code entry point method.
    CodeEntryPointMethod^ start = gcnew CodeEntryPointMethod;

    // Create a type reference for the System::Console class.
    CodeTypeReferenceExpression^ csSystemConsoleType = gcnew CodeTypeReferenceExpression( "System.Console" );

    // Build a Console::WriteLine statement.
    CodeMethodInvokeExpression^ cs1 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression("Hello World!") );

    // Add the WriteLine call to the statement collection.
    start->Statements->Add( cs1 );

    // Build another Console::WriteLine statement.
    CodeMethodInvokeExpression^ cs2 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression( "Press the Enter key to continue." ) );

    // Add the WriteLine call to the statement collection.
    start->Statements->Add( cs2 );

    // Build a call to System::Console::ReadLine.
    CodeMethodReferenceExpression^ csReadLine = gcnew CodeMethodReferenceExpression( csSystemConsoleType, "ReadLine" );
    CodeMethodInvokeExpression^ cs3 = gcnew CodeMethodInvokeExpression( csReadLine, gcnew array<CodeExpression^>(0) );

    // Add the ReadLine statement.
    start->Statements->Add( cs3 );

    // Add the code entry point method to
    // the Members collection of the type.
    class1->Members->Add( start );
    return compileUnit;
}
// Build a Hello World program graph using
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
    // Create a new CodeCompileUnit to contain
    // the program graph.
    CodeCompileUnit compileUnit = new CodeCompileUnit();

    // Declare a new namespace called Samples.
    CodeNamespace samples = new CodeNamespace("Samples");
    // Add the new namespace to the compile unit.
    compileUnit.Namespaces.Add(samples);

    // Add the new namespace import for the System namespace.
    samples.Imports.Add(new CodeNamespaceImport("System"));

    // Declare a new type called Class1.
    CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
    // Add the new type to the namespace type collection.
    samples.Types.Add(class1);

    // Declare a new code entry point method.
    CodeEntryPointMethod start = new CodeEntryPointMethod();

    // Create a type reference for the System.Console class.
    CodeTypeReferenceExpression csSystemConsoleType = new CodeTypeReferenceExpression("System.Console");

    // Build a Console.WriteLine statement.
    CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
        csSystemConsoleType, "WriteLine",
        new CodePrimitiveExpression("Hello World!"));

    // Add the WriteLine call to the statement collection.
    start.Statements.Add(cs1);

    // Build another Console.WriteLine statement.
    CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
        csSystemConsoleType, "WriteLine",
        new CodePrimitiveExpression("Press the Enter key to continue."));

    // Add the WriteLine call to the statement collection.
    start.Statements.Add(cs2);

    // Build a call to System.Console.ReadLine.
    CodeMethodInvokeExpression csReadLine = new CodeMethodInvokeExpression(
        csSystemConsoleType, "ReadLine");

    // Add the ReadLine statement.
    start.Statements.Add(csReadLine);

    // Add the code entry point method to
    // the Members collection of the type.
    class1.Members.Add(start);

    return compileUnit;
}
' Build a Hello World program graph using 
' System.CodeDom types.
Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit

    ' Create a new CodeCompileUnit to contain 
    ' the program graph.
    Dim compileUnit As New CodeCompileUnit()

    ' Declare a new namespace called Samples.
    Dim samples As New CodeNamespace("Samples")

    ' Add the new namespace to the compile unit.
    compileUnit.Namespaces.Add(samples)

    ' Add the new namespace import for the System namespace.
    samples.Imports.Add(New CodeNamespaceImport("System"))

    ' Declare a new type called Class1.
    Dim class1 As New CodeTypeDeclaration("Class1")

    ' Add the new type to the namespace type collection.
    samples.Types.Add(class1)

    ' Declare a new code entry point method.
    Dim start As New CodeEntryPointMethod()

    ' Create a type reference for the System.Console class.
    Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
        "System.Console")

    ' Build a Console.WriteLine statement.
    Dim cs1 As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "WriteLine", _
        New CodePrimitiveExpression("Hello World!"))

    ' Add the WriteLine call to the statement collection.
    start.Statements.Add(cs1)

    ' Build another Console.WriteLine statement.
    Dim cs2 As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "WriteLine", _
        New CodePrimitiveExpression("Press the Enter key to continue."))

    ' Add the WriteLine call to the statement collection.
    start.Statements.Add(cs2)

    ' Build a call to System.Console.ReadLine.
    Dim csReadLine As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "ReadLine")

    ' Add the ReadLine statement.
    start.Statements.Add(csReadLine)

    ' Add the code entry point method to
    ' the Members collection of the type.
    class1.Members.Add(start)

    Return compileUnit
End Function

Commenti

CodeCompileUnit fornisce un contenitore per un grafico di programma CodeDOM.CodeCompileUnit provides a container for a CodeDOM program graph.

CodeCompileUnit contiene una raccolta in grado di archiviare CodeNamespace oggetti contenenti grafici di codice sorgente CodeDOM, insieme a una raccolta di assembly a cui fa riferimento il progetto e una raccolta di attributi per l'assembly del progetto.CodeCompileUnit contains a collection that can store CodeNamespace objects containing CodeDOM source code graphs, along with a collection of assemblies referenced by the project, and a collection of attributes for the project assembly.

CodeCompileUnitÈ possibile passare un oggetto al GenerateCodeFromCompileUnit metodo di un' ICodeGenerator implementazione insieme ad altri parametri per generare codice basato sul grafico di programma contenuto nell'unità di compilazione.A CodeCompileUnit can be passed to the GenerateCodeFromCompileUnit method of an ICodeGenerator implementation along with other parameters to generate code based on the program graph contained by the compile unit.

Nota

Alcuni linguaggi supportano solo un singolo spazio dei nomi che contiene una singola classe in un'unità di compilazione.Some languages support only a single namespace that contains a single class in a compile unit.

Costruttori

CodeCompileUnit()

Inizializza una nuova istanza della classe CodeCompileUnit.Initializes a new instance of the CodeCompileUnit class.

Proprietà

AssemblyCustomAttributes

Restituisce un insieme di attributi personalizzati per l'assembly generato.Gets a collection of custom attributes for the generated assembly.

EndDirectives

Ottiene un oggetto CodeDirectiveCollection contenente le direttive finali.Gets a CodeDirectiveCollection object containing end directives.

Namespaces

Restituisce l'insieme degli spazi dei nomi.Gets the collection of namespaces.

ReferencedAssemblies

Restituisce gli assembly a cui si fa riferimento.Gets the referenced assemblies.

StartDirectives

Ottiene un oggetto CodeDirectiveCollection contenente le direttive iniziali.Gets a CodeDirectiveCollection object containing start directives.

UserData

Ottiene i dati definibili dall'utente per l'oggetto corrente.Gets the user-definable data for the current object.

(Ereditato da CodeObject)

Metodi

Equals(Object)

Determina se l'oggetto specificato è uguale all'oggetto corrente.Determines whether the specified object is equal to the current object.

(Ereditato da Object)
GetHashCode()

Funge da funzione hash predefinita.Serves as the default hash function.

(Ereditato da Object)
GetType()

Ottiene l'oggetto Type dell'istanza corrente.Gets the Type of the current instance.

(Ereditato da Object)
MemberwiseClone()

Crea una copia superficiale dell'oggetto Object corrente.Creates a shallow copy of the current Object.

(Ereditato da Object)
ToString()

Restituisce una stringa che rappresenta l'oggetto corrente.Returns a string that represents the current object.

(Ereditato da Object)

Si applica a