AudioSignalProblem AudioSignalProblem AudioSignalProblem AudioSignalProblem Enum

Definizione

Contiene un elenco di possibili problemi nel segnale audio provenienti da un motore di riconoscimento vocale.Contains a list of possible problems in the audio signal coming in to a speech recognition engine.

public enum class AudioSignalProblem
public enum AudioSignalProblem
type AudioSignalProblem = 
Public Enum AudioSignalProblem
Ereditarietà
AudioSignalProblemAudioSignalProblemAudioSignalProblemAudioSignalProblem

Campi

None None None None 0

Nessun problema con l'input audio.No problems with audio input.

NoSignal NoSignal NoSignal NoSignal 2

L'input audio non viene rilevato.Audio input is not detected.

TooFast TooFast TooFast TooFast 5

L'input audio è troppo veloce.Audio input is too fast.

TooLoud TooLoud TooLoud TooLoud 3

L'input audio è troppo alto.Audio input is too loud.

TooNoisy TooNoisy TooNoisy TooNoisy 1

L'input audio è troppo rumore.Audio input has too much background noise.

TooSlow TooSlow TooSlow TooSlow 6

L'input audio è troppo lenta.Audio input is too slow.

TooSoft TooSoft TooSoft TooSoft 4

L'input audio è troppo basso.Audio input is too quiet.

Esempi

L'esempio seguente definisce un gestore eventi che raccoglie informazioni su un AudioSignalProblemOccurred evento.The following example defines an event handler that gathers information about an AudioSignalProblemOccurred event.


private SpeechRecognitionEngine sre;  

// Initialize the speech recognition engine.  
private void Initialize()  
{  
  sre = new SpeechRecognitionEngine();  

  // Add a handler for the AudioSignalProblemOccurred event.  
  sre.AudioSignalProblemOccurred += new EventHandler<AudioSignalProblemOccurredEventArgs>(sre_AudioSignalProblemOccurred);  
}  

// Gather information when the AudioSignalProblemOccurred event is raised.  
void sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)  
{  
  StringBuilder details = new StringBuilder();  

  details.AppendLine("Audio signal problem information:");  
  details.AppendFormat(  
    " Audio level:               {0}" + Environment.NewLine +  
    " Audio position:            {1}" + Environment.NewLine +  
    " Audio signal problem:      {2}" + Environment.NewLine +  
    " Recognition engine audio position: {3}" + Environment.NewLine,  
    e.AudioLevel, e.AudioPosition, e.AudioSignalProblem,  
    e.recoEngineAudioPosition);  

  // Insert additional event handler code here.  
}  

Commenti

Il AudioSignalProblemOccurredEventArgs.AudioSignalProblem proprietà ottiene un membro di questa enumerazione quando il SpeechRecognitionEngine oppure SpeechRecognizer genera un AudioSignalProblemOccurred evento.The AudioSignalProblemOccurredEventArgs.AudioSignalProblem property gets a member of this enumeration when the SpeechRecognitionEngine or SpeechRecognizer raises a AudioSignalProblemOccurred event.

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