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Matrix3D.Rotate(Quaternion) Method

Definition

Appends a rotation transform to the current Matrix3D.

public:
 void Rotate(System::Windows::Media::Media3D::Quaternion quaternion);
public void Rotate (System.Windows.Media.Media3D.Quaternion quaternion);
member this.Rotate : System.Windows.Media.Media3D.Quaternion -> unit
Public Sub Rotate (quaternion As Quaternion)

Parameters

quaternion
Quaternion

Quaternion that represents the rotation.

Applies to