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GKLocalPlayer.LoadFriendsAsync Method

Definition

Deprecated. Loads an array of the local player's friends' identifiers and passes it to handler, along with an error object that is null if no error occurred.

[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'LoadRecentPlayers' instead.")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'LoadRecentPlayers' instead.")]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual System.Threading.Tasks.Task<string[]> LoadFriendsAsync ();
abstract member LoadFriendsAsync : unit -> System.Threading.Tasks.Task<string[]>
override this.LoadFriendsAsync : unit -> System.Threading.Tasks.Task<string[]>

Returns

A task that represents the asynchronous LoadFriends operation. The value of the TResult parameter is a GameKit.GKFriendsHandler.

Attributes

Applies to