BoundsExtensions.GetCornerPositionsFromRendererBounds Method

Definition

Gets all the corner points from Renderer's Bounds

public:
[System::Runtime::CompilerServices::Extension]
 static void GetCornerPositionsFromRendererBounds(UnityEngine::Bounds bounds, cli::array <UnityEngine::Vector3> ^ % positions);
public static void GetCornerPositionsFromRendererBounds (this UnityEngine.Bounds bounds, ref UnityEngine.Vector3[] positions);
static member GetCornerPositionsFromRendererBounds : UnityEngine.Bounds * Vector3[] -> unit
<Extension()>
Public Sub GetCornerPositionsFromRendererBounds (bounds As Bounds, ByRef positions As Vector3())

Parameters

bounds
UnityEngine.Bounds
positions
UnityEngine.Vector3[]

Applies to