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InteractableMaterialTheme Class

Definition

Theme Engine to control the material used based on state changes Changes the material for the first Renderer component on the initialized GameObject

public ref class InteractableMaterialTheme : Microsoft::MixedReality::Toolkit::UI::InteractableThemeBase
public class InteractableMaterialTheme : Microsoft.MixedReality.Toolkit.UI.InteractableThemeBase
type InteractableMaterialTheme = class
    inherit InteractableThemeBase
Public Class InteractableMaterialTheme
Inherits InteractableThemeBase
Inheritance
InteractableMaterialTheme

Constructors

InteractableMaterialTheme()

Fields

originalStateValues (Inherited from InteractableThemeBase)

Properties

AreShadersSupported

Indicates whether the current Theme engine implementation supports shader targeting on state properties

(Inherited from InteractableThemeBase)
Ease

Defines how to ease between values during state changes

(Inherited from InteractableThemeBase)
Host

GameObject initialized with this ThemeEngine and being targeted based on state changes

(Inherited from InteractableThemeBase)
IsEasingSupported

Indicates whether the current Theme engine implementation supports easing between state values

Loaded

True if Theme Engine has been initialized, false otherwise

(Inherited from InteractableThemeBase)
Name

Name of Theme Engine

(Inherited from InteractableThemeBase)
Properties

List of global Theme Engine properties

(Inherited from InteractableThemeBase)
StateProperties

List of Properties with values per state

(Inherited from InteractableThemeBase)
Types

Types of component this Theme Engine will target on the initialized GameObject or related GameObjects

(Inherited from InteractableThemeBase)

Methods

GetDefaultThemeDefinition()

Generates the default theme definition configuration for the current theme implementation

GetProperty(ThemeStateProperty)

Get the current property value for the provided state property

GetThemeProperty(Int32) (Inherited from InteractableThemeBase)
Init(GameObject, ThemeDefinition)

Initialize current Theme Engine with given configuration and target the provided GameObject

LerpFloat(Single, Single, Single) (Inherited from InteractableThemeBase)
LerpInt(Int32, Int32, Single) (Inherited from InteractableThemeBase)
OnUpdate(Int32, Boolean)

Update ThemeEngine for given state based on Theme logic. Check, sets, and possibly eases values based on given state

(Inherited from InteractableThemeBase)
Reset()

Resets properties on Host GameObject to their original values when Init() was called for this theme engine. Useful for reverting changes done by this theme engine.

SetValue(ThemeStateProperty, Int32, Single)

Instruct theme to set value for current property with given index state and at given lerp percentage

SetValue(ThemeStateProperty, ThemePropertyValue)

Instruct theme to set value for current property with ThemePropertyValue value provided

Applies to