CollectionBase.OnInsert(Int32, Object) CollectionBase.OnInsert(Int32, Object) CollectionBase.OnInsert(Int32, Object) CollectionBase.OnInsert(Int32, Object) Method

定義

CollectionBase インスタンスに新しい要素を挿入する前に、追加のカスタム プロセスを実行します。Performs additional custom processes before inserting a new element into the CollectionBase instance.

protected:
 virtual void OnInsert(int index, System::Object ^ value);
protected virtual void OnInsert (int index, object value);
abstract member OnInsert : int * obj -> unit
override this.OnInsert : int * obj -> unit
Protected Overridable Sub OnInsert (index As Integer, value As Object)

パラメーター

index
Int32 Int32 Int32 Int32

value を挿入する位置の、0 から始まるインデックス。The zero-based index at which to insert value.

value
Object Object Object Object

index にある要素の新しい値。The new value of the element at index.

次のコード例では、@no__t 0 クラスを実装し、その実装を使用して Int16 のオブジェクトのコレクションを作成します。The following code example implements the CollectionBase class and uses that implementation to create a collection of Int16 objects.

#using <System.dll>

using namespace System;
using namespace System::Collections;

public ref class Int16Collection: public CollectionBase
{
public:

   property Int16 Item [int]
   {
      Int16 get( int index )
      {
         return ( (Int16)(List[ index ]));
      }

      void set( int index, Int16 value )
      {
         List[ index ] = value;
      }
   }
   int Add( Int16 value )
   {
      return (List->Add( value ));
   }

   int IndexOf( Int16 value )
   {
      return (List->IndexOf( value ));
   }

   void Insert( int index, Int16 value )
   {
      List->Insert( index, value );
   }

   void Remove( Int16 value )
   {
      List->Remove( value );
   }

   bool Contains( Int16 value )
   {
      // If value is not of type Int16, this will return false.
      return (List->Contains( value ));
   }

protected:
   virtual void OnInsert( int /*index*/, Object^ /*value*/ ) override
   {
      // Insert additional code to be run only when inserting values.
   }

   virtual void OnRemove( int /*index*/, Object^ /*value*/ ) override
   {
      // Insert additional code to be run only when removing values.
   }

   virtual void OnSet( int /*index*/, Object^ /*oldValue*/, Object^ /*newValue*/ ) override
   {
      // Insert additional code to be run only when setting values.
   }

   virtual void OnValidate( Object^ value ) override
   {
      if ( value->GetType() != Type::GetType( "System.Int16" ) )
            throw gcnew ArgumentException( "value must be of type Int16.","value" );
   }

};

void PrintIndexAndValues( Int16Collection^ myCol );
void PrintValues2( Int16Collection^ myCol );
int main()
{
   // Create and initialize a new CollectionBase.
   Int16Collection^ myI16 = gcnew Int16Collection;
   
   // Add elements to the collection.
   myI16->Add( (Int16)1 );
   myI16->Add( (Int16)2 );
   myI16->Add( (Int16)3 );
   myI16->Add( (Int16)5 );
   myI16->Add( (Int16)7 );

   // Display the contents of the collection using the enumerator.
   Console::WriteLine( "Contents of the collection (using enumerator):" );
   PrintValues2( myI16 );

   // Display the contents of the collection using the Count property and the Item property.
   Console::WriteLine( "Initial contents of the collection (using Count and Item):" );
   PrintIndexAndValues( myI16 );

   // Search the collection with Contains and IndexOf.
   Console::WriteLine( "Contains 3: {0}", myI16->Contains( 3 ) );
   Console::WriteLine( "2 is at index {0}.", myI16->IndexOf( 2 ) );
   Console::WriteLine();

   // Insert an element into the collection at index 3.
   myI16->Insert( 3, (Int16)13 );
   Console::WriteLine( "Contents of the collection after inserting at index 3:" );
   PrintIndexAndValues( myI16 );

   // Get and set an element using the index.
   myI16->Item[ 4 ] = 123;
   Console::WriteLine( "Contents of the collection after setting the element at index 4 to 123:" );
   PrintIndexAndValues( myI16 );

   // Remove an element from the collection.
   myI16->Remove( (Int16)2 );

   // Display the contents of the collection using the Count property and the Item property.
   Console::WriteLine( "Contents of the collection after removing the element 2:" );
   PrintIndexAndValues( myI16 );
}

// Uses the Count property and the Item property.
void PrintIndexAndValues( Int16Collection^ myCol )
{
   for ( int i = 0; i < myCol->Count; i++ )
      Console::WriteLine( "   [{0}]:   {1}", i, myCol->Item[ i ] );
   Console::WriteLine();
}

// Uses the enumerator. 
void PrintValues2( Int16Collection^ myCol )
{
   System::Collections::IEnumerator^ myEnumerator = myCol->GetEnumerator();
   while ( myEnumerator->MoveNext() )
      Console::WriteLine( "   {0}", myEnumerator->Current );

   Console::WriteLine();
}

/* 
This code produces the following output.

Contents of the collection (using enumerator):
   1
   2
   3
   5
   7

Initial contents of the collection (using Count and Item):
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   5
   [4]:   7

Contains 3: True
2 is at index 1.

Contents of the collection after inserting at index 3:
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   13
   [4]:   5
   [5]:   7

Contents of the collection after setting the element at index 4 to 123:
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   13
   [4]:   123
   [5]:   7

Contents of the collection after removing the element 2:
   [0]:   1
   [1]:   3
   [2]:   13
   [3]:   123
   [4]:   7

*/
using System;
using System.Collections;

public class Int16Collection : CollectionBase  {

   public Int16 this[ int index ]  {
      get  {
         return( (Int16) List[index] );
      }
      set  {
         List[index] = value;
      }
   }

   public int Add( Int16 value )  {
      return( List.Add( value ) );
   }

   public int IndexOf( Int16 value )  {
      return( List.IndexOf( value ) );
   }

   public void Insert( int index, Int16 value )  {
      List.Insert( index, value );
   }

   public void Remove( Int16 value )  {
      List.Remove( value );
   }

   public bool Contains( Int16 value )  {
      // If value is not of type Int16, this will return false.
      return( List.Contains( value ) );
   }

   protected override void OnInsert( int index, Object value )  {
      // Insert additional code to be run only when inserting values.
   }

   protected override void OnRemove( int index, Object value )  {
      // Insert additional code to be run only when removing values.
   }

   protected override void OnSet( int index, Object oldValue, Object newValue )  {
      // Insert additional code to be run only when setting values.
   }

   protected override void OnValidate( Object value )  {
      if ( value.GetType() != typeof(System.Int16) )
         throw new ArgumentException( "value must be of type Int16.", "value" );
   }

}


public class SamplesCollectionBase  {

   public static void Main()  {
 
      // Create and initialize a new CollectionBase.
      Int16Collection myI16 = new Int16Collection();

      // Add elements to the collection.
      myI16.Add( (Int16) 1 );
      myI16.Add( (Int16) 2 );
      myI16.Add( (Int16) 3 );
      myI16.Add( (Int16) 5 );
      myI16.Add( (Int16) 7 );

      // Display the contents of the collection using foreach. This is the preferred method.
      Console.WriteLine( "Contents of the collection (using foreach):" );
      PrintValues1( myI16 );

      // Display the contents of the collection using the enumerator.
      Console.WriteLine( "Contents of the collection (using enumerator):" );
      PrintValues2( myI16 );

      // Display the contents of the collection using the Count property and the Item property.
      Console.WriteLine( "Initial contents of the collection (using Count and Item):" );
      PrintIndexAndValues( myI16 );

      // Search the collection with Contains and IndexOf.
      Console.WriteLine( "Contains 3: {0}", myI16.Contains( 3 ) );
      Console.WriteLine( "2 is at index {0}.", myI16.IndexOf( 2 ) );
      Console.WriteLine();

      // Insert an element into the collection at index 3.
      myI16.Insert( 3, (Int16) 13 );
      Console.WriteLine( "Contents of the collection after inserting at index 3:" );
      PrintIndexAndValues( myI16 );

      // Get and set an element using the index.
      myI16[4] = 123;
      Console.WriteLine( "Contents of the collection after setting the element at index 4 to 123:" );
      PrintIndexAndValues( myI16 );

      // Remove an element from the collection.
      myI16.Remove( (Int16) 2 );

      // Display the contents of the collection using the Count property and the Item property.
      Console.WriteLine( "Contents of the collection after removing the element 2:" );
      PrintIndexAndValues( myI16 );

   }
 
   // Uses the Count property and the Item property.
   public static void PrintIndexAndValues( Int16Collection myCol )  {
      for ( int i = 0; i < myCol.Count; i++ )
         Console.WriteLine( "   [{0}]:   {1}", i, myCol[i] );
      Console.WriteLine();
   }

   // Uses the foreach statement which hides the complexity of the enumerator.
   // NOTE: The foreach statement is the preferred way of enumerating the contents of a collection.
   public static void PrintValues1( Int16Collection myCol )  {
      foreach ( Int16 i16 in myCol )
         Console.WriteLine( "   {0}", i16 );
      Console.WriteLine();
   }

   // Uses the enumerator. 
   // NOTE: The foreach statement is the preferred way of enumerating the contents of a collection.
   public static void PrintValues2( Int16Collection myCol )  {
      System.Collections.IEnumerator myEnumerator = myCol.GetEnumerator();
      while ( myEnumerator.MoveNext() )
         Console.WriteLine( "   {0}", myEnumerator.Current );
      Console.WriteLine();
   }
}


/* 
This code produces the following output.

Contents of the collection (using foreach):
   1
   2
   3
   5
   7

Contents of the collection (using enumerator):
   1
   2
   3
   5
   7

Initial contents of the collection (using Count and Item):
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   5
   [4]:   7

Contains 3: True
2 is at index 1.

Contents of the collection after inserting at index 3:
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   13
   [4]:   5
   [5]:   7

Contents of the collection after setting the element at index 4 to 123:
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   13
   [4]:   123
   [5]:   7

Contents of the collection after removing the element 2:
   [0]:   1
   [1]:   3
   [2]:   13
   [3]:   123
   [4]:   7

*/

Imports System.Collections


Public Class Int16Collection
   Inherits CollectionBase


   Default Public Property Item(index As Integer) As Int16
      Get
         Return CType(List(index), Int16)
      End Get
      Set
         List(index) = value
      End Set
   End Property


   Public Function Add(value As Int16) As Integer
      Return List.Add(value)
   End Function 'Add

   Public Function IndexOf(value As Int16) As Integer
      Return List.IndexOf(value)
   End Function 'IndexOf


   Public Sub Insert(index As Integer, value As Int16)
      List.Insert(index, value)
   End Sub


   Public Sub Remove(value As Int16)
      List.Remove(value)
   End Sub


   Public Function Contains(value As Int16) As Boolean
      ' If value is not of type Int16, this will return false.
      Return List.Contains(value)
   End Function 'Contains


   Protected Overrides Sub OnInsert(index As Integer, value As Object)
      ' Insert additional code to be run only when inserting values.
   End Sub


   Protected Overrides Sub OnRemove(index As Integer, value As Object)
      ' Insert additional code to be run only when removing values.
   End Sub


   Protected Overrides Sub OnSet(index As Integer, oldValue As Object, newValue As Object)
      ' Insert additional code to be run only when setting values.
   End Sub


   Protected Overrides Sub OnValidate(value As Object)
      If Not GetType(System.Int16).IsAssignableFrom(value.GetType()) Then
         Throw New ArgumentException("value must be of type Int16.", "value")
      End If
   End Sub

End Class


Public Class SamplesCollectionBase

   Public Shared Sub Main()

      ' Creates and initializes a new CollectionBase.
      Dim myI16 As New Int16Collection()

      ' Adds elements to the collection.
      myI16.Add( 1 )
      myI16.Add( 2 )
      myI16.Add( 3 )
      myI16.Add( 5 )
      myI16.Add( 7 )

      ' Display the contents of the collection using For Each. This is the preferred method.
      Console.WriteLine("Contents of the collection (using For Each):")
      PrintValues1(myI16)
      
      ' Display the contents of the collection using the enumerator.
      Console.WriteLine("Contents of the collection (using enumerator):")
      PrintValues2(myI16)
      
      ' Display the contents of the collection using the Count property and the Item property.
      Console.WriteLine("Initial contents of the collection (using Count and Item):")
      PrintIndexAndValues(myI16)
      
      ' Searches the collection with Contains and IndexOf.
      Console.WriteLine("Contains 3: {0}", myI16.Contains(3))
      Console.WriteLine("2 is at index {0}.", myI16.IndexOf(2))
      Console.WriteLine()
      
      ' Inserts an element into the collection at index 3.
      myI16.Insert(3, 13)
      Console.WriteLine("Contents of the collection after inserting at index 3:")
      PrintIndexAndValues(myI16)
      
      ' Gets and sets an element using the index.
      myI16(4) = 123
      Console.WriteLine("Contents of the collection after setting the element at index 4 to 123:")
      PrintIndexAndValues(myI16)
      
      ' Removes an element from the collection.
      myI16.Remove(2)

      ' Display the contents of the collection using the Count property and the Item property.
      Console.WriteLine("Contents of the collection after removing the element 2:")
      PrintIndexAndValues(myI16)

    End Sub


    ' Uses the Count property and the Item property.
    Public Shared Sub PrintIndexAndValues(myCol As Int16Collection)
      Dim i As Integer
      For i = 0 To myCol.Count - 1
          Console.WriteLine("   [{0}]:   {1}", i, myCol(i))
      Next i
      Console.WriteLine()
    End Sub


    ' Uses the For Each statement which hides the complexity of the enumerator.
    ' NOTE: The For Each statement is the preferred way of enumerating the contents of a collection.
    Public Shared Sub PrintValues1(myCol As Int16Collection)
      Dim i16 As Int16
      For Each i16 In  myCol
          Console.WriteLine("   {0}", i16)
      Next i16
      Console.WriteLine()
    End Sub


    ' Uses the enumerator. 
    ' NOTE: The For Each statement is the preferred way of enumerating the contents of a collection.
    Public Shared Sub PrintValues2(myCol As Int16Collection)
      Dim myEnumerator As System.Collections.IEnumerator = myCol.GetEnumerator()
      While myEnumerator.MoveNext()
          Console.WriteLine("   {0}", myEnumerator.Current)
      End While
      Console.WriteLine()
    End Sub

End Class


'This code produces the following output.
'
'Contents of the collection (using For Each):
'   1
'   2
'   3
'   5
'   7
'
'Contents of the collection (using enumerator):
'   1
'   2
'   3
'   5
'   7
'
'Initial contents of the collection (using Count and Item):
'   [0]:   1
'   [1]:   2
'   [2]:   3
'   [3]:   5
'   [4]:   7
'
'Contains 3: True
'2 is at index 1.
'
'Contents of the collection after inserting at index 3:
'   [0]:   1
'   [1]:   2
'   [2]:   3
'   [3]:   13
'   [4]:   5
'   [5]:   7
'
'Contents of the collection after setting the element at index 4 to 123:
'   [0]:   1
'   [1]:   2
'   [2]:   3
'   [3]:   13
'   [4]:   123
'   [5]:   7
'
'Contents of the collection after removing the element 2:
'   [0]:   1
'   [1]:   3
'   [2]:   13
'   [3]:   123
'   [4]:   7

注釈

このメソッドの既定の実装は、指定された要素が挿入される前に何らかのアクションを実行するために、派生クラスによってオーバーライドされることを意図しています。The default implementation of this method is intended to be overridden by a derived class to perform some action before the specified element is inserted.

On * メソッドは、@no__t 0 プロパティによって返されたインスタンスでのみ呼び出されますが、InnerList プロパティによって返されるインスタンスでは呼び出されません。The On* methods are invoked only on the instance returned by the List property, but not on the instance returned by the InnerList property.

プロセスが失敗した場合、コレクションは元の状態に戻ります。If the process fails, the collection reverts back to its previous state.

このメソッドの既定の実装は @no__t 0 演算です。The default implementation of this method is an O(1) operation.

注意 (継承者)

このメソッドを使用すると、実装者は、要素を基になる ArrayList に挿入する前に実行する必要があるプロセスを定義できます。This method allows implementers to define processes that must be performed before inserting the element into the underlying ArrayList. このメソッドを定義することにより、実装者は、他のすべてのメソッドをオーバーライドせずに、継承されたメソッドに機能を追加できます。By defining this method, implementers can add functionality to inherited methods without having to override all other methods.

OnInsert(Int32, Object) は標準の挿入動作の前に呼び出されるのに対し、OnInsertComplete(Int32, Object) は標準の挿入動作の後に呼び出されます。OnInsert(Int32, Object) is invoked before the standard Insert behavior, whereas OnInsertComplete(Int32, Object) is invoked after the standard Insert behavior.

たとえば、実装者は ArrayList に挿入できるオブジェクトの種類を制限できます。For example, implementers can restrict which types of objects can be inserted into the ArrayList.

このメソッドの前に OnValidate(Object) が呼び出されます。OnValidate(Object) is called prior to this method.

適用対象

こちらもご覧ください