ISupportInitialize ISupportInitialize ISupportInitialize ISupportInitialize Interface

定義

初期化をバッチ処理するための単純な処理通知をオブジェクトがサポートすることを指定します。Specifies that this object supports a simple, transacted notification for batch initialization.

public interface class ISupportInitialize
public interface ISupportInitialize
type ISupportInitialize = interface
Public Interface ISupportInitialize
派生

次のコード例は、使用する方法を示します、 ISupportInitialize 3 つを初期化するインターフェイスTrackBarコントロール。The following code example demonstrates how to use the ISupportInitialize interface to initialize three TrackBar controls.

(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar1))->BeginInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar2))->BeginInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar3))->BeginInit();
this->SuspendLayout();

// 
// trackBar1
// 
this->trackBar1->Location = System::Drawing::Point( 160, 400 );
this->trackBar1->Name = "trackBar1";
this->trackBar1->TabIndex = 1;
this->trackBar1->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );

// 
// trackBar2
// 
this->trackBar2->Location = System::Drawing::Point( 608, 40 );
this->trackBar2->Name = "trackBar2";
this->trackBar2->TabIndex = 2;
this->trackBar2->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );

// 
// trackBar3
// 
this->trackBar3->Location = System::Drawing::Point( 56, 40 );
this->trackBar3->Name = "trackBar3";
this->trackBar3->TabIndex = 3;
this->trackBar3->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar1))->EndInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar2))->EndInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar3))->EndInit();

((System.ComponentModel.ISupportInitialize)(this.trackBar1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar3)).BeginInit();
this.SuspendLayout();
// 
// trackBar1
// 
this.trackBar1.Location = new System.Drawing.Point(160, 400);
this.trackBar1.Name = "trackBar1";
this.trackBar1.TabIndex = 1;
this.trackBar1.Scroll += new System.EventHandler(this.trackBar_Scroll);
// 
// trackBar2
// 
this.trackBar2.Location = new System.Drawing.Point(608, 40);
this.trackBar2.Name = "trackBar2";
this.trackBar2.TabIndex = 2;
this.trackBar2.Scroll += new System.EventHandler(this.trackBar_Scroll);
// 
// trackBar3
// 
this.trackBar3.Location = new System.Drawing.Point(56, 40);
this.trackBar3.Name = "trackBar3";
this.trackBar3.TabIndex = 3;
this.trackBar3.Scroll += new System.EventHandler(this.trackBar_Scroll);
((System.ComponentModel.ISupportInitialize)(this.trackBar1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar3)).EndInit();
CType(Me.trackBar1, System.ComponentModel.ISupportInitialize).BeginInit()
CType(Me.trackBar2, System.ComponentModel.ISupportInitialize).BeginInit()
CType(Me.trackBar3, System.ComponentModel.ISupportInitialize).BeginInit()
Me.SuspendLayout()
'
'trackBar1
'
Me.trackBar1.Location = New System.Drawing.Point(160, 400)
Me.trackBar1.Name = "trackBar1"
Me.trackBar1.TabIndex = 1
'
'trackBar2
'
Me.trackBar2.Location = New System.Drawing.Point(608, 40)
Me.trackBar2.Name = "trackBar2"
Me.trackBar2.TabIndex = 2
'
'trackBar3
'
Me.trackBar3.Location = New System.Drawing.Point(56, 40)
Me.trackBar3.Name = "trackBar3"
Me.trackBar3.TabIndex = 3
CType(Me.trackBar1, System.ComponentModel.ISupportInitialize).EndInit()
CType(Me.trackBar2, System.ComponentModel.ISupportInitialize).EndInit()
CType(Me.trackBar3, System.ComponentModel.ISupportInitialize).EndInit()

注釈

ISupportInitialize 複数のプロパティの割り当てを最適化するためにコントロールを使用できます。ISupportInitialize allows controls to optimize multiple property assignments. その結果、相互に依存するプロパティを初期化するまたはバッチは、デザイン時に複数のプロパティを設定します。As a result, you can initialize co-dependent properties or batch set multiple properties at design time.

呼び出す、BeginInitメソッド、オブジェクトがシグナルをその初期化を開始しています。Call the BeginInit method to signal the object that initialization is starting. 呼び出す、EndInit初期化を通知するメソッドが完了します。Call the EndInit method to signal that initialization is complete.

メソッド

BeginInit() BeginInit() BeginInit() BeginInit()

初期化の開始を通知するシグナルをオブジェクトに送信します。Signals the object that initialization is starting.

EndInit() EndInit() EndInit() EndInit()

初期化の完了を通知するシグナルをオブジェクトに送信します。Signals the object that initialization is complete.

適用対象

こちらもご覧ください