Console.Beep Console.Beep Console.Beep Console.Beep Method

定義

コンソールのスピーカーからビープ音を出します。 Plays the sound of a beep through the console speaker.

オーバーロード

Beep() Beep() Beep() Beep()

コンソールのスピーカーからビープ音を出します。 Plays the sound of a beep through the console speaker.

Beep(Int32, Int32) Beep(Int32, Int32) Beep(Int32, Int32) Beep(Int32, Int32)

周波数と時間を指定して、コンソールのスピーカーからビープ音を出します。 Plays the sound of a beep of a specified frequency and duration through the console speaker.

Beep() Beep() Beep() Beep()

コンソールのスピーカーからビープ音を出します。 Plays the sound of a beep through the console speaker.

public:
 static void Beep();
public static void Beep ();
static member Beep : unit -> unit
Public Shared Sub Beep ()
例外

このメソッドは、SQL Server などのユーザー インターフェイスへのアクセスを許可しないサーバーで実行されました。 This method was executed on a server, such as SQL Server, that does not permit access to a user interface.

次の例で、Beepメソッド。The following example demonstrates the Beep method. 例は、コマンドラインの引数として 1 ~ 9 の数値を受け取り、その回数にビープ音を再生します。The example accepts a number from 1 through 9 as a command line argument, and plays the beep that number of times.

// This example demonstrates the Console.Beep() method.
using namespace System;
int main()
{
   array<String^>^args = Environment::GetCommandLineArgs();
   int x = 0;
   
   //
   if ( (args->Length == 2) && (Int32::TryParse( args[ 1 ],  x ) == true) && ((x >= 1) && (x <= 9)) )
   {
      for ( int i = 1; i <= x; i++ )
      {
         Console::WriteLine( "Beep number {0}.", i );
         Console::Beep();

      }
   }
   else
      Console::WriteLine( "Usage: Enter the number of times (between 1 and 9) to beep." );
}

/*
This example produces the following results:

>beep
Usage: Enter the number of times (between 1 and 9) to beep

>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.

*/
// This example demonstrates the Console.Beep() method.
using System;

class Sample 
{
    public static void Main(String[] args) 
    {
    int x = 0;
//
    if ((args.Length == 1) &&
        (Int32.TryParse(args[0], out x) == true) &&
        ((x >= 1) && (x <= 9)))
        {
        for (int i = 1; i <= x; i++)
            {
            Console.WriteLine("Beep number {0}.", i);
            Console.Beep();
            }
        }
    else
        Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.");
    }
}
/*
This example produces the following results:

>beep
Usage: Enter the number of times (between 1 and 9) to beep

>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.

*/
' This example demonstrates the Console.Beep() method.
Imports System

Class Sample
   Public Shared Sub Main(args() As String)
      Dim x As Integer = 0
      Dim i As Integer
      '
      If      (args.Length = 1) _
      AndAlso (Int32.TryParse(args(0), x) = True) _
      AndAlso ((x >= 1) AndAlso (x <= 9)) Then
         For i = 1 To x
            Console.WriteLine("Beep number {0}.", i)
            Console.Beep()
         Next i
      Else
         Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.")
      End If
   End Sub 'Main
End Class 'Sample 
'
'This example produces the following results:
'
'>beep
'Usage: Enter the number of times (between 1 and 9) to beep
'
'>beep 9
'Beep number 1.
'Beep number 2.
'Beep number 3.
'Beep number 4.
'Beep number 5.
'Beep number 6.
'Beep number 7.
'Beep number 8.
'Beep number 9.
'

注釈

既定では、200 ミリ秒の期間 800 ヘルツの頻度でビープ音を再生します。By default, the beep plays at a frequency of 800 hertz for a duration of 200 milliseconds.

注意

Beepメソッドは、Windows Vista および Windows XP の 64 ビット エディションでサポートされていません。The Beep method is not supported on the 64-bit editions of Windows Vista and Windows XP.

Beep Windows への呼び出しをラップ関数ビープ音を出すします。Beep wraps a call to the Windows Beep function. かどうかBeepWindows 7 は、プログラミング可能な間隔の 8254 タイマーのチップの存在に依存する前に Windows のバージョンでサウンドを生成します。Whether Beep produces a sound on versions of Windows before Windows 7 depends on the presence of a 8254 programmable interval timer chip. 既定のサウンド デバイスに依存 Windows 7 以降します。Starting with Windows 7, it depends on the default sound device.

Beep(Int32, Int32) Beep(Int32, Int32) Beep(Int32, Int32) Beep(Int32, Int32)

周波数と時間を指定して、コンソールのスピーカーからビープ音を出します。 Plays the sound of a beep of a specified frequency and duration through the console speaker.

public:
 static void Beep(int frequency, int duration);
public static void Beep (int frequency, int duration);
static member Beep : int * int -> unit
Public Shared Sub Beep (frequency As Integer, duration As Integer)
パラメーター
frequency
Int32 Int32 Int32 Int32

ビープ音の周波数。37 Hz から 32767 Hz の範囲で指定できます。 The frequency of the beep, ranging from 37 to 32767 hertz.

duration
Int32 Int32 Int32 Int32

ビープ音の再生時間。ミリ秒単位で指定します。 The duration of the beep measured in milliseconds.

例外

frequency は 37 ヘルツ未満または 32767 ヘルツを超えます。 frequency is less than 37 or more than 32767 hertz. - または - -or- duration が 0 以下です。 duration is less than or equal to zero.

このメソッドは、SQL Server などのコンソールへのアクセスを許可しないサーバーで実行されました。 This method was executed on a server, such as SQL Server, that does not permit access to the console.

この例では、Beepメソッドによって、コンソールのスピーカーからの曲の最初のいくつかメモを再生します。This example demonstrates the Beep method by playing the first few notes of a song through the console speaker.

// This example demonstrates the Console.Beep(Int32, Int32) method
using namespace System;
using namespace System::Threading;
ref class Sample
{
protected:

   // Define the frequencies of notes in an octave, as well as 
   // silence (rest).
   enum class Tone
   {
      REST = 0,
      GbelowC = 196,
      A = 220,
      Asharp = 233,
      B = 247,
      C = 262,
      Csharp = 277,
      D = 294,
      Dsharp = 311,
      E = 330,
      F = 349,
      Fsharp = 370,
      G = 392,
      Gsharp = 415
   };


   // Define the duration of a note in units of milliseconds.
   enum class Duration
   {
      WHOLE = 1600,
      HALF = Duration::WHOLE / 2,
      QUARTER = Duration::HALF / 2,
      EIGHTH = Duration::QUARTER / 2,
      SIXTEENTH = Duration::EIGHTH / 2
   };


public:

   // Define a note as a frequency (tone) and the amount of 
   // time (duration) the note plays.
   value struct Note
   {
   public:
      Tone toneVal;
      Duration durVal;

      // Define a constructor to create a specific note.
      Note( Tone frequency, Duration time )
      {
         toneVal = frequency;
         durVal = time;
      }


      property Tone NoteTone 
      {

         // Define properties to return the note's tone and duration.
         Tone get()
         {
            return toneVal;
         }

      }

      property Duration NoteDuration 
      {
         Duration get()
         {
            return durVal;
         }

      }

   };


protected:

   // Play the notes in a song.
   static void Play( array<Note>^ tune )
   {
      System::Collections::IEnumerator^ myEnum = tune->GetEnumerator();
      while ( myEnum->MoveNext() )
      {
         Note n =  *safe_cast<Note ^>(myEnum->Current);
         if ( n.NoteTone == Tone::REST )
                  Thread::Sleep( (int)n.NoteDuration );
         else
                  Console::Beep( (int)n.NoteTone, (int)n.NoteDuration );
      }
   }


public:
   static void Main()
   {
      
      // Declare the first few notes of the song, "Mary Had A Little Lamb".
      array<Note>^ Mary = {Note( Tone::B, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::GbelowC, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::HALF ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::HALF ),Note( Tone::B, Duration::QUARTER ),Note( Tone::D, Duration::QUARTER ),Note( Tone::D, Duration::HALF )};
      
      // Play the song
      Play( Mary );
   }

};

int main()
{
   Sample::Main();
}

/*
This example produces the following results:

This example plays the first few notes of "Mary Had A Little Lamb" 
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
using System;
using System.Threading;

class Sample 
{
    public static void Main() 
    {
// Declare the first few notes of the song, "Mary Had A Little Lamb".
    Note[] Mary = 
        {
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.GbelowC, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.HALF),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.HALF),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.D, Duration.QUARTER),
        new Note(Tone.D, Duration.HALF)
        };
// Play the song
    Play(Mary);
    }

// Play the notes in a song.
    protected static void Play(Note[] tune)
    {
    foreach (Note n in tune)
        {
        if (n.NoteTone == Tone.REST)
            Thread.Sleep((int)n.NoteDuration);
        else
            Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
        }
    }

// Define the frequencies of notes in an octave, as well as 
// silence (rest).
    protected enum Tone
    {
    REST   = 0,
    GbelowC = 196,
    A      = 220,
    Asharp = 233,
    B      = 247,
    C      = 262,
    Csharp = 277,
    D      = 294,
    Dsharp = 311,
    E      = 330,
    F      = 349,
    Fsharp = 370,
    G      = 392,
    Gsharp = 415, 
    }

// Define the duration of a note in units of milliseconds.
    protected enum Duration
    {
    WHOLE     = 1600,
    HALF      = WHOLE/2,
    QUARTER   = HALF/2,
    EIGHTH    = QUARTER/2,
    SIXTEENTH = EIGHTH/2,
    }

// Define a note as a frequency (tone) and the amount of 
// time (duration) the note plays.
    protected struct Note
    {
    Tone     toneVal;
    Duration durVal;

// Define a constructor to create a specific note.
    public Note(Tone frequency, Duration time)
        {
        toneVal = frequency;
        durVal  = time;
        }

// Define properties to return the note's tone and duration.
    public Tone NoteTone { get{ return toneVal; } }
    public Duration NoteDuration { get{ return durVal; } }
    }
}
/*
This example produces the following results:

This example plays the first few notes of "Mary Had A Little Lamb" 
through the console speaker.
*/
' This example demonstrates the Console.Beep(Int32, Int32) method
Imports System
Imports System.Threading

Class Sample
   Public Shared Sub Main()
      ' Declare the first few notes of the song, "Mary Had A Little Lamb".
      Dim Mary As Note() =  { _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.GbelowC, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.HALF), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.HALF), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.D, Duration.QUARTER), _
            New Note(Tone.D, Duration.HALF)}
      ' Play the song
      Play(Mary)
   End Sub 'Main
   
   ' Play the notes in a song.
   Protected Shared Sub Play(tune() As Note)
      Dim n As Note
      For Each n In  tune
         If n.NoteTone = Tone.REST Then
            Thread.Sleep(CInt(n.NoteDuration))
         Else
            Console.Beep(CInt(n.NoteTone), CInt(n.NoteDuration))
         End If
      Next n
   End Sub 'Play 
   ' Define the frequencies of notes in an octave, as well as 
   ' silence (rest).
   
   Protected Enum Tone
      REST = 0
      GbelowC = 196
      A = 220
      Asharp = 233
      B = 247
      C = 262
      Csharp = 277
      D = 294
      Dsharp = 311
      E = 330
      F = 349
      Fsharp = 370
      G = 392
      Gsharp = 415
   End Enum 'Tone
   
   ' Define the duration of a note in units of milliseconds.
   
   Protected Enum Duration
      WHOLE = 1600
      HALF = WHOLE / 2
      QUARTER = HALF / 2
      EIGHTH = QUARTER / 2
      SIXTEENTH = EIGHTH / 2
   End Enum 'Duration
   
   ' Define a note as a frequency (tone) and the amount of 
   ' time (duration) the note plays.
   Protected Structure Note
      Private toneVal As Tone
      Private durVal As Duration
      
      ' Define a constructor to create a specific note.
      Public Sub New(frequency As Tone, time As Duration)
         toneVal = frequency
         durVal = time
      End Sub 'New
      
      ' Define properties to return the note's tone and duration.
      Public ReadOnly Property NoteTone() As Tone
         Get
            Return toneVal
         End Get
      End Property
      
      Public ReadOnly Property NoteDuration() As Duration
         Get
            Return durVal
         End Get
      End Property
   End Structure 'Note '
'This example produces the following results:
'
'This example plays the first few notes of "Mary Had A Little Lamb" 
'through the console speaker.
'
End Class 'Sample

注釈

Beep Windows への呼び出しをラップ関数ビープ音を出すします。Beep wraps a call to the Windows Beep function. かどうかBeepWindows 7 は、プログラミング可能な間隔の 8254 タイマーのチップの存在に依存する前に Windows のバージョンでサウンドを生成します。Whether Beep produces a sound on versions of Windows before Windows 7 depends on the presence of a 8254 programmable interval timer chip. 既定のサウンド デバイスに依存 Windows 7 以降します。Starting with Windows 7, it depends on the default sound device.

注意

Beepメソッドは、Windows Vista および Windows XP の 64 ビット エディションでサポートされていません。The Beep method is not supported on the 64-bit editions of Windows Vista and Windows XP.

適用対象