GraphicsPath.AddPath(GraphicsPath, Boolean) メソッド

定義

指定された GraphicsPath をこのパスに追加します。Appends the specified GraphicsPath to this path.

public:
 void AddPath(System::Drawing::Drawing2D::GraphicsPath ^ addingPath, bool connect);
public void AddPath (System.Drawing.Drawing2D.GraphicsPath addingPath, bool connect);
member this.AddPath : System.Drawing.Drawing2D.GraphicsPath * bool -> unit
Public Sub AddPath (addingPath As GraphicsPath, connect As Boolean)

パラメーター

addingPath
GraphicsPath

追加する GraphicsPathThe GraphicsPath to add.

connect
Boolean

追加されたパスの最初の図形が、このパスの最後の図形の一部になるかどうかを指定する Boolean 値。A Boolean value that specifies whether the first figure in the added path is part of the last figure in this path. 値が true の場合は、追加されたパスの最初の図形が、このパスの最後の図形の一部になります (可能な場合)。A value of true specifies that (if possible) the first figure in the added path is part of the last figure in this path. 値が false の場合は、追加されたパスの最初の図形が、このパスの最後の図形から分離されます。A value of false specifies that the first figure in the added path is separate from the last figure in this path.

次のコード例は、Windows フォームで使用するように設計されており、イベントオブジェクトを必要とし PaintEventArgs e OnPaint ます。The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, an OnPaint event object. コードは、次のアクションを実行します。The code performs the following actions:

  • 右上の三角形と上下左右の三角形の2つのパスを作成します。Creates two paths one a right-side-up triangle and the other an up-side-down triangle.

  • 最初のに2番目のパスを追加します。Adds the second path to the first.

  • 結果のパスを画面に描画します。Draws the resultant path to the screen.

private:
   void AddPathExample( PaintEventArgs^ e )
   {
      // Create the first pathright side up triangle.
      array<Point>^ myArray = {Point(30,30),Point(60,60),Point(0,60),Point(30,30)};
      GraphicsPath^ myPath = gcnew GraphicsPath;
      myPath->AddLines( myArray );

      // Create the second pathinverted triangle.
      array<Point>^ myArray2 = {Point(30,30),Point(0,0),Point(60,0),Point(30,30)};
      GraphicsPath^ myPath2 = gcnew GraphicsPath;
      myPath2->AddLines( myArray2 );

      // Add the second path to the first path.
      myPath->AddPath( myPath2, true );

      // Draw the combined path to the screen.
      Pen^ myPen = gcnew Pen( Color::Black,2.0f );
      e->Graphics->DrawPath( myPen, myPath );
   }
private void AddPathExample(PaintEventArgs e)
{
             
    // Create the first pathright side up triangle.
    Point[] myArray =
             {
                 new Point(30,30),
                 new Point(60,60),
                 new Point(0,60),
                 new Point(30,30)
             };
    GraphicsPath myPath = new GraphicsPath();
    myPath.AddLines(myArray);
             
    // Create the second pathinverted triangle.
    Point[] myArray2 =
             {
                 new Point(30,30),
                 new Point(0,0),
                 new Point(60,0),
                 new Point(30,30)
             };
    GraphicsPath myPath2 = new GraphicsPath();
    myPath2.AddLines(myArray2);
             
    // Add the second path to the first path.
    myPath.AddPath(myPath2,true);
             
    // Draw the combined path to the screen.
    Pen myPen = new Pen(Color.Black, 2);
    e.Graphics.DrawPath(myPen, myPath);
}
Public Sub AddPathExample(ByVal e As PaintEventArgs)

    ' Creates a symetrical triangle and adds an inverted triangle.

    ' Create the first path - right side up triangle.
    Dim myArray As Point() = {New Point(30, 30), New Point(60, 60), _
    New Point(0, 60), New Point(30, 30)}
    Dim myPath As New GraphicsPath
    myPath.AddLines(myArray)

    ' Create the second path - inverted triangle.
    Dim myArray2 As Point() = {New Point(30, 30), New Point(0, 0), _
    New Point(60, 0), New Point(30, 30)}
    Dim myPath2 As New GraphicsPath
    myPath2.AddLines(myArray2)

    ' Add the second path to the first path.
    myPath.AddPath(myPath2, True)

    ' Draw the combined path to the screen.
    Dim myPen As New Pen(Color.Black, 2)
    e.Graphics.DrawPath(myPen, myPath)
End Sub

適用対象