SoundPlayer.LoadCompleted SoundPlayer.LoadCompleted SoundPlayer.LoadCompleted SoundPlayer.LoadCompleted Event

定義

.wav ファイルが正常に読み込まれたか、読み込みが失敗した場合に発生します。Occurs when a .wav file has been successfully or unsuccessfully loaded.

public:
 event System::ComponentModel::AsyncCompletedEventHandler ^ LoadCompleted;
public event System.ComponentModel.AsyncCompletedEventHandler LoadCompleted;
member this.LoadCompleted : System.ComponentModel.AsyncCompletedEventHandler 
Public Custom Event LoadCompleted As AsyncCompletedEventHandler 

次のコード例は、の使用を示します、 OnLoadCompleted .wav ファイルの内容が読み込まれたことを示す通知を受信するイベント ハンドラー。The following code example demonstrates the use of the OnLoadCompleted event handler to receive a notification indicating that the contents of a .wav file have been loaded. このコード例が示されている例の一部、SoundPlayerクラス。This code example is part of a larger example provided for the SoundPlayer class.

// Handler for the LoadCompleted event.
void player_LoadCompleted( Object^ /*sender*/, AsyncCompletedEventArgs^ /*e*/ )
{
   String^ message = String::Format( "LoadCompleted: {0}", this->filepathTextbox->Text );
   ReportStatus( message );
   EnablePlaybackControls( true );
}


// Handler for the LoadCompleted event.
private void player_LoadCompleted(object sender, 
    AsyncCompletedEventArgs e)
{   
    string message = String.Format("LoadCompleted: {0}", 
        this.filepathTextbox.Text);
    ReportStatus(message);
    EnablePlaybackControls(true);
}
' Handler for the LoadCompleted event.
Private Sub player_LoadCompleted(ByVal sender As Object, _
    ByVal e As AsyncCompletedEventArgs)

    Dim message As String = [String].Format("LoadCompleted: {0}", _
        Me.filepathTextbox.Text)
    ReportStatus(message)
    EnablePlaybackControls(True)

End Sub

注釈

.Wav ファイルの読み込みが完了すると、このイベントが発生します。This event is raised when loading of a .wav file is complete. イベントの引数は、サウンドの読み込みが正常に完了したか、失敗したかを示します。The event arguments indicate whether the load of the sound was completed successfully or failed.

イベントを処理する方法の詳細については、次を参照してください。処理とイベントの発生します。For more information about how to handle events, see Handling and Raising Events.

適用対象

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