NegotiateStream.IsAuthenticated プロパティ

定義

認証が成功したかどうかを示す Boolean 値を取得します。Gets a Boolean value that indicates whether authentication was successful.

public:
 virtual property bool IsAuthenticated { bool get(); };
public override bool IsAuthenticated { get; }
member this.IsAuthenticated : bool
Public Overrides ReadOnly Property IsAuthenticated As Boolean

プロパティ値

Boolean

認証が成功した場合は true。それ以外の場合は falsetrue if successful authentication occurred; otherwise, false.

次のコード例は、このプロパティの値を表示する方法を示しています。The following code example demonstrates displaying the value of this property.

static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
   Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
   Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
   Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
   Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
   Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
   Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}


 static void DisplayAuthenticationProperties(NegotiateStream stream)
{
     Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
    Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
    Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
    Console.WriteLine("IsSigned: {0}", stream.IsSigned);
    Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
    Console.WriteLine("IsServer: {0}", stream.IsServer);
}

注釈

クライアントは、メソッドまたはメソッドを呼び出すことによって認証さ AuthenticateAsClient BeginAuthenticateAsClient れます。Clients authenticate by calling the AuthenticateAsClient or BeginAuthenticateAsClient methods. サーバーは、メソッドまたはメソッドを呼び出すことによって認証さ AuthenticateAsServer BeginAuthenticateAsServer れます。Servers authenticate by calling the AuthenticateAsServer or BeginAuthenticateAsServer methods.

適用対象