NegotiateStream.IsServer プロパティ

定義

この Boolean が使用する接続のローカル側がサーバーとして認証されたかどうかを示す NegotiateStream 値を取得します。Gets a Boolean value that indicates whether the local side of the connection used by this NegotiateStream was authenticated as the server.

public:
 virtual property bool IsServer { bool get(); };
public override bool IsServer { get; }
member this.IsServer : bool
Public Overrides ReadOnly Property IsServer As Boolean

プロパティ値

ローカル エンドポイントが、認証される接続のサーバー側として正常に認証された場合は true。それ以外の場合は falsetrue if the local endpoint was successfully authenticated as the server side of the authenticated connection; otherwise, false.

次のコード例は、このプロパティの値を表示する方法を示しています。The following code example demonstrates displaying the value of this property.

static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
   Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
   Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
   Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
   Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
   Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
   Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}


 static void DisplayAuthenticationProperties(NegotiateStream stream)
{
     Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
    Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
    Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
    Console.WriteLine("IsSigned: {0}", stream.IsSigned);
    Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
    Console.WriteLine("IsServer: {0}", stream.IsServer);
}

注釈

認証に失敗した場合、または発生しなかった場合、このプロパティは falseを返します。If authentication failed or did not occur, this property returns false.

サーバーとして認証するには、AuthenticateAsServer または BeginAuthenticateAsServer メソッドを呼び出します。To authenticate as the server, call the AuthenticateAsServer or BeginAuthenticateAsServer methods.

適用対象