Control.WndProc(Message) Control.WndProc(Message) Control.WndProc(Message) Control.WndProc(Message) Method

定義

Windows メッセージを処理します。Processes Windows messages.

protected:
 virtual void WndProc(System::Windows::Forms::Message % m);
protected virtual void WndProc (ref System.Windows.Forms.Message m);
abstract member WndProc :  -> unit
override this.WndProc :  -> unit
Protected Overridable Sub WndProc (ByRef m As Message)

パラメーター

m
Message Message Message Message

処理対象の Windows MessageThe Windows Message to process.

オーバーライドする次のコード例に示します、WndProcで識別されるオペレーティング システムのメッセージを処理するメソッド、Message構造体。The following code example demonstrates overriding the WndProc method to handle operating system messages identified in the Message structure. WM_ACTIVATEAPP別のアプリケーションがアクティブになることとを把握するには、この例ではオペレーティング システムのメッセージを処理します。The WM_ACTIVATEAPP operating system message is handled in this example to know when another application is becoming active. 使用可能なを理解するのには、次のトピックを参照してください。 Message.MsgMessage.LParam、およびMessage.WParam値。See the following topics to understand the available Message.Msg, Message.LParam, and Message.WParam values. 実際の定数値は、Windows.h のヘッダー ファイルで確認できます。Actual constant values can be found in the Windows.h header file.

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Security::Permissions;

namespace csTempWindowsApplication1
{
   public ref class Form1: public System::Windows::Forms::Form
   {
   private:

      // Constant value was found in the "windows.h" header file.
      static const Int32 WM_ACTIVATEAPP = 0x001C;
      Boolean appActive;

   public:
      Form1()
      {
         appActive = true;
         this->Size = System::Drawing::Size( 300, 300 );
         this->Text = "Form1";
         this->Font = gcnew System::Drawing::Font( "Microsoft Sans Serif",18.0F,System::Drawing::FontStyle::Bold,System::Drawing::GraphicsUnit::Point,((System::Byte)(0)) );
      }


   protected:
      virtual void OnPaint( PaintEventArgs^ e ) override
      {
         
         // Paint a string in different styles depending on whether the
         // application is active.
         if ( appActive )
         {
            e->Graphics->FillRectangle( SystemBrushes::ActiveCaption, 20, 20, 260, 50 );
            e->Graphics->DrawString( "Application is active", this->Font, SystemBrushes::ActiveCaptionText, 20, 20 );
         }
         else
         {
            e->Graphics->FillRectangle( SystemBrushes::InactiveCaption, 20, 20, 260, 50 );
            e->Graphics->DrawString( "Application is Inactive", this->Font, SystemBrushes::ActiveCaptionText, 20, 20 );
         }
      }


      [SecurityPermission(SecurityAction::Demand, Flags=SecurityPermissionFlag::UnmanagedCode)]
      virtual void WndProc( Message% m ) override
      {
         
         // Listen for operating system messages.
         switch ( m.Msg )
         {
            case WM_ACTIVATEAPP:
               
               // The WParam value identifies what is occurring.
               appActive = (int)m.WParam != 0;
               
               // Invalidate to get new text painted.
               this->Invalidate();
               break;
         }
         Form::WndProc( m );
      }

   };

}


[STAThread]
int main()
{
   Application::Run( gcnew csTempWindowsApplication1::Form1 );
}

using System;
using System.Drawing;
using System.Windows.Forms;

namespace csTempWindowsApplication1
{
    public class Form1 : System.Windows.Forms.Form
    {
        // Constant value was found in the "windows.h" header file.
        private const int WM_ACTIVATEAPP = 0x001C;
        private bool appActive = true;

        [STAThread]
        static void Main() 
        {
            Application.Run(new Form1());
        }
        
        public Form1()
        {
            this.Size = new System.Drawing.Size(300,300);
            this.Text = "Form1";
            this.Font = new System.Drawing.Font("Microsoft Sans Serif", 18F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
        }

        protected override void OnPaint(PaintEventArgs e) 
        {
            // Paint a string in different styles depending on whether the
            // application is active.
            if (appActive) 
            {
                e.Graphics.FillRectangle(SystemBrushes.ActiveCaption,20,20,260,50);
                e.Graphics.DrawString("Application is active", this.Font, SystemBrushes.ActiveCaptionText, 20,20);
            }
            else 
            {
                e.Graphics.FillRectangle(SystemBrushes.InactiveCaption,20,20,260,50);
                e.Graphics.DrawString("Application is Inactive", this.Font, SystemBrushes.ActiveCaptionText, 20,20);
            }
        }

	[System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name="FullTrust")]
        protected override void WndProc(ref Message m) 
        {
            // Listen for operating system messages.
            switch (m.Msg)
            {
                // The WM_ACTIVATEAPP message occurs when the application
                // becomes the active application or becomes inactive.
                case WM_ACTIVATEAPP:

                    // The WParam value identifies what is occurring.
                    appActive = (((int)m.WParam != 0));

                    // Invalidate to get new text painted.
                    this.Invalidate();

                    break;                
            }
            base.WndProc(ref m);
        }
    }
}
Imports System
Imports System.Drawing
Imports System.Windows.Forms

Namespace csTempWindowsApplication1

    Public Class Form1
        Inherits System.Windows.Forms.Form

        ' Constant value was found in the "windows.h" header file.
        Private Const WM_ACTIVATEAPP As Integer = &H1C
        Private appActive As Boolean = True

        <STAThread()> _
        Shared Sub Main()
            Application.Run(New Form1())
        End Sub 'Main

        Public Sub New()
            MyBase.New()

            Me.Size = New System.Drawing.Size(300, 300)
            Me.Text = "Form1"
            Me.Font = New System.Drawing.Font("Microsoft Sans Serif", 18.0!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(0, Byte))
        End Sub

        Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)

            ' Paint a string in different styles depending on whether the
            ' application is active.
            If (appActive) Then
                e.Graphics.FillRectangle(SystemBrushes.ActiveCaption, 20, 20, 260, 50)
                e.Graphics.DrawString("Application is active", Me.Font, SystemBrushes.ActiveCaptionText, 20, 20)
            Else
                e.Graphics.FillRectangle(SystemBrushes.InactiveCaption, 20, 20, 260, 50)
                e.Graphics.DrawString("Application is Inactive", Me.Font, SystemBrushes.ActiveCaptionText, 20, 20)
            End If
        End Sub
	<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
        Protected Overrides Sub WndProc(ByRef m As Message)
            ' Listen for operating system messages
            Select Case (m.Msg)
                ' The WM_ACTIVATEAPP message occurs when the application
                ' becomes the active application or becomes inactive.
            Case WM_ACTIVATEAPP

                    ' The WParam value identifies what is occurring.
                    appActive = (m.WParam.ToInt32() <> 0)

                    ' Invalidate to get new text painted.
                    Me.Invalidate()

            End Select
            MyBase.WndProc(m)
        End Sub
    End Class
End Namespace

注釈

すべてのメッセージ、WndProcメソッドでフィルター処理の取得後、PreProcessMessageメソッド。All messages are sent to the WndProc method after getting filtered through the PreProcessMessage method.

WndProc メソッドは、Windows WindowProc 関数に正確に対応しています。The WndProc method corresponds exactly to the Windows WindowProc function. Windows メッセージの処理に関する詳細については、次を参照してください。、 WindowProc 関数します。For more information about processing Windows messages, see the WindowProc function.

注意 (継承者)

継承コントロールで、基本クラスを呼び出す必要がありますWndProc(Message)処理しないすべてのメッセージを処理するメソッド。Inheriting controls should call the base class's WndProc(Message) method to process any messages that they do not handle.

セキュリティ

SecurityPermission
アンマネージ コードを呼び出す直前の呼び出し元。for the immediate caller to call unmanaged code. UnmanagedCode (関連する列挙体)Associated enumeration: UnmanagedCode.

適用対象

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