FileDialog.FileName FileDialog.FileName FileDialog.FileName FileDialog.FileName Property

定義

ファイル ダイアログ ボックスで選択されたファイル名を含む文字列を取得または設定します。Gets or sets a string containing the file name selected in the file dialog box.

public:
 property System::String ^ FileName { System::String ^ get(); void set(System::String ^ value); };
public string FileName { get; set; }
member this.FileName : string with get, set
Public Property FileName As String

プロパティ値

ファイル ダイアログ ボックスで選択されたファイルの名前。The file name selected in the file dialog box. 既定値は、空の文字列 ("") です。The default value is an empty string ("").

次のコード例は、ストリームRichTextBox.SaveFileRichTextBox.LoadFileメソッドとメソッドを使用する方法を示しています。The following code example demonstrates using the RichTextBox.SaveFile and RichTextBox.LoadFile methods with streams. また、 FileName、、 SaveFileDialog.CreatePrompt、およびDefaultExt SaveFileDialog.OverwritePromptの各メンバーの使用方法も示しています。It also demonstrates using the FileName, DefaultExt, SaveFileDialog.CreatePrompt, and SaveFileDialog.OverwritePrompt members.

これは、プロジェクトにコピーするときに実行する準備が整った完全な例です。This is a complete example that is ready to run when you copy it to your project.

using namespace System;
using namespace System::Drawing;
using namespace System::IO;
using namespace System::Windows::Forms;

public ref class Form1: public Form
{
public private:
   RichTextBox^ RichTextBox1;
   Button^ Button1;
   RichTextBox^ RichTextBox2;
   Button^ Button2;
   SaveFileDialog^ SaveFileDialog1;

public:
   Form1()
      : Form()
   {
      userInput = gcnew MemoryStream;
      this->RichTextBox1 = gcnew RichTextBox;
      this->Button1 = gcnew Button;
      this->RichTextBox2 = gcnew RichTextBox;
      this->Button2 = gcnew Button;
      this->SaveFileDialog1 = gcnew SaveFileDialog;
      this->SuspendLayout();
      this->RichTextBox1->Location = Point( 24, 64 );
      this->RichTextBox1->Name = "RichTextBox1";
      this->RichTextBox1->TabIndex = 0;
      this->RichTextBox1->Text = "Type something here.";
      this->Button1->Location = Point( 96, 16 );
      this->Button1->Name = "Button1";
      this->Button1->Size = Size( 96, 24 );
      this->Button1->TabIndex = 1;
      this->Button1->Text = "Save To Stream";
      this->Button1->Click += 
          gcnew EventHandler( this, &Form1::Button1_Click );
      this->RichTextBox2->Location = Point( 152, 64 );
      this->RichTextBox2->Name = "RichTextBox2";
      this->RichTextBox2->TabIndex = 3;
      this->RichTextBox2->Text = "It will be added to the stream "
      "and appear here.";
      this->Button2->Location = Point( 104, 200 );
      this->Button2->Name = "Button2";
      this->Button2->Size = Size( 88, 32 );
      this->Button2->TabIndex = 4;
      this->Button2->Text = "Save Stream To File";
      this->Button2->Click += 
          gcnew EventHandler( this, &Form1::Button2_Click );
      this->ClientSize = Size( 292, 266 );
      this->Controls->Add( this->Button2 );
      this->Controls->Add( this->RichTextBox2 );
      this->Controls->Add( this->Button1 );
      this->Controls->Add( this->RichTextBox1 );
      this->Name = "Form1";
      this->Text = "Form1";
      this->ResumeLayout( false );
   }

   // Declare a new memory stream.
   MemoryStream^ userInput;

private:

   // Save the content of RichTextBox1 to the memory stream, 
   // appending a LineFeed character.  
   void Button1_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      RichTextBox1->SaveFile( userInput, RichTextBoxStreamType::PlainText );
      userInput->WriteByte( 13 );
      
      // Display the entire contents of the stream,
      // by setting its position to 0, to RichTextBox2.
      userInput->Position = 0;
      RichTextBox2->LoadFile( userInput, RichTextBoxStreamType::PlainText );
   }


   // Shows the use of a SaveFileDialog to save a MemoryStream to a file.
   void Button2_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      
      // Set the properties on SaveFileDialog1 so the user is 
      // prompted to create the file if it doesn't exist 
      // or overwrite the file if it does exist.
      SaveFileDialog1->CreatePrompt = true;
      SaveFileDialog1->OverwritePrompt = true;
      
      // Set the file name to myText.txt, set the type filter
      // to text files, and set the initial directory to the
      // MyDocuments folder.
      SaveFileDialog1->FileName = "myText";
      // DefaultExt is only used when "All files" is selected from 
      // the filter box and no extension is specified by the user.
      SaveFileDialog1->DefaultExt = "txt";
      SaveFileDialog1->Filter = "Text files (*.txt)|*.txt|All files (*.*)|*.*";
      SaveFileDialog1->InitialDirectory = 
          Environment->GetFolderPath(Environment::SpecialFolder::MyDocuments);
      
      // Call ShowDialog and check for a return value of DialogResult.OK,
      // which indicates that the file was saved. 
      DialogResult result = SaveFileDialog1->ShowDialog();
      Stream^ fileStream;
      if ( result == DialogResult::OK )
      {
         fileStream = SaveFileDialog1->OpenFile();
         userInput->Position = 0;
         userInput->WriteTo( fileStream );
         fileStream->Close();
      }
   }
};

int main()
{
   Application::Run( gcnew Form1 );
}

using System;
using System.Drawing;
using System.IO;
using System.Windows.Forms;

public partial class Form1: Form
{
    internal RichTextBox RichTextBox1;
    internal Button Button1;
    internal RichTextBox RichTextBox2;
    internal Button Button2;
    internal SaveFileDialog SaveFileDialog1;

    public Form1() : base()
    {   
        this.RichTextBox1 = new RichTextBox();
        this.Button1 = new Button();
        this.RichTextBox2 = new RichTextBox();
        this.Button2 = new Button();
        this.SaveFileDialog1 = new SaveFileDialog();
        this.SuspendLayout();
        this.RichTextBox1.Location = new Point(24, 64);
        this.RichTextBox1.Name = "RichTextBox1";
        this.RichTextBox1.TabIndex = 0;
        this.RichTextBox1.Text = "Type something here.";
        this.Button1.Location = new Point(96, 16);
        this.Button1.Name = "Button1";
        this.Button1.Size = new Size(96, 24);
        this.Button1.TabIndex = 1;
        this.Button1.Text = "Save To Stream";
        this.Button1.Click += new EventHandler(Button1_Click);
        this.RichTextBox2.Location = new Point(152, 64);
        this.RichTextBox2.Name = "RichTextBox2";
        this.RichTextBox2.TabIndex = 3;
        this.RichTextBox2.Text = 
            "It will be added to the stream and appear here.";
        this.Button2.Location = new Point(104, 200);
        this.Button2.Name = "Button2";
        this.Button2.Size = new Size(88, 32);
        this.Button2.TabIndex = 4;
        this.Button2.Text = "Save Stream To File";
        this.Button2.Click += new EventHandler(Button2_Click);
        this.ClientSize = new Size(292, 266);
        this.Controls.Add(this.Button2);
        this.Controls.Add(this.RichTextBox2);
        this.Controls.Add(this.Button1);
        this.Controls.Add(this.RichTextBox1);
        this.Name = "Form1";
        this.Text = "Form1";
        this.ResumeLayout(false);
    }

    public static void Main()
    {
        Application.Run(new Form1());
    }

    // Declare a new memory stream.
    MemoryStream userInput = new MemoryStream();

    // Save the content of RichTextBox1 to the memory stream, 
    // appending a LineFeed character.  
    private void Button1_Click(Object sender, EventArgs e)
    {
        RichTextBox1.SaveFile(userInput, RichTextBoxStreamType.PlainText);
        userInput.WriteByte(13);

        // Display the entire contents of the stream,
        // by setting its position to 0, to RichTextBox2.
        userInput.Position = 0;
        RichTextBox2.LoadFile(userInput, RichTextBoxStreamType.PlainText);
    }

    // Shows the use of a SaveFileDialog to save a MemoryStream to a file.
    private void Button2_Click(Object sender, EventArgs e)
    {
        // Set the properties on SaveFileDialog1 so the user is 
        // prompted to create the file if it doesn't exist 
        // or overwrite the file if it does exist.
        SaveFileDialog1.CreatePrompt = true;
        SaveFileDialog1.OverwritePrompt = true;

        // Set the file name to myText.txt, set the type filter
        // to text files, and set the initial directory to the 
        // MyDocuments folder.
        SaveFileDialog1.FileName = "myText";
        // DefaultExt is only used when "All files" is selected from 
        // the filter box and no extension is specified by the user.
        SaveFileDialog1.DefaultExt = "txt";
        SaveFileDialog1.Filter = 
            "Text files (*.txt)|*.txt|All files (*.*)|*.*";
        SaveFileDialog1.InitialDirectory = 
            Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);

        // Call ShowDialog and check for a return value of DialogResult.OK,
        // which indicates that the file was saved. 
        DialogResult result = SaveFileDialog1.ShowDialog();
        Stream fileStream;

        if (result == DialogResult.OK)
        {
            // Open the file, copy the contents of memoryStream to fileStream,
            // and close fileStream. Set the memoryStream.Position value to 0 
            // to copy the entire stream. 
            fileStream = SaveFileDialog1.OpenFile();
            userInput.Position = 0;
            userInput.WriteTo(fileStream);
            fileStream.Close();
        }
    }
}
Imports System.Drawing
Imports System.IO
Imports System.Windows.Forms

Partial Public Class Form1
    Inherits Form

    Friend WithEvents RichTextBox1 As RichTextBox
    Friend WithEvents Button1 As Button
    Friend WithEvents RichTextBox2 As RichTextBox
    Friend WithEvents Button2 As Button
    Friend WithEvents SaveFileDialog1 As SaveFileDialog

    Public Sub New()
        MyBase.New()
        Me.RichTextBox1 = New RichTextBox
        Me.Button1 = New Button
        Me.RichTextBox2 = New RichTextBox
        Me.Button2 = New Button
        Me.SaveFileDialog1 = New SaveFileDialog
        Me.SuspendLayout()
        Me.RichTextBox1.Location = New Point(24, 64)
        Me.RichTextBox1.Name = "RichTextBox1"
        Me.RichTextBox1.TabIndex = 0
        Me.RichTextBox1.Text = "Type something here."
        Me.Button1.Location = New Point(96, 16)
        Me.Button1.Name = "Button1"
        Me.Button1.Size = New Size(96, 24)
        Me.Button1.TabIndex = 1
        Me.Button1.Text = "Save To Stream"
        Me.RichTextBox2.Location = New Point(152, 64)
        Me.RichTextBox2.Name = "RichTextBox2"
        Me.RichTextBox2.TabIndex = 3
        Me.RichTextBox2.Text = "It will be added to the stream and appear here."
        Me.Button2.Location = New Point(104, 200)
        Me.Button2.Name = "Button2"
        Me.Button2.Size = New Size(88, 32)
        Me.Button2.TabIndex = 4
        Me.Button2.Text = "Save Stream To File"
        Me.ClientSize = New Size(292, 266)
        Me.Controls.Add(Me.Button2)
        Me.Controls.Add(Me.RichTextBox2)
        Me.Controls.Add(Me.Button1)
        Me.Controls.Add(Me.RichTextBox1)
        Me.Name = "Form1"
        Me.Text = "Form1"
        Me.ResumeLayout(False)

    End Sub

    Public Shared Sub Main()
        Application.Run(New Form1)
    End Sub

    ' Declare a new memory stream.
    Dim userInput As New MemoryStream

    ' Save the content of RichTextBox1 to the memory stream, appending
    'a LineFeed character.  
    Private Sub Button1_Click(ByVal sender As Object, _
        ByVal e As EventArgs) Handles Button1.Click
        RichTextBox1.SaveFile(userInput, RichTextBoxStreamType.PlainText)
        userInput.WriteByte(13)

        ' Display the entire contents of the stream,
        ' by setting its position to 0, to RichTextBox2.
        userInput.Position = 0
        RichTextBox2.LoadFile(userInput, RichTextBoxStreamType.PlainText)
    End Sub

    ' Shows the use of a SaveFileDialog to save a MemoryStream to a file.
    Private Sub Button2_Click(ByVal sender As Object, _
        ByVal e As EventArgs) Handles Button2.Click

        ' Set the properties on SaveFileDialog1 so the user is 
        ' prompted to create the file if it doesn't exist 
        ' or overwrite the file if it does exist.
        SaveFileDialog1.CreatePrompt = True
        SaveFileDialog1.OverwritePrompt = True

        ' Set the file name to myText.txt, set the type filter
        ' to text files, and set the initial directory to the 
        ' MyDocuments folder.
        SaveFileDialog1.FileName = "myText"
        ' DefaultExt is only used when "All files" is selected from 
        ' the filter box and no extension is specified by the user.
        SaveFileDialog1.DefaultExt = "txt"
        SaveFileDialog1.Filter = "Text files (*.txt)|*.txt|All files (*.*)|*.*"
        SaveFileDialog1.InitialDirectory = _
            Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)

        ' Call ShowDialog and check for a return value of DialogResult.OK,
        ' which indicates that the file was saved. 
        Dim result As DialogResult = SaveFileDialog1.ShowDialog()
        Dim fileStream As Stream

        If (result = DialogResult.OK) Then
            ' Open the file, copy the contents of memoryStream to fileStream,
            ' and close fileStream. Set the memoryStream.Position value to 0 to 
            ' copy the entire stream. 
            fileStream = SaveFileDialog1.OpenFile()
            userInput.Position = 0
            userInput.WriteTo(fileStream)
            fileStream.Close()
        End If
    End Sub

End Class

注釈

ファイル名には、ファイルパスと拡張子の両方が含まれます。The file name includes both the file path and the extension. ファイルが選択されていない場合、このメソッドは空の文字列 ("") を返します。If no files are selected, this method returns an empty string ("").

SaveFileDialogクラスから使用する場合、このプロパティは保存されるファイルを表します。 OpenFileDialogクラスから使用する場合は、開いているファイルを表します。When used from the SaveFileDialog class, this property represents the file being saved; when used from the OpenFileDialog class, it represents the file being opened.

このプロパティには、選択したファイルの名前のみを指定できます。This property can only be the name of one selected file. 複数選択のダイアログボックスで選択したすべてのファイルの名前を含む配列を取得する場合は、 FileNamesを使用します。If you want to return an array containing the names of all selected files in a multiple-selection dialog box, use FileNames.

セキュリティ

FileIOPermission
ファイル名を取得または設定します。to get or set the file name. Unrestricted (関連する列挙体)Associated enumeration: Unrestricted.

適用対象

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