Storyboard.Begin Storyboard.Begin Storyboard.Begin Storyboard.Begin Method

定義

この Storyboard に関連付けられている一連のアニメーションを開始します。Initiates the set of animations associated with this Storyboard.

オーバーロード

Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

Begin(FrameworkElement, HandoffBehavior, Boolean) Begin(FrameworkElement, HandoffBehavior, Boolean) Begin(FrameworkElement, HandoffBehavior, Boolean)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

Begin(FrameworkElement, FrameworkTemplate, Boolean) Begin(FrameworkElement, FrameworkTemplate, Boolean) Begin(FrameworkElement, FrameworkTemplate, Boolean)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

Begin(FrameworkContentElement, HandoffBehavior, Boolean) Begin(FrameworkContentElement, HandoffBehavior, Boolean) Begin(FrameworkContentElement, HandoffBehavior, Boolean)

指定した Storyboard を使用して、この HandoffBehavior に関連付けられているアニメーションを対象に適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.

Begin(FrameworkElement, FrameworkTemplate) Begin(FrameworkElement, FrameworkTemplate) Begin(FrameworkElement, FrameworkTemplate)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

Begin(FrameworkElement, HandoffBehavior) Begin(FrameworkElement, HandoffBehavior) Begin(FrameworkElement, HandoffBehavior)

指定した Storyboard を使用して、この HandoffBehavior に関連付けられているアニメーションを対象に適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.

Begin(FrameworkContentElement, HandoffBehavior) Begin(FrameworkContentElement, HandoffBehavior) Begin(FrameworkContentElement, HandoffBehavior)

指定した Storyboard を使用して、この HandoffBehavior に関連付けられているアニメーションを対象に適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.

Begin(FrameworkContentElement, Boolean) Begin(FrameworkContentElement, Boolean) Begin(FrameworkContentElement, Boolean) Begin(FrameworkContentElement, Boolean)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

Begin(FrameworkElement) Begin(FrameworkElement) Begin(FrameworkElement) Begin(FrameworkElement)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

Begin(FrameworkContentElement) Begin(FrameworkContentElement) Begin(FrameworkContentElement) Begin(FrameworkContentElement)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

Begin() Begin() Begin() Begin()

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

Begin(FrameworkElement, Boolean) Begin(FrameworkElement, Boolean) Begin(FrameworkElement, Boolean) Begin(FrameworkElement, Boolean)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

注釈

制御可能なストーリー ボードは一時停止、再開、シーク、停止、削除するとします。A controllable storyboard can pause, resume, seek, stop, and be removed. ストーリー ボードをコードで制御するためには、ストーリー ボードの適切なオーバー ロードを使用する必要がありますBeginメソッドを指定してtrue制御可能にします。To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. 例については、「方法: 開始後に、ストーリー ボードを制御します。For an example, see How to: Control a Storyboard After It Starts.

Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * System.Windows.Media.Animation.HandoffBehavior * bool -> unit

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

指定した frameworkTemplate が適用されたオブジェクト。The object to which the specified frameworkTemplate has been applied. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

frameworkTemplate
FrameworkTemplate FrameworkTemplate FrameworkTemplate FrameworkTemplate

アニメーション化するテンプレート。The template to animate.

handoffBehavior
HandoffBehavior HandoffBehavior HandoffBehavior HandoffBehavior

新しいアニメーションが現在のアニメーションと対話する際に使用する動作。The behavior the new animation should use to interact with any current animations.

isControllable
Boolean Boolean Boolean Boolean

ストーリー ボードが対話的に制御可能である必要がある場合は、true。それ以外の場合は、falsetrue if the storyboard should be interactively controllable; otherwise, false.

注釈

このストーリー ボードを対話的に制御を同じを指定する必要がありますcontainingObjectストーリー ボードを開始するために使用する対話型のメソッドを呼び出すときにTo interactively control this storyboard, you must specify the same containingObject when calling the interactive methods that you used to begin the storyboard

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

使用して、Compose HandoffBehaviorUsing the Compose HandoffBehavior

適用すると、 StoryboardAnimationTimeline、またはAnimationClockを使用してプロパティをCompose HandoffBehavior、anyClock以前にそのプロパティに関連付けられたオブジェクトがシステム リソース消費を続けますタイミング システムはありません。これらのクロックを自動的に削除します。When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property using the Compose HandoffBehavior, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.

使用してクロックの数が多いを適用すると、パフォーマンスの問題を回避するためにCompose、完了後に、アニメーション化されたプロパティから構成クロックを削除する必要があります。To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. クロックを削除する方法はいくつかあります。There are several ways to remove a clock.

これは主に、有効期間が長いオブジェクトでのアニメーションの問題です。This is primarily an issue for animations on objects that have a long lifetime. オブジェクトがガベージ コレクションの場合は、そのクロックも切断し、ガベージ コレクション。When an object is garbage collected, its clocks are also disconnected and garbage collected.

クロック オブジェクトの詳細については、次を参照してください。アニメーションとタイミング システムの概要します。For more information about clock objects, see Animation and Timing System Overview.

Begin(FrameworkElement, HandoffBehavior, Boolean) Begin(FrameworkElement, HandoffBehavior, Boolean) Begin(FrameworkElement, HandoffBehavior, Boolean)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.Media.Animation.HandoffBehavior * bool -> unit

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a specified TargetName are applied to containingObject.

handoffBehavior
HandoffBehavior HandoffBehavior HandoffBehavior HandoffBehavior

新しいアニメーションが現在のアニメーションと対話する際に使用する動作。The behavior the new animation should use to interact with any current animations.

isControllable
Boolean Boolean Boolean Boolean

アニメーションを起動した後に、アニメーションを制御できるかどうか (一時停止できるかどうか) を宣言します。Declares whether the animation is controllable (can be paused) once started.

次の例では、制御可能なストーリー ボードを作成する方法を示します。The following example shows how to create a controllable storyboard.

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Media;
using System.Windows.Media.Animation;

namespace SDKSample
{

    public class ControllableStoryboardExample : Page
    {
        private Storyboard myStoryboard;

        public ControllableStoryboardExample()
        {

            // Create a name scope for the page.

            NameScope.SetNameScope(this, new NameScope()); 
 
            this.WindowTitle = "Controllable Storyboard Example";
            StackPanel myStackPanel = new StackPanel();
            myStackPanel.Margin = new Thickness(10);

            // Create a rectangle.
            Rectangle myRectangle = new Rectangle();
            myRectangle.Name = "myRectangle";

            // Assign the rectangle a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.
            this.RegisterName(myRectangle.Name, myRectangle);
            myRectangle.Width = 100;
            myRectangle.Height = 100;
            myRectangle.Fill = Brushes.Blue;
            myStackPanel.Children.Add(myRectangle);

            //
            // Create an animation and a storyboard to animate the
            // rectangle.
            //
            DoubleAnimation myDoubleAnimation = new DoubleAnimation();
            myDoubleAnimation.From = 1.0;
            myDoubleAnimation.To = 0.0;
            myDoubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(5000));
            myDoubleAnimation.AutoReverse = true;

            // Create the storyboard.
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(myDoubleAnimation);
            Storyboard.SetTargetName(myDoubleAnimation, myRectangle.Name);
            Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.OpacityProperty));

            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Horizontal;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click += new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click += new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click += new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click += new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click += new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            myStackPanel.Children.Add(buttonPanel);
            this.Content = myStackPanel;        
            

        }

        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);

        }

        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.Pause(this);

        }

        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.Resume(this);

        }

        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.SkipToFill(this);

        }

        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);

        }

        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
            myStoryboard.Stop(this);

        }         

    }

}

Imports Microsoft.VisualBasic
Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Shapes
Imports System.Windows.Media
Imports System.Windows.Media.Animation

Namespace SDKSample

	Public Class ControllableStoryboardExample
		Inherits Page
		Private myStoryboard As Storyboard

		Public Sub New()

			' Create a name scope for the page.

			NameScope.SetNameScope(Me, New NameScope())

			Me.WindowTitle = "Controllable Storyboard Example"
			Dim myStackPanel As New StackPanel()
			myStackPanel.Margin = New Thickness(10)

			' Create a rectangle.
			Dim myRectangle As New Rectangle()
			myRectangle.Name = "myRectangle"

			' Assign the rectangle a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations.
			Me.RegisterName(myRectangle.Name, myRectangle)
			myRectangle.Width = 100
			myRectangle.Height = 100
			myRectangle.Fill = Brushes.Blue
			myStackPanel.Children.Add(myRectangle)

			'
			' Create an animation and a storyboard to animate the
			' rectangle.
			'
			Dim myDoubleAnimation As New DoubleAnimation()
			myDoubleAnimation.From = 1.0
			myDoubleAnimation.To = 0.0
			myDoubleAnimation.Duration = New Duration(TimeSpan.FromMilliseconds(5000))
			myDoubleAnimation.AutoReverse = True

			' Create the storyboard.
			myStoryboard = New Storyboard()
			myStoryboard.Children.Add(myDoubleAnimation)
			Storyboard.SetTargetName(myDoubleAnimation, myRectangle.Name)
			Storyboard.SetTargetProperty(myDoubleAnimation, New PropertyPath(Rectangle.OpacityProperty))

			'
			' Create some buttons to control the storyboard
			' and a panel to contain them.
			'
			Dim buttonPanel As New StackPanel()
			buttonPanel.Orientation = Orientation.Horizontal
			Dim beginButton As New Button()
			beginButton.Content = "Begin"
			AddHandler beginButton.Click, AddressOf beginButton_Clicked
			buttonPanel.Children.Add(beginButton)
			Dim pauseButton As New Button()
			pauseButton.Content = "Pause"
			AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
			buttonPanel.Children.Add(pauseButton)
			Dim resumeButton As New Button()
			resumeButton.Content = "Resume"
			AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
			buttonPanel.Children.Add(resumeButton)
			Dim skipToFillButton As New Button()
			skipToFillButton.Content = "Skip to Fill"
			AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
			buttonPanel.Children.Add(skipToFillButton)
			Dim setSpeedRatioButton As New Button()
			setSpeedRatioButton.Content = "Triple Speed"
			AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
			buttonPanel.Children.Add(setSpeedRatioButton)
			Dim stopButton As New Button()
			stopButton.Content = "Stop"
			AddHandler stopButton.Click, AddressOf stopButton_Clicked
			buttonPanel.Children.Add(stopButton)
			myStackPanel.Children.Add(buttonPanel)
			Me.Content = myStackPanel


		End Sub

		' Begins the storyboard.
		Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Specifying "true" as the second Begin parameter
			' makes this storyboard controllable.
			myStoryboard.Begin(Me, True)

		End Sub

		' Pauses the storyboard.
		Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			myStoryboard.Pause(Me)

		End Sub

		' Resumes the storyboard.
		Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			myStoryboard.Resume(Me)

		End Sub

		' Advances the storyboard to its fill period.
		Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			myStoryboard.SkipToFill(Me)

		End Sub

		' Updates the storyboard's speed.
		Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Makes the storyboard progress three times as fast as normal.
			myStoryboard.SetSpeedRatio(Me, 3)

		End Sub

		' Stops the storyboard.
		Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			myStoryboard.Stop(Me)

		End Sub

	End Class

End Namespace

次の例では、 SnapshotAndReplace HandoffBehaviorユーザーを左クリックしたときにアニメーション化する、およびComposeHandoffBehaviorユーザーが右クリックします。The next example uses the SnapshotAndReplace HandoffBehavior to animate when the user left-clicks, and the Compose HandoffBehavior when the user right-clicks.

/*

   This sample animates the position of an ellipse when 
   the user clicks within the main border. If the user
   left-clicks, the SnapshotAndReplace HandoffBehavior
   is used when applying the animations. If the user
   right-clicks, the Compose HandoffBehavior is used
   instead.

*/

using System;
using System.Windows;
using System.Windows.Navigation;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls;
using System.Windows.Input;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{

    // Create the demonstration.
    public class FrameworkElementStoryboardHandoffBehaviorExample : Page {
        
        
        private Border containerBorder;
        private Ellipse interactiveEllipse;
        private Storyboard theStoryboard;
        private DoubleAnimation xAnimation;
        private DoubleAnimation yAnimation;
        
        public FrameworkElementStoryboardHandoffBehaviorExample()
        {
        
            WindowTitle = "Interactive Animation Example";
            
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());  
            
            DockPanel myPanel = new DockPanel();
            myPanel.Margin = new Thickness(20.0);            
    
            containerBorder = new Border();
            containerBorder.Background = Brushes.White;
            containerBorder.BorderBrush = Brushes.Black;
            containerBorder.BorderThickness = new Thickness(2.0); 
            containerBorder.VerticalAlignment = VerticalAlignment.Stretch;
            
            interactiveEllipse = new Ellipse();
            interactiveEllipse.Fill = Brushes.Lime;
            interactiveEllipse.Stroke = Brushes.Black;
            interactiveEllipse.StrokeThickness = 2.0;
            interactiveEllipse.Width = 25;
            interactiveEllipse.Height = 25;
            interactiveEllipse.HorizontalAlignment = HorizontalAlignment.Left;
            interactiveEllipse.VerticalAlignment = VerticalAlignment.Top;
            

            TranslateTransform interactiveTranslateTransform = new TranslateTransform();       
            this.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform);
            
            interactiveEllipse.RenderTransform = 
                interactiveTranslateTransform;
                
            xAnimation = new DoubleAnimation();
            xAnimation.Duration = TimeSpan.FromSeconds(4);
            yAnimation = xAnimation.Clone();
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(xAnimation, new PropertyPath(TranslateTransform.XProperty));
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(yAnimation, new PropertyPath(TranslateTransform.YProperty));            
            
            theStoryboard = new Storyboard();
            theStoryboard.Children.Add(xAnimation);
            theStoryboard.Children.Add(yAnimation);
                
                
            containerBorder.MouseLeftButtonDown += 
                new MouseButtonEventHandler(border_mouseLeftButtonDown);
            containerBorder.MouseRightButtonDown += 
                new MouseButtonEventHandler(border_mouseRightButtonDown);                
            
            containerBorder.Child = interactiveEllipse;
            myPanel.Children.Add(containerBorder);
            this.Content = myPanel;
        }
        

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void border_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;  
            
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);
            

            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Lime;
                    
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void border_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            // Find the point where the use clicked.
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
 
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.Compose);
                
            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Orange;
            
                    
        }
        
    }
 
}
'
'
'   This sample animates the position of an ellipse when 
'   the user clicks within the main border. If the user
'   left-clicks, the SnapshotAndReplace HandoffBehavior
'   is used when applying the animations. If the user
'   right-clicks, the Compose HandoffBehavior is used
'   instead.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Navigation
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Imports System.Windows.Controls
Imports System.Windows.Input

Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards

	' Create the demonstration.
	Public Class FrameworkElementStoryboardHandoffBehaviorExample
		Inherits Page


		Private containerBorder As Border
		Private interactiveEllipse As Ellipse
		Private theStoryboard As Storyboard
		Private xAnimation As DoubleAnimation
		Private yAnimation As DoubleAnimation

		Public Sub New()

			WindowTitle = "Interactive Animation Example"

			' Create a name scope for the page.
			NameScope.SetNameScope(Me, New NameScope())

			Dim myPanel As New DockPanel()
			myPanel.Margin = New Thickness(20.0)

			containerBorder = New Border()
			containerBorder.Background = Brushes.White
			containerBorder.BorderBrush = Brushes.Black
			containerBorder.BorderThickness = New Thickness(2.0)
			containerBorder.VerticalAlignment = VerticalAlignment.Stretch

            interactiveEllipse = New Ellipse()
            With interactiveEllipse
                .Fill = Brushes.Lime
                .Stroke = Brushes.Black
                .StrokeThickness = 2.0
                .Width = 25
                .Height = 25
                .HorizontalAlignment = HorizontalAlignment.Left
                .VerticalAlignment = VerticalAlignment.Top
            End With

            Dim interactiveTranslateTransform As New TranslateTransform()
            Me.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform)

            interactiveEllipse.RenderTransform = interactiveTranslateTransform

            xAnimation = New DoubleAnimation()
            xAnimation.Duration = TimeSpan.FromSeconds(4)
            yAnimation = xAnimation.Clone()
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))

            theStoryboard = New Storyboard()
            theStoryboard.Children.Add(xAnimation)
            theStoryboard.Children.Add(yAnimation)


            AddHandler containerBorder.MouseLeftButtonDown, AddressOf border_mouseLeftButtonDown
            AddHandler containerBorder.MouseRightButtonDown, AddressOf border_mouseRightButtonDown

            containerBorder.Child = interactiveEllipse
            myPanel.Children.Add(containerBorder)
            Me.Content = myPanel
		End Sub


		' When the user left-clicks, use the 
		' SnapshotAndReplace HandoffBehavior when applying the animation.        
		Private Sub border_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

			Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

			' Set the target point so the center of the ellipse
			' ends up at the clicked point.
			Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

			' Animate to the target point.
			xAnimation.To = targetPoint.X
			yAnimation.To = targetPoint.Y
			theStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)


			' Change the color of the ellipse.
			interactiveEllipse.Fill = Brushes.Lime

		End Sub

		' When the user right-clicks, use the 
		' Compose HandoffBehavior when applying the animation.
		Private Sub border_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

			' Find the point where the use clicked.
			Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

			' Set the target point so the center of the ellipse
			' ends up at the clicked point.
			Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

			' Animate to the target point.
			xAnimation.To = targetPoint.X
			yAnimation.To = targetPoint.Y
			theStoryboard.Begin(Me, HandoffBehavior.Compose)

			' Change the color of the ellipse.
			interactiveEllipse.Fill = Brushes.Orange


		End Sub

	End Class

End Namespace

注釈

このストーリー ボードを対話的に制御を同じを使用する必要がありますcontainingObjectストーリー ボードを開始するために使用する対話型のメソッドを呼び出すときのパラメーターTo interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

使用して、Compose HandoffBehaviorUsing the Compose HandoffBehavior

適用すると、 StoryboardAnimationTimeline、またはAnimationClockを使用してプロパティをCompose HandoffBehavior、anyClock以前にそのプロパティに関連付けられたオブジェクトがシステム リソース消費を続けますタイミング システムはありません。これらのクロックを自動的に削除します。When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property using the Compose HandoffBehavior, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.

使用してクロックの数が多いを適用すると、パフォーマンスの問題を回避するためにCompose、完了後に、アニメーション化されたプロパティから構成クロックを削除する必要があります。To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. クロックを削除する方法はいくつかあります。There are several ways to remove a clock.

これは主に、有効期間が長いオブジェクトでのアニメーションの問題です。This is primarily an issue for animations on objects that have a long lifetime. オブジェクトがガベージ コレクションの場合は、そのクロックも切断し、ガベージ コレクション。When an object is garbage collected, its clocks are also disconnected and garbage collected.

クロック オブジェクトの詳細については、次を参照してください。アニメーションとタイミング システムの概要します。For more information about clock objects, see Animation and Timing System Overview.

Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior) Begin(FrameworkElement, FrameworkTemplate, HandoffBehavior)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * System.Windows.Media.Animation.HandoffBehavior -> unit

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

指定した frameworkTemplate が適用されたオブジェクト。The object to which the specified frameworkTemplate has been applied. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

frameworkTemplate
FrameworkTemplate FrameworkTemplate FrameworkTemplate FrameworkTemplate

アニメーション化するテンプレート。The template to animate.

handoffBehavior
HandoffBehavior HandoffBehavior HandoffBehavior HandoffBehavior

新しいアニメーションが現在のアニメーションと対話する際に使用する動作。The behavior the new animation should use to interact with any current animations.

注釈

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

使用して、Compose HandoffBehaviorUsing the Compose HandoffBehavior

適用すると、 StoryboardAnimationTimeline、またはAnimationClockを使用してプロパティをCompose HandoffBehavior、anyClock以前にそのプロパティに関連付けられたオブジェクトがシステム リソース消費を続けますタイミング システムはありません。これらのクロックを自動的に削除します。When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property using the Compose HandoffBehavior, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.

使用してクロックの数が多いを適用すると、パフォーマンスの問題を回避するためにCompose、完了後に、アニメーション化されたプロパティから構成クロックを削除する必要があります。To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. クロックを削除する方法はいくつかあります。There are several ways to remove a clock.

これは主に、有効期間が長いオブジェクトでのアニメーションの問題です。This is primarily an issue for animations on objects that have a long lifetime. オブジェクトがガベージ コレクションの場合は、そのクロックも切断し、ガベージ コレクション。When an object is garbage collected, its clocks are also disconnected and garbage collected.

クロック オブジェクトの詳細については、次を参照してください。アニメーションとタイミング システムの概要します。For more information about clock objects, see Animation and Timing System Overview.

Begin(FrameworkElement, FrameworkTemplate, Boolean) Begin(FrameworkElement, FrameworkTemplate, Boolean) Begin(FrameworkElement, FrameworkTemplate, Boolean)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate * bool -> unit

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

指定した frameworkTemplate が適用されたオブジェクト。The object to which the specified frameworkTemplate has been applied. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

frameworkTemplate
FrameworkTemplate FrameworkTemplate FrameworkTemplate FrameworkTemplate

アニメーション化するテンプレート。The template to animate.

isControllable
Boolean Boolean Boolean Boolean

ストーリー ボードが対話的に制御可能である必要がある場合は、true。それ以外の場合は、falsetrue if the storyboard should be interactively controllable; otherwise, false.

注釈

使用して置き換えられる対象のプロパティが既にアニメーション化されている場合、SnapshotAndReplaceハンドオフ動作します。If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.

このストーリー ボードを対話的に制御を同じを指定する必要がありますcontainingObjectストーリー ボードを開始するために使用する対話型のメソッドを呼び出すときにTo interactively control this storyboard, you must specify the same containingObject when calling the interactive methods that you used to begin the storyboard

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

Begin(FrameworkContentElement, HandoffBehavior, Boolean) Begin(FrameworkContentElement, HandoffBehavior, Boolean) Begin(FrameworkContentElement, HandoffBehavior, Boolean)

指定した Storyboard を使用して、この HandoffBehavior に関連付けられているアニメーションを対象に適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior, bool isControllable);
public void Begin (System.Windows.FrameworkContentElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior, bool isControllable);
member this.Begin : System.Windows.FrameworkContentElement * System.Windows.Media.Animation.HandoffBehavior * bool -> unit

パラメーター

containingObject
FrameworkContentElement FrameworkContentElement FrameworkContentElement FrameworkContentElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a specified TargetName are applied to containingObject.

handoffBehavior
HandoffBehavior HandoffBehavior HandoffBehavior HandoffBehavior

新しいアニメーションが現在のアニメーションと対話する際に使用する動作。The behavior the new animation should use to interact with any current animations.

isControllable
Boolean Boolean Boolean Boolean

アニメーションを起動した後に、アニメーションを制御できるかどうか (一時停止できるかどうか) を宣言します。Declares whether the animation is controllable (can be paused) once started.

次の例では、制御可能なストーリーを使用して、TextEffectします。The following example uses a controllable storyboard to animate a TextEffect. TextEffect内に含まれる、FrameworkContentElementのスコープの名前を付けます。The TextEffect is contained within a FrameworkContentElement's name scope.

/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;


namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementControlStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementControlStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10)); 
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Vertical;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton); 
   
            controlsContainer.Child = buttonPanel; 
            this.Blocks.Add(controlsContainer);
            
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        
        }     
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        
        }           

    }
}
'
'    This example shows how to control
'    a storyboard after it has started.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
	Public Class FrameworkContentElementControlStoryboardExample
		Inherits FlowDocument

		Private myStoryboard As Storyboard

		Public Sub New()

			' Create a name scope for the document.
			NameScope.SetNameScope(Me, New NameScope())
			Me.Background = Brushes.White

			' Create a run of text.
			Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

			' Create a TextEffect
			Dim animatedSpecialEffect As New TextEffect()
			animatedSpecialEffect.Foreground = Brushes.OrangeRed
			animatedSpecialEffect.PositionStart = 0
			animatedSpecialEffect.PositionCount = 0

			' Assign the TextEffect a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations            
			Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

			' Apply the text effect to the run.
			theText.TextEffects = New TextEffectCollection()
			theText.TextEffects.Add(animatedSpecialEffect)

			' Create a paragraph to contain the run.
			Dim animatedParagraph As New Paragraph(theText)
			animatedParagraph.Background = Brushes.LightGray
			animatedParagraph.Padding = New Thickness(20)

			Me.Blocks.Add(animatedParagraph)
			Dim controlsContainer As New BlockUIContainer()

			'
			' Create an animation and a storyboard to animate the
			' text effect.
			'
			Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
			Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
			Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
			myStoryboard = New Storyboard()
			myStoryboard.Children.Add(countAnimation)

			'
			' Create some buttons to control the storyboard
			' and a panel to contain them.
			'
			Dim buttonPanel As New StackPanel()
			buttonPanel.Orientation = Orientation.Vertical
			Dim beginButton As New Button()
			beginButton.Content = "Begin"
			AddHandler beginButton.Click, AddressOf beginButton_Clicked
			buttonPanel.Children.Add(beginButton)
			Dim pauseButton As New Button()
			pauseButton.Content = "Pause"
			AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
			buttonPanel.Children.Add(pauseButton)
			Dim resumeButton As New Button()
			resumeButton.Content = "Resume"
			AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
			buttonPanel.Children.Add(resumeButton)
			Dim skipToFillButton As New Button()
			skipToFillButton.Content = "Skip to Fill"
			AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
			buttonPanel.Children.Add(skipToFillButton)
			Dim setSpeedRatioButton As New Button()
			setSpeedRatioButton.Content = "Triple Speed"
			AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
			buttonPanel.Children.Add(setSpeedRatioButton)
			Dim stopButton As New Button()
			stopButton.Content = "Stop"
			AddHandler stopButton.Click, AddressOf stopButton_Clicked
			buttonPanel.Children.Add(stopButton)
			Dim removeButton As New Button()
			removeButton.Content = "Remove"
			AddHandler removeButton.Click, AddressOf removeButton_Clicked
			buttonPanel.Children.Add(removeButton)

			controlsContainer.Child = buttonPanel
			Me.Blocks.Add(controlsContainer)

		End Sub

		' Begins the storyboard.
		Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Specifying "true" as the second Begin parameter
			' makes this storyboard controllable.
			myStoryboard.Begin(Me, True)

		End Sub

		' Pauses the storyboard.
		Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Pause(Me)

		End Sub

		' Resumes the storyboard.
		Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Resume(Me)

		End Sub

		' Advances the storyboard to its fill period.
		Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.SkipToFill(Me)

		End Sub

		' Updates the storyboard's speed.
		Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Makes the storyboard progress three times as fast as normal.
			myStoryboard.SetSpeedRatio(Me, 3)

		End Sub

		' Stops the storyboard.
		Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Stop(Me)

		End Sub

		' Removes the storyboard.
		Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Remove(Me)

		End Sub

	End Class
End Namespace

次の例では、 SnapshotAndReplace HandoffBehaviorユーザーを左クリックしたときにアニメーション化する、およびComposeHandoffBehaviorユーザーが右クリックします。The next example uses the SnapshotAndReplace HandoffBehavior to animate when the user left-clicks, and the Compose HandoffBehavior when the user right-clicks.

/*
    This example shows how to animate
    a FrameworkContentElement with a storyboard.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
using System.Windows.Input;


namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementStoryboardWithHandoffBehaviorExample : 
        FlowDocument
    {
    
        private Storyboard myStoryboard;
        DoubleAnimation xAnimation;
        DoubleAnimation yAnimation;
        
        public FrameworkContentElementStoryboardWithHandoffBehaviorExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.Orange;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit.");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 20;
            
            TranslateTransform animatedTransform = 
                new TranslateTransform();
                
            // Assign the transform a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.      
            this.RegisterName("animatedTransform", animatedTransform);             
            animatedSpecialEffect.Transform = animatedTransform;
            
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;           
   
            this.Blocks.Add(animatedParagraph);                           
            
            //
            // Create a storyboard to animate the
            // text effect's transform.
            //
            myStoryboard = new Storyboard();
            
            xAnimation = new DoubleAnimation();  
            xAnimation.Duration = TimeSpan.FromSeconds(5);                        
            Storyboard.SetTargetName(xAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(xAnimation, 
                new PropertyPath(TranslateTransform.XProperty));      
            myStoryboard.Children.Add(xAnimation);
            
            yAnimation = new DoubleAnimation();
            yAnimation.Duration = TimeSpan.FromSeconds(5);           
            Storyboard.SetTargetName(yAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(yAnimation, 
                new PropertyPath(TranslateTransform.YProperty));      
            myStoryboard.Children.Add(yAnimation);            
            
            this.MouseLeftButtonDown += 
                new MouseButtonEventHandler(document_mouseLeftButtonDown);
            this.MouseRightButtonDown += 
                new MouseButtonEventHandler(document_mouseRightButtonDown);
            
        }
              
        

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void document_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(this);
            
      
            // Animate to the target point.
            xAnimation.To = clickPoint.X; 
            yAnimation.To = clickPoint.Y;

            try
            {
                myStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);  
            
            }catch(Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void document_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {
        

            Point clickPoint = Mouse.GetPosition(this);

            // Animate to the target point.
            xAnimation.To = clickPoint.X;
            yAnimation.To = clickPoint.Y;
            myStoryboard.Begin(this, HandoffBehavior.Compose);  
            
                    
        }        
        
   

 

    }
}
'
'    This example shows how to animate
'    a FrameworkContentElement with a storyboard.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Imports System.Windows.Input


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
	Public Class FrameworkContentElementStoryboardWithHandoffBehaviorExample
		Inherits FlowDocument

		Private myStoryboard As Storyboard
		Private xAnimation As DoubleAnimation
		Private yAnimation As DoubleAnimation

		Public Sub New()

			' Create a name scope for the document.
			NameScope.SetNameScope(Me, New NameScope())
			Me.Background = Brushes.Orange

			' Create a run of text.
			Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit.")

			' Create a TextEffect
			Dim animatedSpecialEffect As New TextEffect()
			animatedSpecialEffect.Foreground = Brushes.OrangeRed
			animatedSpecialEffect.PositionStart = 0
			animatedSpecialEffect.PositionCount = 20

			Dim animatedTransform As New TranslateTransform()

			' Assign the transform a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations.      
			Me.RegisterName("animatedTransform", animatedTransform)
			animatedSpecialEffect.Transform = animatedTransform


			' Apply the text effect to the run.
			theText.TextEffects = New TextEffectCollection()
			theText.TextEffects.Add(animatedSpecialEffect)


			' Create a paragraph to contain the run.
			Dim animatedParagraph As New Paragraph(theText)
			animatedParagraph.Background = Brushes.LightGray

			Me.Blocks.Add(animatedParagraph)

			'
			' Create a storyboard to animate the
			' text effect's transform.
			'
			myStoryboard = New Storyboard()

			xAnimation = New DoubleAnimation()
			xAnimation.Duration = TimeSpan.FromSeconds(5)
			Storyboard.SetTargetName(xAnimation, "animatedTransform")
			Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
			myStoryboard.Children.Add(xAnimation)

			yAnimation = New DoubleAnimation()
			yAnimation.Duration = TimeSpan.FromSeconds(5)
			Storyboard.SetTargetName(yAnimation, "animatedTransform")
			Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
			myStoryboard.Children.Add(yAnimation)

			AddHandler MouseLeftButtonDown, AddressOf document_mouseLeftButtonDown
			AddHandler MouseRightButtonDown, AddressOf document_mouseRightButtonDown

		End Sub



		' When the user left-clicks, use the 
		' SnapshotAndReplace HandoffBehavior when applying the animation.        
		Private Sub document_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

			Dim clickPoint As Point = Mouse.GetPosition(Me)


			' Animate to the target point.
			xAnimation.To = clickPoint.X
			yAnimation.To = clickPoint.Y

			Try
				myStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)

			Catch ex As Exception
				MessageBox.Show(ex.ToString())
			End Try
		End Sub

		' When the user right-clicks, use the 
		' Compose HandoffBehavior when applying the animation.
		Private Sub document_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)


			Dim clickPoint As Point = Mouse.GetPosition(Me)

			' Animate to the target point.
			xAnimation.To = clickPoint.X
			yAnimation.To = clickPoint.Y
			myStoryboard.Begin(Me, HandoffBehavior.Compose)


		End Sub





	End Class
End Namespace

注釈

対象のプロパティが既にアニメーション化されている指定のハンドオフ動作を使用してが置き換えられます。If the targeted properties are already animated, they are replaced using the specified handoff behavior.

このストーリー ボードを対話的に制御を同じを指定する必要がありますcontainingObjectストーリー ボードを開始するために使用する対話型のメソッドを呼び出すときにTo interactively control this storyboard, you must specify the same containingObject when calling the interactive methods that you used to begin the storyboard

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

使用して、Compose HandoffBehaviorUsing the Compose HandoffBehavior

適用すると、 StoryboardAnimationTimeline、またはAnimationClockを使用してプロパティをCompose HandoffBehavior、anyClock以前にそのプロパティに関連付けられたオブジェクトがシステム リソース消費を続けますタイミング システムはありません。これらのクロックを自動的に削除します。When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property using the Compose HandoffBehavior, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.

使用してクロックの数が多いを適用すると、パフォーマンスの問題を回避するためにCompose、完了後に、アニメーション化されたプロパティから構成クロックを削除する必要があります。To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. クロックを削除する方法はいくつかあります。There are several ways to remove a clock.

これは主に、有効期間が長いオブジェクトでのアニメーションの問題です。This is primarily an issue for animations on objects that have a long lifetime. オブジェクトがガベージ コレクションの場合は、そのクロックも切断し、ガベージ コレクション。When an object is garbage collected, its clocks are also disconnected and garbage collected.

クロック オブジェクトの詳細については、次を参照してください。アニメーションとタイミング システムの概要します。For more information about clock objects, see Animation and Timing System Overview.

Begin(FrameworkElement, FrameworkTemplate) Begin(FrameworkElement, FrameworkTemplate) Begin(FrameworkElement, FrameworkTemplate)

この Storyboard に関連付けられているアニメーションを、指定したテンプレート内の対象に適用して開始します。Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::FrameworkTemplate ^ frameworkTemplate);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.FrameworkTemplate frameworkTemplate);
member this.Begin : System.Windows.FrameworkElement * System.Windows.FrameworkTemplate -> unit

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

指定した frameworkTemplate が適用されたオブジェクト。The object to which the specified frameworkTemplate has been applied. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

frameworkTemplate
FrameworkTemplate FrameworkTemplate FrameworkTemplate FrameworkTemplate

アニメーション化するテンプレート。The template to animate.

注釈

使用して置き換えられる対象のプロパティが既にアニメーション化されている場合、SnapshotAndReplaceハンドオフ動作します。If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

Begin(FrameworkElement, HandoffBehavior) Begin(FrameworkElement, HandoffBehavior) Begin(FrameworkElement, HandoffBehavior)

指定した Storyboard を使用して、この HandoffBehavior に関連付けられているアニメーションを対象に適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin (System.Windows.FrameworkElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkElement * System.Windows.Media.Animation.HandoffBehavior -> unit

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a specified TargetName are applied to containingObject.

handoffBehavior
HandoffBehavior HandoffBehavior HandoffBehavior HandoffBehavior

新しいアニメーションが現在のアニメーションと対話する際に使用する動作。The behavior the new animation should use to interact with any current animations.

次の例では、 SnapshotAndReplace HandoffBehaviorユーザーを左クリックしたときにアニメーション化するとComposeHandoffBehaviorユーザーが右クリックします。The following example uses the SnapshotAndReplace HandoffBehavior to animate when the user left-clicks, and the Compose HandoffBehavior when the user right-clicks.

/*

   This sample animates the position of an ellipse when 
   the user clicks within the main border. If the user
   left-clicks, the SnapshotAndReplace HandoffBehavior
   is used when applying the animations. If the user
   right-clicks, the Compose HandoffBehavior is used
   instead.

*/

using System;
using System.Windows;
using System.Windows.Navigation;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls;
using System.Windows.Input;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{

    // Create the demonstration.
    public class FrameworkElementStoryboardHandoffBehaviorExample : Page {
        
        
        private Border containerBorder;
        private Ellipse interactiveEllipse;
        private Storyboard theStoryboard;
        private DoubleAnimation xAnimation;
        private DoubleAnimation yAnimation;
        
        public FrameworkElementStoryboardHandoffBehaviorExample()
        {
        
            WindowTitle = "Interactive Animation Example";
            
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());  
            
            DockPanel myPanel = new DockPanel();
            myPanel.Margin = new Thickness(20.0);            
    
            containerBorder = new Border();
            containerBorder.Background = Brushes.White;
            containerBorder.BorderBrush = Brushes.Black;
            containerBorder.BorderThickness = new Thickness(2.0); 
            containerBorder.VerticalAlignment = VerticalAlignment.Stretch;
            
            interactiveEllipse = new Ellipse();
            interactiveEllipse.Fill = Brushes.Lime;
            interactiveEllipse.Stroke = Brushes.Black;
            interactiveEllipse.StrokeThickness = 2.0;
            interactiveEllipse.Width = 25;
            interactiveEllipse.Height = 25;
            interactiveEllipse.HorizontalAlignment = HorizontalAlignment.Left;
            interactiveEllipse.VerticalAlignment = VerticalAlignment.Top;
            

            TranslateTransform interactiveTranslateTransform = new TranslateTransform();       
            this.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform);
            
            interactiveEllipse.RenderTransform = 
                interactiveTranslateTransform;
                
            xAnimation = new DoubleAnimation();
            xAnimation.Duration = TimeSpan.FromSeconds(4);
            yAnimation = xAnimation.Clone();
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(xAnimation, new PropertyPath(TranslateTransform.XProperty));
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform");
            Storyboard.SetTargetProperty(yAnimation, new PropertyPath(TranslateTransform.YProperty));            
            
            theStoryboard = new Storyboard();
            theStoryboard.Children.Add(xAnimation);
            theStoryboard.Children.Add(yAnimation);
                
                
            containerBorder.MouseLeftButtonDown += 
                new MouseButtonEventHandler(border_mouseLeftButtonDown);
            containerBorder.MouseRightButtonDown += 
                new MouseButtonEventHandler(border_mouseRightButtonDown);                
            
            containerBorder.Child = interactiveEllipse;
            myPanel.Children.Add(containerBorder);
            this.Content = myPanel;
        }
        

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void border_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;  
            
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);
            

            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Lime;
                    
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void border_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            // Find the point where the use clicked.
            Point clickPoint = Mouse.GetPosition(containerBorder);
            
            // Set the target point so the center of the ellipse
            // ends up at the clicked point.
            Point targetPoint = new Point();
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2;
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2;
 
            // Animate to the target point.
            xAnimation.To = targetPoint.X;
            yAnimation.To = targetPoint.Y;
            theStoryboard.Begin(this, HandoffBehavior.Compose);
                
            // Change the color of the ellipse.
            interactiveEllipse.Fill = Brushes.Orange;
            
                    
        }
        
    }
 
}
'
'
'   This sample animates the position of an ellipse when 
'   the user clicks within the main border. If the user
'   left-clicks, the SnapshotAndReplace HandoffBehavior
'   is used when applying the animations. If the user
'   right-clicks, the Compose HandoffBehavior is used
'   instead.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Navigation
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Shapes
Imports System.Windows.Controls
Imports System.Windows.Input

Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards

	' Create the demonstration.
	Public Class FrameworkElementStoryboardHandoffBehaviorExample
		Inherits Page


		Private containerBorder As Border
		Private interactiveEllipse As Ellipse
		Private theStoryboard As Storyboard
		Private xAnimation As DoubleAnimation
		Private yAnimation As DoubleAnimation

		Public Sub New()

			WindowTitle = "Interactive Animation Example"

			' Create a name scope for the page.
			NameScope.SetNameScope(Me, New NameScope())

			Dim myPanel As New DockPanel()
			myPanel.Margin = New Thickness(20.0)

			containerBorder = New Border()
			containerBorder.Background = Brushes.White
			containerBorder.BorderBrush = Brushes.Black
			containerBorder.BorderThickness = New Thickness(2.0)
			containerBorder.VerticalAlignment = VerticalAlignment.Stretch

            interactiveEllipse = New Ellipse()
            With interactiveEllipse
                .Fill = Brushes.Lime
                .Stroke = Brushes.Black
                .StrokeThickness = 2.0
                .Width = 25
                .Height = 25
                .HorizontalAlignment = HorizontalAlignment.Left
                .VerticalAlignment = VerticalAlignment.Top
            End With

            Dim interactiveTranslateTransform As New TranslateTransform()
            Me.RegisterName("InteractiveTranslateTransform", interactiveTranslateTransform)

            interactiveEllipse.RenderTransform = interactiveTranslateTransform

            xAnimation = New DoubleAnimation()
            xAnimation.Duration = TimeSpan.FromSeconds(4)
            yAnimation = xAnimation.Clone()
            Storyboard.SetTargetName(xAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
            Storyboard.SetTargetName(yAnimation, "InteractiveTranslateTransform")
            Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))

            theStoryboard = New Storyboard()
            theStoryboard.Children.Add(xAnimation)
            theStoryboard.Children.Add(yAnimation)


            AddHandler containerBorder.MouseLeftButtonDown, AddressOf border_mouseLeftButtonDown
            AddHandler containerBorder.MouseRightButtonDown, AddressOf border_mouseRightButtonDown

            containerBorder.Child = interactiveEllipse
            myPanel.Children.Add(containerBorder)
            Me.Content = myPanel
		End Sub


		' When the user left-clicks, use the 
		' SnapshotAndReplace HandoffBehavior when applying the animation.        
		Private Sub border_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

			Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

			' Set the target point so the center of the ellipse
			' ends up at the clicked point.
			Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

			' Animate to the target point.
			xAnimation.To = targetPoint.X
			yAnimation.To = targetPoint.Y
			theStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)


			' Change the color of the ellipse.
			interactiveEllipse.Fill = Brushes.Lime

		End Sub

		' When the user right-clicks, use the 
		' Compose HandoffBehavior when applying the animation.
		Private Sub border_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

			' Find the point where the use clicked.
			Dim clickPoint As Point = Mouse.GetPosition(containerBorder)

			' Set the target point so the center of the ellipse
			' ends up at the clicked point.
			Dim targetPoint As New Point()
            targetPoint.X = clickPoint.X - interactiveEllipse.Width / 2
            targetPoint.Y = clickPoint.Y - interactiveEllipse.Height / 2

			' Animate to the target point.
			xAnimation.To = targetPoint.X
			yAnimation.To = targetPoint.Y
			theStoryboard.Begin(Me, HandoffBehavior.Compose)

			' Change the color of the ellipse.
			interactiveEllipse.Fill = Brushes.Orange


		End Sub

	End Class

End Namespace

Begin(FrameworkContentElement, HandoffBehavior) Begin(FrameworkContentElement, HandoffBehavior) Begin(FrameworkContentElement, HandoffBehavior)

指定した Storyboard を使用して、この HandoffBehavior に関連付けられているアニメーションを対象に適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject, System::Windows::Media::Animation::HandoffBehavior handoffBehavior);
public void Begin (System.Windows.FrameworkContentElement containingObject, System.Windows.Media.Animation.HandoffBehavior handoffBehavior);
member this.Begin : System.Windows.FrameworkContentElement * System.Windows.Media.Animation.HandoffBehavior -> unit

パラメーター

containingObject
FrameworkContentElement FrameworkContentElement FrameworkContentElement FrameworkContentElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

handoffBehavior
HandoffBehavior HandoffBehavior HandoffBehavior HandoffBehavior

新しいアニメーションが現在のアニメーションと対話する際に使用する動作。The behavior the new animation should use to interact with any current animations.

次の例では、 SnapshotAndReplace HandoffBehaviorユーザーを左クリックしたときにアニメーション化するとComposeHandoffBehaviorユーザーが右クリックします。The following example uses the SnapshotAndReplace HandoffBehavior to animate when the user left-clicks, and the Compose HandoffBehavior when the user right-clicks.

/*
    This example shows how to animate
    a FrameworkContentElement with a storyboard.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;
using System.Windows.Input;


namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementStoryboardWithHandoffBehaviorExample : 
        FlowDocument
    {
    
        private Storyboard myStoryboard;
        DoubleAnimation xAnimation;
        DoubleAnimation yAnimation;
        
        public FrameworkContentElementStoryboardWithHandoffBehaviorExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.Orange;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit.");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 20;
            
            TranslateTransform animatedTransform = 
                new TranslateTransform();
                
            // Assign the transform a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.      
            this.RegisterName("animatedTransform", animatedTransform);             
            animatedSpecialEffect.Transform = animatedTransform;
            
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;           
   
            this.Blocks.Add(animatedParagraph);                           
            
            //
            // Create a storyboard to animate the
            // text effect's transform.
            //
            myStoryboard = new Storyboard();
            
            xAnimation = new DoubleAnimation();  
            xAnimation.Duration = TimeSpan.FromSeconds(5);                        
            Storyboard.SetTargetName(xAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(xAnimation, 
                new PropertyPath(TranslateTransform.XProperty));      
            myStoryboard.Children.Add(xAnimation);
            
            yAnimation = new DoubleAnimation();
            yAnimation.Duration = TimeSpan.FromSeconds(5);           
            Storyboard.SetTargetName(yAnimation, "animatedTransform");
            Storyboard.SetTargetProperty(yAnimation, 
                new PropertyPath(TranslateTransform.YProperty));      
            myStoryboard.Children.Add(yAnimation);            
            
            this.MouseLeftButtonDown += 
                new MouseButtonEventHandler(document_mouseLeftButtonDown);
            this.MouseRightButtonDown += 
                new MouseButtonEventHandler(document_mouseRightButtonDown);
            
        }
              
        

        // When the user left-clicks, use the 
        // SnapshotAndReplace HandoffBehavior when applying the animation.        
        private void document_mouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
        
            Point clickPoint = Mouse.GetPosition(this);
            
      
            // Animate to the target point.
            xAnimation.To = clickPoint.X; 
            yAnimation.To = clickPoint.Y;

            try
            {
                myStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace);  
            
            }catch(Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
        
        // When the user right-clicks, use the 
        // Compose HandoffBehavior when applying the animation.
        private void document_mouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {
        

            Point clickPoint = Mouse.GetPosition(this);

            // Animate to the target point.
            xAnimation.To = clickPoint.X;
            yAnimation.To = clickPoint.Y;
            myStoryboard.Begin(this, HandoffBehavior.Compose);  
            
                    
        }        
        
   

 

    }
}
'
'    This example shows how to animate
'    a FrameworkContentElement with a storyboard.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents
Imports System.Windows.Input


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
	Public Class FrameworkContentElementStoryboardWithHandoffBehaviorExample
		Inherits FlowDocument

		Private myStoryboard As Storyboard
		Private xAnimation As DoubleAnimation
		Private yAnimation As DoubleAnimation

		Public Sub New()

			' Create a name scope for the document.
			NameScope.SetNameScope(Me, New NameScope())
			Me.Background = Brushes.Orange

			' Create a run of text.
			Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit.")

			' Create a TextEffect
			Dim animatedSpecialEffect As New TextEffect()
			animatedSpecialEffect.Foreground = Brushes.OrangeRed
			animatedSpecialEffect.PositionStart = 0
			animatedSpecialEffect.PositionCount = 20

			Dim animatedTransform As New TranslateTransform()

			' Assign the transform a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations.      
			Me.RegisterName("animatedTransform", animatedTransform)
			animatedSpecialEffect.Transform = animatedTransform


			' Apply the text effect to the run.
			theText.TextEffects = New TextEffectCollection()
			theText.TextEffects.Add(animatedSpecialEffect)


			' Create a paragraph to contain the run.
			Dim animatedParagraph As New Paragraph(theText)
			animatedParagraph.Background = Brushes.LightGray

			Me.Blocks.Add(animatedParagraph)

			'
			' Create a storyboard to animate the
			' text effect's transform.
			'
			myStoryboard = New Storyboard()

			xAnimation = New DoubleAnimation()
			xAnimation.Duration = TimeSpan.FromSeconds(5)
			Storyboard.SetTargetName(xAnimation, "animatedTransform")
			Storyboard.SetTargetProperty(xAnimation, New PropertyPath(TranslateTransform.XProperty))
			myStoryboard.Children.Add(xAnimation)

			yAnimation = New DoubleAnimation()
			yAnimation.Duration = TimeSpan.FromSeconds(5)
			Storyboard.SetTargetName(yAnimation, "animatedTransform")
			Storyboard.SetTargetProperty(yAnimation, New PropertyPath(TranslateTransform.YProperty))
			myStoryboard.Children.Add(yAnimation)

			AddHandler MouseLeftButtonDown, AddressOf document_mouseLeftButtonDown
			AddHandler MouseRightButtonDown, AddressOf document_mouseRightButtonDown

		End Sub



		' When the user left-clicks, use the 
		' SnapshotAndReplace HandoffBehavior when applying the animation.        
		Private Sub document_mouseLeftButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)

			Dim clickPoint As Point = Mouse.GetPosition(Me)


			' Animate to the target point.
			xAnimation.To = clickPoint.X
			yAnimation.To = clickPoint.Y

			Try
				myStoryboard.Begin(Me, HandoffBehavior.SnapshotAndReplace)

			Catch ex As Exception
				MessageBox.Show(ex.ToString())
			End Try
		End Sub

		' When the user right-clicks, use the 
		' Compose HandoffBehavior when applying the animation.
		Private Sub document_mouseRightButtonDown(ByVal sender As Object, ByVal e As MouseButtonEventArgs)


			Dim clickPoint As Point = Mouse.GetPosition(Me)

			' Animate to the target point.
			xAnimation.To = clickPoint.X
			yAnimation.To = clickPoint.Y
			myStoryboard.Begin(Me, HandoffBehavior.Compose)


		End Sub





	End Class
End Namespace

注釈

適用すると、 StoryboardAnimationTimeline、またはAnimationClockを使用してプロパティをCompose HandoffBehavior、anyClock以前にそのプロパティに関連付けられたオブジェクトがシステム リソース消費を続けますタイミング システムはありません。これらのクロックを自動的に削除します。When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property using the Compose HandoffBehavior, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.

使用してクロックの数が多いを適用すると、パフォーマンスの問題を回避するためにCompose、完了後に、アニメーション化されたプロパティから構成クロックを削除する必要があります。To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. クロックを削除する方法はいくつかあります。There are several ways to remove a clock.

これは主に、有効期間が長いオブジェクトでのアニメーションの問題です。This is primarily an issue for animations on objects that have a long lifetime. オブジェクトがガベージ コレクションの場合は、そのクロックも切断し、ガベージ コレクション。When an object is garbage collected, its clocks are also disconnected and garbage collected.

クロック オブジェクトの詳細については、次を参照してください。アニメーションとタイミング システムの概要します。For more information about clock objects, see Animation and Timing System Overview.

Begin(FrameworkContentElement, Boolean) Begin(FrameworkContentElement, Boolean) Begin(FrameworkContentElement, Boolean) Begin(FrameworkContentElement, Boolean)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject, bool isControllable);
public void Begin (System.Windows.FrameworkContentElement containingObject, bool isControllable);
member this.Begin : System.Windows.FrameworkContentElement * bool -> unit
Public Sub Begin (containingObject As FrameworkContentElement, isControllable As Boolean)

パラメーター

containingObject
FrameworkContentElement FrameworkContentElement FrameworkContentElement FrameworkContentElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

isControllable
Boolean Boolean Boolean Boolean

ストーリー ボードが対話的に制御可能である必要がある場合は、true。それ以外の場合は、falsetrue if the storyboard should be interactively controllable; otherwise, false.

次の例では、制御可能なストーリーを使用して、TextEffectします。The following example uses a controllable storyboard to animate a TextEffect. TextEffect内に含まれる、FrameworkContentElementのスコープの名前を付けます。The TextEffect is contained within a FrameworkContentElement's name scope.

/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;


namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementControlStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementControlStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10)); 
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Vertical;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton); 
   
            controlsContainer.Child = buttonPanel; 
            this.Blocks.Add(controlsContainer);
            
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        
        }     
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        
        }           

    }
}
'
'    This example shows how to control
'    a storyboard after it has started.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
	Public Class FrameworkContentElementControlStoryboardExample
		Inherits FlowDocument

		Private myStoryboard As Storyboard

		Public Sub New()

			' Create a name scope for the document.
			NameScope.SetNameScope(Me, New NameScope())
			Me.Background = Brushes.White

			' Create a run of text.
			Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

			' Create a TextEffect
			Dim animatedSpecialEffect As New TextEffect()
			animatedSpecialEffect.Foreground = Brushes.OrangeRed
			animatedSpecialEffect.PositionStart = 0
			animatedSpecialEffect.PositionCount = 0

			' Assign the TextEffect a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations            
			Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

			' Apply the text effect to the run.
			theText.TextEffects = New TextEffectCollection()
			theText.TextEffects.Add(animatedSpecialEffect)

			' Create a paragraph to contain the run.
			Dim animatedParagraph As New Paragraph(theText)
			animatedParagraph.Background = Brushes.LightGray
			animatedParagraph.Padding = New Thickness(20)

			Me.Blocks.Add(animatedParagraph)
			Dim controlsContainer As New BlockUIContainer()

			'
			' Create an animation and a storyboard to animate the
			' text effect.
			'
			Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
			Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
			Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
			myStoryboard = New Storyboard()
			myStoryboard.Children.Add(countAnimation)

			'
			' Create some buttons to control the storyboard
			' and a panel to contain them.
			'
			Dim buttonPanel As New StackPanel()
			buttonPanel.Orientation = Orientation.Vertical
			Dim beginButton As New Button()
			beginButton.Content = "Begin"
			AddHandler beginButton.Click, AddressOf beginButton_Clicked
			buttonPanel.Children.Add(beginButton)
			Dim pauseButton As New Button()
			pauseButton.Content = "Pause"
			AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
			buttonPanel.Children.Add(pauseButton)
			Dim resumeButton As New Button()
			resumeButton.Content = "Resume"
			AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
			buttonPanel.Children.Add(resumeButton)
			Dim skipToFillButton As New Button()
			skipToFillButton.Content = "Skip to Fill"
			AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
			buttonPanel.Children.Add(skipToFillButton)
			Dim setSpeedRatioButton As New Button()
			setSpeedRatioButton.Content = "Triple Speed"
			AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
			buttonPanel.Children.Add(setSpeedRatioButton)
			Dim stopButton As New Button()
			stopButton.Content = "Stop"
			AddHandler stopButton.Click, AddressOf stopButton_Clicked
			buttonPanel.Children.Add(stopButton)
			Dim removeButton As New Button()
			removeButton.Content = "Remove"
			AddHandler removeButton.Click, AddressOf removeButton_Clicked
			buttonPanel.Children.Add(removeButton)

			controlsContainer.Child = buttonPanel
			Me.Blocks.Add(controlsContainer)

		End Sub

		' Begins the storyboard.
		Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Specifying "true" as the second Begin parameter
			' makes this storyboard controllable.
			myStoryboard.Begin(Me, True)

		End Sub

		' Pauses the storyboard.
		Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Pause(Me)

		End Sub

		' Resumes the storyboard.
		Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Resume(Me)

		End Sub

		' Advances the storyboard to its fill period.
		Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.SkipToFill(Me)

		End Sub

		' Updates the storyboard's speed.
		Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Makes the storyboard progress three times as fast as normal.
			myStoryboard.SetSpeedRatio(Me, 3)

		End Sub

		' Stops the storyboard.
		Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Stop(Me)

		End Sub

		' Removes the storyboard.
		Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			 myStoryboard.Remove(Me)

		End Sub

	End Class
End Namespace

注釈

使用して置き換えられる対象のプロパティが既にアニメーション化されている場合、SnapshotAndReplaceハンドオフ動作します。If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.

このストーリー ボードを対話的に制御を同じを指定する必要がありますcontainingObjectストーリー ボードを開始するために使用する対話型のメソッドを呼び出すときにTo interactively control this storyboard, you must specify the same containingObject when calling the interactive methods that you used to begin the storyboard

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

Begin(FrameworkElement) Begin(FrameworkElement) Begin(FrameworkElement) Begin(FrameworkElement)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject);
public void Begin (System.Windows.FrameworkElement containingObject);
member this.Begin : System.Windows.FrameworkElement -> unit
Public Sub Begin (containingObject As FrameworkElement)

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

注釈

使用して置き換えられる対象のプロパティが既にアニメーション化されている場合、SnapshotAndReplaceハンドオフ動作します。If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.

このメソッドを使用して開始されたストーリー ボードの一時停止、再開、またはそれ以外の場合は、起動された後に対話的に制御できません。Storyboards started with this method cannot be paused, resumed, or otherwise interactively controlled after they are started. ストーリー ボードを制御するためには、使用、Begin(FrameworkElement, Boolean)またはBegin(FrameworkElement, HandoffBehavior, Boolean)メソッド。To make a storyboard controllable, use the Begin(FrameworkElement, Boolean) or Begin(FrameworkElement, HandoffBehavior, Boolean) method.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

Begin(FrameworkContentElement) Begin(FrameworkContentElement) Begin(FrameworkContentElement) Begin(FrameworkContentElement)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

public:
 void Begin(System::Windows::FrameworkContentElement ^ containingObject);
public void Begin (System.Windows.FrameworkContentElement containingObject);
member this.Begin : System.Windows.FrameworkContentElement -> unit
Public Sub Begin (containingObject As FrameworkContentElement)

パラメーター

containingObject
FrameworkContentElement FrameworkContentElement FrameworkContentElement FrameworkContentElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

次の例では、アニメーション化するストーリー ボードを使用して、TextEffectします。The following example uses a storyboard to animate a TextEffect. TextEffect内に含まれる、FrameworkContentElementのスコープの名前を付けます。The TextEffect is contained within a FrameworkContentElement's name scope.

/*
    This example shows how to animate
    a FrameworkContentElement with a storyboard.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;


namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10));            
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create a button to start the storyboard.
            //
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
 
            controlsContainer.Child = beginButton; 
            this.Blocks.Add(controlsContainer);
            
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
        
            myStoryboard.Begin(this);                  
        }
        
 

    }
}
'
'    This example shows how to animate
'    a FrameworkContentElement with a storyboard.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
	Public Class FrameworkContentElementStoryboardExample
		Inherits FlowDocument

		Private myStoryboard As Storyboard

		Public Sub New()

			' Create a name scope for the document.
			NameScope.SetNameScope(Me, New NameScope())
			Me.Background = Brushes.White

			' Create a run of text.
			Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

			' Create a TextEffect
			Dim animatedSpecialEffect As New TextEffect()
			animatedSpecialEffect.Foreground = Brushes.OrangeRed
			animatedSpecialEffect.PositionStart = 0
			animatedSpecialEffect.PositionCount = 0

			' Assign the TextEffect a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations            
			Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

			' Apply the text effect to the run.
			theText.TextEffects = New TextEffectCollection()
			theText.TextEffects.Add(animatedSpecialEffect)

			' Create a paragraph to contain the run.
			Dim animatedParagraph As New Paragraph(theText)
			animatedParagraph.Background = Brushes.LightGray
			animatedParagraph.Padding = New Thickness(20)

			Me.Blocks.Add(animatedParagraph)
			Dim controlsContainer As New BlockUIContainer()

			'
			' Create an animation and a storyboard to animate the
			' text effect.
			'
			Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
			Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
			Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
			myStoryboard = New Storyboard()
			myStoryboard.Children.Add(countAnimation)

			'
			' Create a button to start the storyboard.
			'
			Dim beginButton As New Button()
			beginButton.Content = "Begin"
			AddHandler beginButton.Click, AddressOf beginButton_Clicked

			controlsContainer.Child = beginButton
			Me.Blocks.Add(controlsContainer)

		End Sub

		' Begins the storyboard.
		Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)

			myStoryboard.Begin(Me)
		End Sub



	End Class
End Namespace

注釈

使用して置き換えられる対象のプロパティが既にアニメーション化されている場合、SnapshotAndReplaceハンドオフ動作します。If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.

このメソッドを使用して開始されたストーリー ボードの一時停止、再開、またはそれ以外の場合は、起動された後に対話的に制御できません。Storyboards started with this method cannot be paused, resumed, or otherwise interactively controlled after they are started. ストーリー ボードを制御するためには、使用、BeginまたはBeginメソッド。To make a storyboard controllable, use the Begin or Begin method.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

Begin() Begin() Begin() Begin()

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

public:
 void Begin();
public void Begin ();
member this.Begin : unit -> unit
Public Sub Begin ()

Begin(FrameworkElement, Boolean) Begin(FrameworkElement, Boolean) Begin(FrameworkElement, Boolean) Begin(FrameworkElement, Boolean)

この Storyboard に関連付けられているアニメーションをターゲットに適用して開始します。Applies the animations associated with this Storyboard to their targets and initiates them.

public:
 void Begin(System::Windows::FrameworkElement ^ containingObject, bool isControllable);
public void Begin (System.Windows.FrameworkElement containingObject, bool isControllable);
member this.Begin : System.Windows.FrameworkElement * bool -> unit
Public Sub Begin (containingObject As FrameworkElement, isControllable As Boolean)

パラメーター

containingObject
FrameworkElement FrameworkElement FrameworkElement FrameworkElement

このストーリーボードのアニメーションのターゲットと同じ名前のスコープ内に含まれるオブジェクト。An object contained within the same name scope as the targets of this storyboard's animations. TargetName が指定されていないアニメーションは、containingObject に適用されます。Animations without a TargetName are applied to containingObject.

isControllable
Boolean Boolean Boolean Boolean

ストーリー ボードが対話的に制御可能である必要がある場合は、true。それ以外の場合は、falsetrue if the storyboard should be interactively controllable; otherwise, false.

注釈

使用して置き換えられる対象のプロパティが既にアニメーション化されている場合、SnapshotAndReplaceハンドオフ動作します。If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.

このストーリー ボードを対話的に制御を同じを使用する必要がありますcontainingObjectストーリー ボードを開始するために使用する対話型のメソッドを呼び出すときのパラメーターTo interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard

このメソッドが呼び出されると、Clockストーリー ボードとが含まれているすべてのタイムラインのオブジェクトが作成されます。When this method is called, Clock objects are created for the storyboard and any timelines it contains. これらのクロックが格納されているcontainingObjectします。These clocks are stored with containingObject.

ストーリー ボードのトリガーを開始、CurrentStateInvalidatedCurrentGlobalSpeedInvalidatedイベント。Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.

適用対象