Matrix3D.Rotate(Quaternion) Matrix3D.Rotate(Quaternion) Matrix3D.Rotate(Quaternion) Method

定義

回転変換を現在の Matrix3D に追加します。Appends a rotation transform to the current Matrix3D.

public:
 void Rotate(System::Windows::Media::Media3D::Quaternion quaternion);
public void Rotate (System.Windows.Media.Media3D.Quaternion quaternion);
member this.Rotate : System.Windows.Media.Media3D.Quaternion -> unit

パラメーター

quaternion
Quaternion Quaternion Quaternion

回転を表す QuaternionQuaternion that represents the rotation.

適用対象