Matrix3D.RotateAt(Quaternion, Point3D) Matrix3D.RotateAt(Quaternion, Point3D) Matrix3D.RotateAt(Quaternion, Point3D) Method

定義

指定した Matrix3D を中心にこの Point3D を回転します。Rotates this Matrix3D about the specified Point3D.

public:
 void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit

パラメーター

quaternion
Quaternion Quaternion Quaternion

回転を表す QuaternionQuaternion that represents the rotation.

center
Point3D Point3D Point3D

回転の中心となる Point3DCenter Point3D about which to rotate.

適用対象