Point3D.Multiply(Point3D, Matrix3D) 演算子

定義

指定した Point3D 構造体を、指定した Matrix3D 構造体で変換します。

public:
 static System::Windows::Media::Media3D::Point3D operator *(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Point3D operator * (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Matrix3D matrix);
static member ( * ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator * (point As Point3D, matrix As Matrix3D) As Point3D

パラメーター

point
Point3D

変換する点。

matrix
Matrix3D

point の変換に使用する行列。

戻り値

point によって matrix を変換した結果。

次の例は、オーバーロードされた乗算演算子を使用して、 構造体を使用して構造体を Point3D 変換する方法を Matrix3D 示しています。

// Multiplies a Point3D by a Matrix.  
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);

pointResult = point1 * matrix1;
// pointResult is equal to (235, 240, 245)

// Displaying Results
resultType = "Point3D";
syntaxString = "pointResult = point1 * matrix1;";
operationString = "Multiplying a Point3D by a Matrix3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Multiplies a Point3D by a Matrix.  
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)

pointResult = point1 * matrix1
' pointResult is equal to (235, 240, 245)

' Displaying Results
resultType = "Point3D"
syntaxString = "pointResult = point1 * matrix1"
operationString = "Multiplying a Point3D by a Matrix3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

適用対象

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