Rect3D コンストラクター
定義
オーバーロード
Rect3D(Point3D, Size3D) |
Rect3D 構造体の新しいインスタンスを初期化します。Initializes a new instance of a Rect3D structure. |
Rect3D(Double, Double, Double, Double, Double, Double) |
Rect3D 構造体の新しいインスタンスを初期化します。Initializes a new instance of the Rect3D structure. |
Rect3D(Point3D, Size3D)
public:
Rect3D(System::Windows::Media::Media3D::Point3D location, System::Windows::Media::Media3D::Size3D size);
public Rect3D (System.Windows.Media.Media3D.Point3D location, System.Windows.Media.Media3D.Size3D size);
new System.Windows.Media.Media3D.Rect3D : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Size3D -> System.Windows.Media.Media3D.Rect3D
Public Sub New (location As Point3D, size As Size3D)
パラメーター
注釈
Rect3D は、通常、またはの境界を表すために使用され MeshGeometry3D Model3D ます。Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.
適用対象
Rect3D(Double, Double, Double, Double, Double, Double)
public:
Rect3D(double x, double y, double z, double sizeX, double sizeY, double sizeZ);
public Rect3D (double x, double y, double z, double sizeX, double sizeY, double sizeZ);
new System.Windows.Media.Media3D.Rect3D : double * double * double * double * double * double -> System.Windows.Media.Media3D.Rect3D
Public Sub New (x As Double, y As Double, z As Double, sizeX As Double, sizeY As Double, sizeZ As Double)