Vector3D.Negate メソッド

定義

Vector3D 構造体を反転します。Negates a Vector3D structure.

public:
 void Negate();
public void Negate ();
member this.Negate : unit -> unit
Public Sub Negate ()

次の例は、構造体をVector3D否定する方法を示しています。The following example shows how to negate a Vector3D structure.

// Negates a Vector3D using the Negate method.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vectorResult = new Vector3D();

vector1.Negate();
// vector1 is equal to (-20, -30, -40)
' Negates a Vector3D using the Negate method.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vectorResult As New Vector3D()

vector1.Negate()
' vector1 is equal to (-20, -30, -40)

注釈

ベクターの大きさはこれまでと変わりませんが、方向は逆になります。The vector has the same magnitude as before, but its direction is now opposite.

適用対象

こちらもご覧ください