## 定義

Vector3D 構造体を、Point3D 構造体または別の Vector3D 構造体に加算します。Adds a Vector3D structure to a Point3D structure or to another Vector3D structure.

## オーバーロード

 Addition(Vector3D, Vector3D) 2 つの Vector3D 構造体を加算し、その結果を Vector3D 構造体として返します。Adds two Vector3D structures and returns the result as a Vector3D structure. Addition(Vector3D, Point3D) 指定した Point3D 構造体を指定した Vector3D 構造体で変換し、その結果を Point3D 構造体として返します。Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

2 つの Vector3D 構造体を加算し、その結果を Vector3D 構造体として返します。Adds two Vector3D structures and returns the result as a Vector3D structure.

``````public:
static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);``````
``public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);``
``static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D``
``Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D``

vector1
Vector3D

vector2
Vector3D

#### 戻り値

`vector1``vector2` の合計。The sum of `vector1` and `vector2`.

### 例

``````// Adds a Vector3D to a Vector3D using the overloaded + operator.
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
``````
``````' Adds a Vector3D to a Vector3D using the overloaded + operator.
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)
``````

### こちらもご覧ください

``````public:
static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);``````
``public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);``
``static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D``
``Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D``

vector
Vector3D

point
Point3D

#### 戻り値

`point``vector` によって変換した結果。The result of translating `point` by `vector`.

### 例

``````// Translates a Point3D by a Vector3D using the overloaded + operator.
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)

``````
``````' Translates a Point3D by a Vector3D using the overloaded + operator.
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

``````