Vector3D.Addition 演算子

定義

Vector3D 構造体を、Point3D 構造体または別の Vector3D 構造体に加算します。Adds a Vector3D structure to a Point3D structure or to another Vector3D structure.

オーバーロード

Addition(Vector3D, Vector3D)

2 つの Vector3D 構造体を加算し、その結果を Vector3D 構造体として返します。Adds two Vector3D structures and returns the result as a Vector3D structure.

Addition(Vector3D, Point3D)

指定した Point3D 構造体を指定した Vector3D 構造体で変換し、その結果を Point3D 構造体として返します。Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Addition(Vector3D, Vector3D)

2 つの Vector3D 構造体を加算し、その結果を Vector3D 構造体として返します。Adds two Vector3D structures and returns the result as a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

パラメーター

vector1
Vector3D

最初に加算する Vector3D 構造体。The first Vector3D structure to add.

vector2
Vector3D

加算対象の 2 番目の Vector3D 構造体。The second Vector3D structure to add.

戻り値

vector1vector2 の合計。The sum of vector1 and vector2.

次の例は、オーバーロードされた加算演算子を使用しVector3Dて2つの構造体を追加する方法を示しています。The following example shows how to use the overloaded addition operator to add two Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

こちらもご覧ください

Addition(Vector3D, Point3D)

指定した Point3D 構造体を指定した Vector3D 構造体で変換し、その結果を Point3D 構造体として返します。Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

パラメーター

vector
Vector3D

指定した Vector3D 構造体の変換に使用する Point3D 構造体。The Vector3D structure used to translate the specified Point3D structure.

point
Point3D

変換対象の Point3D 構造体。The Point3D structure to be translated.

戻り値

pointvector によって変換した結果。The result of translating point by vector.

次の例は、オーバーロードされた加算演算子を使用しPoint3D Vector3Dて構造体を構造体で変換する方法を示しています。The following example shows how to use the overloaded addition operator to translate a Point3D structure by a Vector3D structure.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)

' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

こちらもご覧ください

適用対象