Vector3D.Subtract メソッド

定義

Vector3D 構造体または Point3D 構造体を Vector3D 構造体から減算します。Subtracts a Vector3D structure or a Point3D structure from a Vector3D structure.

オーバーロード

Subtract(Vector3D, Point3D)

Point3D 構造体を Vector3D 構造体から減算します。Subtracts a Point3D structure from a Vector3D structure.

Subtract(Vector3D, Vector3D)

Vector3D 構造体を Vector3D 構造体から減算します。Subtracts a Vector3D structure from a Vector3D structure.

Subtract(Vector3D, Point3D)

Point3D 構造体を Vector3D 構造体から減算します。Subtracts a Point3D structure from a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Subtract (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (vector As Vector3D, point As Point3D) As Point3D

パラメーター

vector
Vector3D

減算される Vector3D 構造体。The Vector3D structure to be subtracted from.

point
Point3D

vector から減算する Point3D 構造体。The Point3D structure to subtract from vector.

戻り値

point から vector を減算した結果。The result of subtracting point from vector.

// Subtracts a Vector3D from a Point3D using the static Subtract method.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Subtract(vector1, point1); 
// pointResult is equal to (10, 25, 39) 
' Subtracts a Vector3D from a Point3D using the static Subtract method.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = Vector3D.Subtract(vector1, point1)
' pointResult is equal to (10, 25, 39) 

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Subtract(Vector3D, Vector3D)

Vector3D 構造体を Vector3D 構造体から減算します。Subtracts a Vector3D structure from a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Subtract (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

パラメーター

vector1
Vector3D

減算される Vector3D 構造体。The Vector3D structure to be subtracted from.

vector2
Vector3D

vector1 から減算する Vector3D 構造体。The Vector3D structure to subtract from vector1.

戻り値

vector2 から vector1 を減算した結果。The result of subtracting vector2 from vector1.

構造体Vector3D Vector3Dから構造体を減算する方法を次の例に示します。The following example shows how to subtract a Vector3D structure from a Vector3D structure.

// Subtracts a Vector3D from a Vector3D using the static Subtract method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Subtract(vector1, vector2);
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the static Subtract method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Subtract(vector1, vector2)
' vector Result is equal to (-25, -40, -40)

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適用対象