# Rect.UnionRect.UnionRect.UnionRect.Union Method

## オーバーロード

 Union(Point) Union(Point) Union(Point) 指定した点をちょうど格納できる大きさになるように、現在の四角形を拡大します。Expands the current rectangle exactly enough to contain the specified point. Union(Rect) Union(Rect) Union(Rect) 指定した四角形をちょうど格納できる大きさになるように、現在の四角形を拡大します。Expands the current rectangle exactly enough to contain the specified rectangle. Union(Rect, Point) Union(Rect, Point) Union(Rect, Point) 指定した四角形と指定した点をちょうど格納できる大きさの四角形を作成します。Creates a rectangle that is exactly large enough to include the specified rectangle and the specified point. Union(Rect, Rect) Union(Rect, Rect) Union(Rect, Rect) Union(Rect, Rect) 指定した 2 つの四角形をちょうど格納できる大きさの四角形を作成します。Creates a rectangle that is exactly large enough to contain the two specified rectangles.

## Union(Point)Union(Point)Union(Point)

``````public:
void Union(System::Windows::Point point);``````
``public void Union (System.Windows.Point point);``
``member this.Union : System.Windows.Point -> unit``

#### パラメーター

point
Point Point Point Point

### 例

``````private Rect unionExample1()
{
// Initialize new rectangle.
Rect myRectangle = new Rect();

// The Location property specifies the coordinates of the upper left-hand
// corner of the rectangle.
myRectangle.Location = new Point(10, 5);

// Set the Size property of the rectangle with a width of 200
// and a height of 50.
myRectangle.Size = new Size(200, 50);

// The Union method expands the current rectangle exactly enough to contain
// the specified point. myRectangle expands to a location of 0,0 and a size
// of 210,55.
myRectangle.Union(new Point(0,0));

// Returns 0,0,210,55
return myRectangle;

}
``````
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## Union(Rect)Union(Rect)Union(Rect)

``````public:
void Union(System::Windows::Rect rect);``````
``public void Union (System.Windows.Rect rect);``
``member this.Union : System.Windows.Rect -> unit``

#### パラメーター

rect
Rect Rect Rect Rect

### 例

``````private Rect unionExample2()
{
// Initialize new rectangle.
Rect myRectangle = new Rect();

// The Location property specifies the coordinates of the upper left-hand
// corner of the rectangle.
myRectangle.Location = new Point(10, 5);

// Set the Size property of the rectangle with a width of 200
// and a height of 50.
myRectangle.Size = new Size(200, 50);

// Create second rectangle.
Rect myRectangle2 = new Rect();
myRectangle2.Location = new Point(0, 0);
myRectangle2.Size = new Size(200, 50);

// The Union method expands the current rectangle exactly enough to contain
// the specified rectangle. myRectangle expands to a location of 0,0 and a size
// of 210,55.
myRectangle.Union(myRectangle2);

// Returns 0,0,210,55
return myRectangle;

}
``````
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## Union(Rect, Point)Union(Rect, Point)Union(Rect, Point)

``````public:
static System::Windows::Rect Union(System::Windows::Rect rect, System::Windows::Point point);``````
``public static System.Windows.Rect Union (System.Windows.Rect rect, System.Windows.Point point);``
``static member Union : System.Windows.Rect * System.Windows.Point -> System.Windows.Rect``

#### パラメーター

rect
Rect Rect Rect Rect

point
Point Point Point Point

### 例

``````private Rect unionExample3()
{
// Initialize new rectangle.
Rect myRectangle = new Rect();

// The Location property specifies the coordinates of the upper left-hand
// corner of the rectangle.
myRectangle.Location = new Point(10, 5);

// Set the Size property of the rectangle with a width of 200
// and a height of 50.
myRectangle.Size = new Size(200, 50);

// Create second rectangle.
Rect myRectangle2 = new Rect();
myRectangle2.Location = new Point(0, 0);
myRectangle2.Size = new Size(200, 50);

// The Union method expands the current rectangle exactly enough to contain
// the specified rectangle and the specified Point. In this example, returnRect
// expands to a location of 0,0 and a size of 250,60.
Rect returnRect = Rect.Union(myRectangle2, new Point(250,60));

// Returns 0,0,250,60
return returnRect;

}
``````
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## Union(Rect, Rect)Union(Rect, Rect)Union(Rect, Rect)Union(Rect, Rect)

``````public:
static System::Windows::Rect Union(System::Windows::Rect rect1, System::Windows::Rect rect2);``````
``public static System.Windows.Rect Union (System.Windows.Rect rect1, System.Windows.Rect rect2);``
``static member Union : System.Windows.Rect * System.Windows.Rect -> System.Windows.Rect``
``Public Shared Function Union (rect1 As Rect, rect2 As Rect) As Rect``

#### パラメーター

rect1
Rect Rect Rect Rect

rect2
Rect Rect Rect Rect

2 番目に格納する四角形。The second rectangle to include.

### 例

``````private Rect unionExample4()
{
// Initialize new rectangle.
Rect myRectangle = new Rect();

// The Location property specifies the coordinates of the upper left-hand
// corner of the rectangle.
myRectangle.Location = new Point(10, 5);

// Set the Size property of the rectangle with a width of 200
// and a height of 50.
myRectangle.Size = new Size(200, 50);

// Create second rectangle.
Rect myRectangle2 = new Rect();
myRectangle2.Location = new Point(0, 0);
myRectangle2.Size = new Size(200, 50);

// Create a third rectangle.
Rect myRectangle3 = new Rect();
myRectangle3.Location = new Point(210, 60);
myRectangle3.Size = new Size(50, 50);

// The Union method expands the current rectangle exactly enough to contain
// the two specified rectangles. In this example, returnRect expands to
// a location of 0,0 and a size of 260,110.
Rect returnRect = Rect.Union(myRectangle2, myRectangle3);

// Returns 0,0,260,110
return returnRect;

}
``````
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