方法: バックグラウンド操作を使用するフォームを実装する

次のサンプル プログラムは、フィボナッチの数列を計算するフォームを作成します。 計算では、ユーザー インターフェイス スレッドとは別にあるスレッドで実行されるので、ユーザー インターフェイスは引き続き、計算の進行に伴う遅延なしに実行されます。

Visual Studio では、このタスクに対する広範なサポートが用意されています。

チュートリアル: バックグラウンド操作を使用するフォームの実装」も参照してください。

#using <System.Drawing.dll>
#using <System.dll>
#using <System.Windows.Forms.dll>

using namespace System;
using namespace System::Collections;
using namespace System::ComponentModel;
using namespace System::Drawing;
using namespace System::Threading;
using namespace System::Windows::Forms;

public ref class FibonacciForm: public System::Windows::Forms::Form
{
private:

   int numberToCompute;
   int highestPercentageReached;

   System::Windows::Forms::NumericUpDown^ numericUpDown1;
   System::Windows::Forms::Button^ startAsyncButton;
   System::Windows::Forms::Button^ cancelAsyncButton;
   System::Windows::Forms::ProgressBar^ progressBar1;
   System::Windows::Forms::Label ^ resultLabel;
   System::ComponentModel::BackgroundWorker^ backgroundWorker1;

public:
   FibonacciForm()
   {
      InitializeComponent();
      numberToCompute = highestPercentageReached = 0;
      InitializeBackgoundWorker();
   }


private:

   // Set up the BackgroundWorker object by 
   // attaching event handlers. 
   void InitializeBackgoundWorker()
   {
      backgroundWorker1->DoWork += gcnew DoWorkEventHandler( this, &FibonacciForm::backgroundWorker1_DoWork );
      backgroundWorker1->RunWorkerCompleted += gcnew RunWorkerCompletedEventHandler( this, &FibonacciForm::backgroundWorker1_RunWorkerCompleted );
      backgroundWorker1->ProgressChanged += gcnew ProgressChangedEventHandler( this, &FibonacciForm::backgroundWorker1_ProgressChanged );
   }

   void startAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      // Reset the text in the result label.
      resultLabel->Text = String::Empty;

      // Disable the UpDown control until 
      // the asynchronous operation is done.
      this->numericUpDown1->Enabled = false;

      // Disable the Start button until 
      // the asynchronous operation is done.
      this->startAsyncButton->Enabled = false;

      // Enable the Cancel button while 
      // the asynchronous operation runs.
      this->cancelAsyncButton->Enabled = true;

      // Get the value from the UpDown control.
      numberToCompute = (int)numericUpDown1->Value;

      // Reset the variable for percentage tracking.
      highestPercentageReached = 0;

      // Start the asynchronous operation.
      backgroundWorker1->RunWorkerAsync( numberToCompute );
   }

   void cancelAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {  
      // Cancel the asynchronous operation.
      this->backgroundWorker1->CancelAsync();
      
      // Disable the Cancel button.
      cancelAsyncButton->Enabled = false;
   }

   // This event handler is where the actual,
   // potentially time-consuming work is done.
   void backgroundWorker1_DoWork( Object^ sender, DoWorkEventArgs^ e )
   {
      // Get the BackgroundWorker that raised this event.
      BackgroundWorker^ worker = dynamic_cast<BackgroundWorker^>(sender);

      // Assign the result of the computation
      // to the Result property of the DoWorkEventArgs
      // object. This is will be available to the 
      // RunWorkerCompleted eventhandler.
      e->Result = ComputeFibonacci( safe_cast<Int32>(e->Argument), worker, e );
   }

   // This event handler deals with the results of the
   // background operation.
   void backgroundWorker1_RunWorkerCompleted( Object^ /*sender*/, RunWorkerCompletedEventArgs^ e )
   {
      // First, handle the case where an exception was thrown.
      if ( e->Error != nullptr )
      {
         MessageBox::Show( e->Error->Message );
      }
      else
      if ( e->Cancelled )
      {
         // Next, handle the case where the user cancelled 
         // the operation.
         // Note that due to a race condition in 
         // the DoWork event handler, the Cancelled
         // flag may not have been set, even though
         // CancelAsync was called.
         resultLabel->Text = "Cancelled";
      }
      else
      {
         // Finally, handle the case where the operation 
         // succeeded.
         resultLabel->Text = e->Result->ToString();
      }

      // Enable the UpDown control.
      this->numericUpDown1->Enabled = true;

      // Enable the Start button.
      startAsyncButton->Enabled = true;

      // Disable the Cancel button.
      cancelAsyncButton->Enabled = false;
   }

   // This event handler updates the progress bar.
   void backgroundWorker1_ProgressChanged( Object^ /*sender*/, ProgressChangedEventArgs^ e )
   {
      this->progressBar1->Value = e->ProgressPercentage;
   }

   // This is the method that does the actual work. For this
   // example, it computes a Fibonacci number and
   // reports progress as it does its work.
   long ComputeFibonacci( int n, BackgroundWorker^ worker, DoWorkEventArgs ^ e )
   {
      // The parameter n must be >= 0 and <= 91.
      // Fib(n), with n > 91, overflows a long.
      if ( (n < 0) || (n > 91) )
      {
         throw gcnew ArgumentException( "value must be >= 0 and <= 91","n" );
      }

      long result = 0;
      
      // Abort the operation if the user has cancelled.
      // Note that a call to CancelAsync may have set 
      // CancellationPending to true just after the
      // last invocation of this method exits, so this 
      // code will not have the opportunity to set the 
      // DoWorkEventArgs.Cancel flag to true. This means
      // that RunWorkerCompletedEventArgs.Cancelled will
      // not be set to true in your RunWorkerCompleted
      // event handler. This is a race condition.
      if ( worker->CancellationPending )
      {
         e->Cancel = true;
      }
      else
      {
         if ( n < 2 )
         {
            result = 1;
         }
         else
         {
            result = ComputeFibonacci( n - 1, worker, e ) + ComputeFibonacci( n - 2, worker, e );
         }

         // Report progress as a percentage of the total task.
         int percentComplete = (int)((float)n / (float)numberToCompute * 100);
         if ( percentComplete > highestPercentageReached )
         {
            highestPercentageReached = percentComplete;
            worker->ReportProgress( percentComplete );
         }
      }

      return result;
   }

   void InitializeComponent()
   {
      this->numericUpDown1 = gcnew System::Windows::Forms::NumericUpDown;
      this->startAsyncButton = gcnew System::Windows::Forms::Button;
      this->cancelAsyncButton = gcnew System::Windows::Forms::Button;
      this->resultLabel = gcnew System::Windows::Forms::Label;
      this->progressBar1 = gcnew System::Windows::Forms::ProgressBar;
      this->backgroundWorker1 = gcnew System::ComponentModel::BackgroundWorker;
      (dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->numericUpDown1))->BeginInit();
      this->SuspendLayout();
      
      // 
      // numericUpDown1
      // 
      this->numericUpDown1->Location = System::Drawing::Point( 16, 16 );
      array<Int32>^temp0 = {91,0,0,0};
      this->numericUpDown1->Maximum = System::Decimal( temp0 );
      array<Int32>^temp1 = {1,0,0,0};
      this->numericUpDown1->Minimum = System::Decimal( temp1 );
      this->numericUpDown1->Name = "numericUpDown1";
      this->numericUpDown1->Size = System::Drawing::Size( 80, 20 );
      this->numericUpDown1->TabIndex = 0;
      array<Int32>^temp2 = {1,0,0,0};
      this->numericUpDown1->Value = System::Decimal( temp2 );

      // 
      // startAsyncButton
      // 
      this->startAsyncButton->Location = System::Drawing::Point( 16, 72 );
      this->startAsyncButton->Name = "startAsyncButton";
      this->startAsyncButton->Size = System::Drawing::Size( 120, 23 );
      this->startAsyncButton->TabIndex = 1;
      this->startAsyncButton->Text = "Start Async";
      this->startAsyncButton->Click += gcnew System::EventHandler( this, &FibonacciForm::startAsyncButton_Click );

      // 
      // cancelAsyncButton
      // 
      this->cancelAsyncButton->Enabled = false;
      this->cancelAsyncButton->Location = System::Drawing::Point( 153, 72 );
      this->cancelAsyncButton->Name = "cancelAsyncButton";
      this->cancelAsyncButton->Size = System::Drawing::Size( 119, 23 );
      this->cancelAsyncButton->TabIndex = 2;
      this->cancelAsyncButton->Text = "Cancel Async";
      this->cancelAsyncButton->Click += gcnew System::EventHandler( this, &FibonacciForm::cancelAsyncButton_Click );

      // 
      // resultLabel
      // 
      this->resultLabel->BorderStyle = System::Windows::Forms::BorderStyle::Fixed3D;
      this->resultLabel->Location = System::Drawing::Point( 112, 16 );
      this->resultLabel->Name = "resultLabel";
      this->resultLabel->Size = System::Drawing::Size( 160, 23 );
      this->resultLabel->TabIndex = 3;
      this->resultLabel->Text = "(no result)";
      this->resultLabel->TextAlign = System::Drawing::ContentAlignment::MiddleCenter;

      // 
      // progressBar1
      // 
      this->progressBar1->Location = System::Drawing::Point( 18, 48 );
      this->progressBar1->Name = "progressBar1";
      this->progressBar1->Size = System::Drawing::Size( 256, 8 );
      this->progressBar1->Step = 2;
      this->progressBar1->TabIndex = 4;

      // 
      // backgroundWorker1
      // 
      this->backgroundWorker1->WorkerReportsProgress = true;
      this->backgroundWorker1->WorkerSupportsCancellation = true;

      // 
      // FibonacciForm
      // 
      this->ClientSize = System::Drawing::Size( 292, 118 );
      this->Controls->Add( this->progressBar1 );
      this->Controls->Add( this->resultLabel );
      this->Controls->Add( this->cancelAsyncButton );
      this->Controls->Add( this->startAsyncButton );
      this->Controls->Add( this->numericUpDown1 );
      this->Name = "FibonacciForm";
      this->Text = "Fibonacci Calculator";
      (dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->numericUpDown1))->EndInit();
      this->ResumeLayout( false );
   }
};

[STAThread]
int main()
{
   Application::Run( gcnew FibonacciForm );
}
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;

namespace BackgroundWorkerExample
{	
    public class FibonacciForm : System.Windows.Forms.Form
    {	
        private int numberToCompute = 0;
        private int highestPercentageReached = 0;

        private System.Windows.Forms.NumericUpDown numericUpDown1;
        private System.Windows.Forms.Button startAsyncButton;
        private System.Windows.Forms.Button cancelAsyncButton;
        private System.Windows.Forms.ProgressBar progressBar1;
        private System.Windows.Forms.Label resultLabel;
        private System.ComponentModel.BackgroundWorker backgroundWorker1;

        public FibonacciForm()
        {	
            InitializeComponent();

            InitializeBackgroundWorker();
        }

        // Set up the BackgroundWorker object by
        // attaching event handlers.
        private void InitializeBackgroundWorker()
        {
            backgroundWorker1.DoWork +=
                new DoWorkEventHandler(backgroundWorker1_DoWork);
            backgroundWorker1.RunWorkerCompleted +=
                new RunWorkerCompletedEventHandler(
            backgroundWorker1_RunWorkerCompleted);
            backgroundWorker1.ProgressChanged +=
                new ProgressChangedEventHandler(
            backgroundWorker1_ProgressChanged);
        }
    
        private void startAsyncButton_Click(System.Object sender,
            System.EventArgs e)
        {
            // Reset the text in the result label.
            resultLabel.Text = String.Empty;

            // Disable the UpDown control until
            // the asynchronous operation is done.
            this.numericUpDown1.Enabled = false;

            // Disable the Start button until
            // the asynchronous operation is done.
            this.startAsyncButton.Enabled = false;

            // Enable the Cancel button while
            // the asynchronous operation runs.
            this.cancelAsyncButton.Enabled = true;

            // Get the value from the UpDown control.
            numberToCompute = (int)numericUpDown1.Value;

            // Reset the variable for percentage tracking.
            highestPercentageReached = 0;

            // Start the asynchronous operation.
            backgroundWorker1.RunWorkerAsync(numberToCompute);
        }

        private void cancelAsyncButton_Click(System.Object sender,
            System.EventArgs e)
        {
            // Cancel the asynchronous operation.
            this.backgroundWorker1.CancelAsync();

            // Disable the Cancel button.
            cancelAsyncButton.Enabled = false;
        }

        // This event handler is where the actual,
        // potentially time-consuming work is done.
        private void backgroundWorker1_DoWork(object sender,
            DoWorkEventArgs e)
        {
            // Get the BackgroundWorker that raised this event.
            BackgroundWorker worker = sender as BackgroundWorker;

            // Assign the result of the computation
            // to the Result property of the DoWorkEventArgs
            // object. This is will be available to the
            // RunWorkerCompleted eventhandler.
            e.Result = ComputeFibonacci((int)e.Argument, worker, e);
        }

        // This event handler deals with the results of the
        // background operation.
        private void backgroundWorker1_RunWorkerCompleted(
            object sender, RunWorkerCompletedEventArgs e)
        {
            // First, handle the case where an exception was thrown.
            if (e.Error != null)
            {
                MessageBox.Show(e.Error.Message);
            }
            else if (e.Cancelled)
            {
                // Next, handle the case where the user canceled
                // the operation.
                // Note that due to a race condition in
                // the DoWork event handler, the Cancelled
                // flag may not have been set, even though
                // CancelAsync was called.
                resultLabel.Text = "Canceled";
            }
            else
            {
                // Finally, handle the case where the operation
                // succeeded.
                resultLabel.Text = e.Result.ToString();
            }

            // Enable the UpDown control.
            this.numericUpDown1.Enabled = true;

            // Enable the Start button.
            startAsyncButton.Enabled = true;

            // Disable the Cancel button.
            cancelAsyncButton.Enabled = false;
        }

        // This event handler updates the progress bar.
        private void backgroundWorker1_ProgressChanged(object sender,
            ProgressChangedEventArgs e)
        {
            this.progressBar1.Value = e.ProgressPercentage;
        }

        // This is the method that does the actual work. For this
        // example, it computes a Fibonacci number and
        // reports progress as it does its work.
        long ComputeFibonacci(int n, BackgroundWorker worker, DoWorkEventArgs e)
        {
            // The parameter n must be >= 0 and <= 91.
            // Fib(n), with n > 91, overflows a long.
            if ((n < 0) || (n > 91))
            {
                throw new ArgumentException(
                    "value must be >= 0 and <= 91", "n");
            }

            long result = 0;

            // Abort the operation if the user has canceled.
            // Note that a call to CancelAsync may have set
            // CancellationPending to true just after the
            // last invocation of this method exits, so this
            // code will not have the opportunity to set the
            // DoWorkEventArgs.Cancel flag to true. This means
            // that RunWorkerCompletedEventArgs.Cancelled will
            // not be set to true in your RunWorkerCompleted
            // event handler. This is a race condition.

            if (worker.CancellationPending)
            {
                e.Cancel = true;
            }
            else
            {
                if (n < 2)
                {
                    result = 1;
                }
                else
                {
                    result = ComputeFibonacci(n - 1, worker, e) +
                             ComputeFibonacci(n - 2, worker, e);
                }

                // Report progress as a percentage of the total task.
                int percentComplete =
                    (int)((float)n / (float)numberToCompute * 100);
                if (percentComplete > highestPercentageReached)
                {
                    highestPercentageReached = percentComplete;
                    worker.ReportProgress(percentComplete);
                }
            }

            return result;
        }

        #region Windows Form Designer generated code
        
        private void InitializeComponent()
        {
            this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
            this.startAsyncButton = new System.Windows.Forms.Button();
            this.cancelAsyncButton = new System.Windows.Forms.Button();
            this.resultLabel = new System.Windows.Forms.Label();
            this.progressBar1 = new System.Windows.Forms.ProgressBar();
            this.backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
            this.SuspendLayout();
            //
            // numericUpDown1
            //
            this.numericUpDown1.Location = new System.Drawing.Point(16, 16);
            this.numericUpDown1.Maximum = new System.Decimal(new int[] {
            91,
            0,
            0,
            0});
            this.numericUpDown1.Minimum = new System.Decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDown1.Name = "numericUpDown1";
            this.numericUpDown1.Size = new System.Drawing.Size(80, 20);
            this.numericUpDown1.TabIndex = 0;
            this.numericUpDown1.Value = new System.Decimal(new int[] {
            1,
            0,
            0,
            0});
            //
            // startAsyncButton
            //
            this.startAsyncButton.Location = new System.Drawing.Point(16, 72);
            this.startAsyncButton.Name = "startAsyncButton";
            this.startAsyncButton.Size = new System.Drawing.Size(120, 23);
            this.startAsyncButton.TabIndex = 1;
            this.startAsyncButton.Text = "Start Async";
            this.startAsyncButton.Click += new System.EventHandler(this.startAsyncButton_Click);
            //
            // cancelAsyncButton
            //
            this.cancelAsyncButton.Enabled = false;
            this.cancelAsyncButton.Location = new System.Drawing.Point(153, 72);
            this.cancelAsyncButton.Name = "cancelAsyncButton";
            this.cancelAsyncButton.Size = new System.Drawing.Size(119, 23);
            this.cancelAsyncButton.TabIndex = 2;
            this.cancelAsyncButton.Text = "Cancel Async";
            this.cancelAsyncButton.Click += new System.EventHandler(this.cancelAsyncButton_Click);
            //
            // resultLabel
            //
            this.resultLabel.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
            this.resultLabel.Location = new System.Drawing.Point(112, 16);
            this.resultLabel.Name = "resultLabel";
            this.resultLabel.Size = new System.Drawing.Size(160, 23);
            this.resultLabel.TabIndex = 3;
            this.resultLabel.Text = "(no result)";
            this.resultLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            //
            // progressBar1
            //
            this.progressBar1.Location = new System.Drawing.Point(18, 48);
            this.progressBar1.Name = "progressBar1";
            this.progressBar1.Size = new System.Drawing.Size(256, 8);
            this.progressBar1.Step = 2;
            this.progressBar1.TabIndex = 4;
            //
            // backgroundWorker1
            //
            this.backgroundWorker1.WorkerReportsProgress = true;
            this.backgroundWorker1.WorkerSupportsCancellation = true;
            //
            // FibonacciForm
            //
            this.ClientSize = new System.Drawing.Size(292, 118);
            this.Controls.Add(this.progressBar1);
            this.Controls.Add(this.resultLabel);
            this.Controls.Add(this.cancelAsyncButton);
            this.Controls.Add(this.startAsyncButton);
            this.Controls.Add(this.numericUpDown1);
            this.Name = "FibonacciForm";
            this.Text = "Fibonacci Calculator";
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
            this.ResumeLayout(false);
        }
        #endregion

        [STAThread]
        static void Main()
        {
            Application.Run(new FibonacciForm());
        }
    }
}
Imports System.Collections
Imports System.ComponentModel
Imports System.Drawing
Imports System.Threading
Imports System.Windows.Forms

Public Class FibonacciForm
    Inherits System.Windows.Forms.Form

    Private numberToCompute As Integer = 0
    Private highestPercentageReached As Integer = 0

    Private numericUpDown1 As System.Windows.Forms.NumericUpDown
    Private WithEvents startAsyncButton As System.Windows.Forms.Button
    Private WithEvents cancelAsyncButton As System.Windows.Forms.Button
    Private progressBar1 As System.Windows.Forms.ProgressBar
    Private resultLabel As System.Windows.Forms.Label
    Private WithEvents backgroundWorker1 As System.ComponentModel.BackgroundWorker


    Public Sub New()
        InitializeComponent()
    End Sub

    Private Sub startAsyncButton_Click(ByVal sender As System.Object, _
    ByVal e As System.EventArgs) _
    Handles startAsyncButton.Click

        ' Reset the text in the result label.
        resultLabel.Text = [String].Empty

        ' Disable the UpDown control until 
        ' the asynchronous operation is done.
        Me.numericUpDown1.Enabled = False

        ' Disable the Start button until 
        ' the asynchronous operation is done.
        Me.startAsyncButton.Enabled = False

        ' Enable the Cancel button while 
        ' the asynchronous operation runs.
        Me.cancelAsyncButton.Enabled = True

        ' Get the value from the UpDown control.
        numberToCompute = CInt(numericUpDown1.Value)

        ' Reset the variable for percentage tracking.
        highestPercentageReached = 0


        ' Start the asynchronous operation.
        backgroundWorker1.RunWorkerAsync(numberToCompute)
    End Sub 

    Private Sub cancelAsyncButton_Click( _
    ByVal sender As System.Object, _
    ByVal e As System.EventArgs) _
    Handles cancelAsyncButton.Click
        
        ' Cancel the asynchronous operation.
        Me.backgroundWorker1.CancelAsync()

        ' Disable the Cancel button.
        cancelAsyncButton.Enabled = False
        
    End Sub

    ' This event handler is where the actual work is done.
    Private Sub backgroundWorker1_DoWork( _
    ByVal sender As Object, _
    ByVal e As DoWorkEventArgs) _
    Handles backgroundWorker1.DoWork

        ' Get the BackgroundWorker object that raised this event.
        Dim worker As BackgroundWorker = _
            CType(sender, BackgroundWorker)

        ' Assign the result of the computation
        ' to the Result property of the DoWorkEventArgs
        ' object. This is will be available to the 
        ' RunWorkerCompleted eventhandler.
        e.Result = ComputeFibonacci(e.Argument, worker, e)
    End Sub

    ' This event handler deals with the results of the
    ' background operation.
    Private Sub backgroundWorker1_RunWorkerCompleted( _
    ByVal sender As Object, ByVal e As RunWorkerCompletedEventArgs) _
    Handles backgroundWorker1.RunWorkerCompleted

        ' First, handle the case where an exception was thrown.
        If (e.Error IsNot Nothing) Then
            MessageBox.Show(e.Error.Message)
        ElseIf e.Cancelled Then
            ' Next, handle the case where the user canceled the 
            ' operation.
            ' Note that due to a race condition in 
            ' the DoWork event handler, the Cancelled
            ' flag may not have been set, even though
            ' CancelAsync was called.
            resultLabel.Text = "Canceled"
        Else
            ' Finally, handle the case where the operation succeeded.
            resultLabel.Text = e.Result.ToString()
        End If

        ' Enable the UpDown control.
        Me.numericUpDown1.Enabled = True

        ' Enable the Start button.
        startAsyncButton.Enabled = True

        ' Disable the Cancel button.
        cancelAsyncButton.Enabled = False
    End Sub

    ' This event handler updates the progress bar.
    Private Sub backgroundWorker1_ProgressChanged( _
    ByVal sender As Object, ByVal e As ProgressChangedEventArgs) _
    Handles backgroundWorker1.ProgressChanged

        Me.progressBar1.Value = e.ProgressPercentage

    End Sub

    ' This is the method that does the actual work. For this
    ' example, it computes a Fibonacci number and
    ' reports progress as it does its work.
    Function ComputeFibonacci( _
        ByVal n As Integer, _
        ByVal worker As BackgroundWorker, _
        ByVal e As DoWorkEventArgs) As Long

        ' The parameter n must be >= 0 and <= 91.
        ' Fib(n), with n > 91, overflows a long.
        If n < 0 OrElse n > 91 Then
            Throw New ArgumentException( _
                "value must be >= 0 and <= 91", "n")
        End If

        Dim result As Long = 0

        ' Abort the operation if the user has canceled.
        ' Note that a call to CancelAsync may have set 
        ' CancellationPending to true just after the
        ' last invocation of this method exits, so this 
        ' code will not have the opportunity to set the 
        ' DoWorkEventArgs.Cancel flag to true. This means
        ' that RunWorkerCompletedEventArgs.Cancelled will
        ' not be set to true in your RunWorkerCompleted
        ' event handler. This is a race condition.
        If worker.CancellationPending Then
            e.Cancel = True
        Else
            If n < 2 Then
                result = 1
            Else
                result = ComputeFibonacci(n - 1, worker, e) + _
                         ComputeFibonacci(n - 2, worker, e)
            End If

            ' Report progress as a percentage of the total task.
            Dim percentComplete As Integer = _
                CSng(n) / CSng(numberToCompute) * 100
            If percentComplete > highestPercentageReached Then
                highestPercentageReached = percentComplete
                worker.ReportProgress(percentComplete)
            End If

        End If

        Return result

    End Function


    Private Sub InitializeComponent()
        Me.numericUpDown1 = New System.Windows.Forms.NumericUpDown
        Me.startAsyncButton = New System.Windows.Forms.Button
        Me.cancelAsyncButton = New System.Windows.Forms.Button
        Me.resultLabel = New System.Windows.Forms.Label
        Me.progressBar1 = New System.Windows.Forms.ProgressBar
        Me.backgroundWorker1 = New System.ComponentModel.BackgroundWorker
        CType(Me.numericUpDown1, System.ComponentModel.ISupportInitialize).BeginInit()
        Me.SuspendLayout()
        '
        'numericUpDown1
        '
        Me.numericUpDown1.Location = New System.Drawing.Point(16, 16)
        Me.numericUpDown1.Maximum = New Decimal(New Integer() {91, 0, 0, 0})
        Me.numericUpDown1.Minimum = New Decimal(New Integer() {1, 0, 0, 0})
        Me.numericUpDown1.Name = "numericUpDown1"
        Me.numericUpDown1.Size = New System.Drawing.Size(80, 20)
        Me.numericUpDown1.TabIndex = 0
        Me.numericUpDown1.Value = New Decimal(New Integer() {1, 0, 0, 0})
        '
        'startAsyncButton
        '
        Me.startAsyncButton.Location = New System.Drawing.Point(16, 72)
        Me.startAsyncButton.Name = "startAsyncButton"
        Me.startAsyncButton.Size = New System.Drawing.Size(120, 23)
        Me.startAsyncButton.TabIndex = 1
        Me.startAsyncButton.Text = "Start Async"
        '
        'cancelAsyncButton
        '
        Me.cancelAsyncButton.Enabled = False
        Me.cancelAsyncButton.Location = New System.Drawing.Point(153, 72)
        Me.cancelAsyncButton.Name = "cancelAsyncButton"
        Me.cancelAsyncButton.Size = New System.Drawing.Size(119, 23)
        Me.cancelAsyncButton.TabIndex = 2
        Me.cancelAsyncButton.Text = "Cancel Async"
        '
        'resultLabel
        '
        Me.resultLabel.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D
        Me.resultLabel.Location = New System.Drawing.Point(112, 16)
        Me.resultLabel.Name = "resultLabel"
        Me.resultLabel.Size = New System.Drawing.Size(160, 23)
        Me.resultLabel.TabIndex = 3
        Me.resultLabel.Text = "(no result)"
        Me.resultLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter
        '
        'progressBar1
        '
        Me.progressBar1.Location = New System.Drawing.Point(18, 48)
        Me.progressBar1.Name = "progressBar1"
        Me.progressBar1.Size = New System.Drawing.Size(256, 8)
        Me.progressBar1.TabIndex = 4
        '
        'backgroundWorker1
        '
        Me.backgroundWorker1.WorkerReportsProgress = True
        Me.backgroundWorker1.WorkerSupportsCancellation = True
        '
        'FibonacciForm
        '
        Me.ClientSize = New System.Drawing.Size(292, 118)
        Me.Controls.Add(Me.progressBar1)
        Me.Controls.Add(Me.resultLabel)
        Me.Controls.Add(Me.cancelAsyncButton)
        Me.Controls.Add(Me.startAsyncButton)
        Me.Controls.Add(Me.numericUpDown1)
        Me.Name = "FibonacciForm"
        Me.Text = "Fibonacci Calculator"
        CType(Me.numericUpDown1, System.ComponentModel.ISupportInitialize).EndInit()
        Me.ResumeLayout(False)

    End Sub

    <STAThread()> _
    Shared Sub Main()
        Application.Run(New FibonacciForm)
    End Sub
End Class

コードのコンパイル

この例で必要な要素は次のとおりです。

  • System、System.Drawing、および System.Windows.Forms の各アセンブリへの参照。

信頼性の高いプログラミング

注意事項

どのような種類のマルチスレッドを使用している場合でも、非常に深刻で複雑なバグを引き起こしてしまう可能性があります。 マルチスレッドを使用するソリューションを実装する前に、「マネージド スレッド処理の実施」を参照してください。

関連項目