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IDirect3DDevice8::GetRenderTarget

This method retrieves a pointer to the Microsoft® Direct3D® surface that is being used as a render target.

HRESULT GetRenderTarget(
  IDirect3DSurface8** ppRenderTarget
);

Parameters

  • ppRenderTarget
    [out, retval] Address of a pointer to an IDirect3DSurface8 interface, representing the returned render target surface for this device.

Return Values

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL if one of the arguments is invalid.

Remarks

Calling this method will increase the internal reference count on the IDirect3DSurface8 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface8 interface results in a memory leak.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DDevice8::SetRenderTarget | IDirect3DSurface8 | IUnknown::Release | IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

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