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IDirect3DDevice8::LightEnable

This method enables or disables a set of lighting parameters within a device.

HRESULT LightEnable(
  DWORD LightIndex,
  BOOL bEnable
);

Parameters

  • LightIndex
    [in] Zero-based index of the set of lighting parameters that are the target of this method.
  • bEnable
    [in] Value that indicates if the set of lighting parameters are being enabled or disabled. Set this parameter to TRUE to enable lighting with the parameters at the specified index, or FALSE to disable it.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

If a value for LightIndex is outside the range of the light property sets assigned within the device, the LightEnable method creates a light source represented by a D3DLIGHT8 structure with the following properties and sets its enabled state to the value specified in bEnable.

Member Default
Type D3DLIGHT_DIRECTIONAL
Diffuse (R:1, G:1, B:1, A:0)
Specular (R:0, G:0, B:0, A:0)
Ambient (R:0, G:0, B:0, A:0)
Position (0, 0, 0)
Direction (0, 0, 1)
Range 0
Falloff 0
Attenuation0 0
Attenuation1 0
Attenuation2 0
Theta 0
Phi 0

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

IDirect3DDevice8::GetLight | IDirect3DDevice8::GetLightEnable | IDirect3DDevice8::SetLight | D3DLIGHT8 | IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

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