Causes the scripting engine to abandon any currently loaded script, lose its state, and release any interface pointers it has to other objects, thus entering a closed state. Event sinks, immediately executed script text, and macro invocations that are already in progress are completed before the state changes (use IActiveScript::InterruptScriptThread to cancel a running script thread). This method must be called by the creating host before the interface is released to prevent circular reference problems.

Microsoft® Windows® Script Interfaces
IActiveScript::Close
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  HRESULT Close(void);

IActiveScript::InterruptScriptThread

  • Returns one of the following values:

    Return Value Meaning S_OK Success. E_UNEXPECTED The call was not expected (for example, the scripting engine was already in the closed state). OLESCRIPT_S_PENDING The method was queued successfully, but the state hasn't changed yet. When the state changes, the site will be called back on the IActiveScriptSite::OnStateChange method. S_FALSE The method succeeded, but the script was already closed.